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Online game

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  • C Offline
    C Offline
    cdpsource
    wrote on last edited by
    #1

    Hi I am planing to develop desktop application game for multiple players online and as idea to archive this i plan to use webservices to communicate players between them. Does webservices are good for manage multiple players or is any better way to do this? Thanks and regards.

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    • C cdpsource

      Hi I am planing to develop desktop application game for multiple players online and as idea to archive this i plan to use webservices to communicate players between them. Does webservices are good for manage multiple players or is any better way to do this? Thanks and regards.

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #2

      cdpsource wrote:

      Does webservices are good for manage multiple players or is any better way to do this?

      Probably better to ask at http://www.codeproject.com/Forums/1640/Web-Development.aspx[^].

      Veni, vidi, abiit domum

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      • C cdpsource

        Hi I am planing to develop desktop application game for multiple players online and as idea to archive this i plan to use webservices to communicate players between them. Does webservices are good for manage multiple players or is any better way to do this? Thanks and regards.

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #3

        Web services will be too slow for real-time video games, but could be OK for something like a chess or checkers game. See Here[^] for a networked version of asteroids tutorial

        MVVM # - I did it My Way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')

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        • C cdpsource

          Hi I am planing to develop desktop application game for multiple players online and as idea to archive this i plan to use webservices to communicate players between them. Does webservices are good for manage multiple players or is any better way to do this? Thanks and regards.

          A Offline
          A Offline
          Abhinav S
          wrote on last edited by
          #4

          Connections via Web sockets would offer a more real time environment,

          Apps - Color Analyzer | Arctic | XKCD | Sound Meter | Speed Dial

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          • L Lost User

            Web services will be too slow for real-time video games, but could be OK for something like a chess or checkers game. See Here[^] for a networked version of asteroids tutorial

            MVVM # - I did it My Way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')

            C Offline
            C Offline
            cdpsource
            wrote on last edited by
            #5

            Thanks Max The game will have max 4 palyers so webservices are good choice to use for communicating between players?

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            • A Abhinav S

              Connections via Web sockets would offer a more real time environment,

              Apps - Color Analyzer | Arctic | XKCD | Sound Meter | Speed Dial

              C Offline
              C Offline
              cdpsource
              wrote on last edited by
              #6

              Thanks a lot Abhinav S I will check this too before i start developing project :)

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              • C cdpsource

                Thanks Max The game will have max 4 palyers so webservices are good choice to use for communicating between players?

                L Offline
                L Offline
                Lost User
                wrote on last edited by
                #7

                Without knowing what type of game it is I can't comment

                MVVM # - I did it My Way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')

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                • L Lost User

                  Without knowing what type of game it is I can't comment

                  MVVM # - I did it My Way ___________________________________________ Man, you're a god. - walterhevedeich 26/05/2011 .\\axxx (That's an 'M')

                  C Offline
                  C Offline
                  cdpsource
                  wrote on last edited by
                  #8

                  The game will have very simple graphic interface so all what the game will process that are few data rows and keeping updated some statuses which are stored in SQL Tables.

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                  • A Abhinav S

                    Connections via Web sockets would offer a more real time environment,

                    Apps - Color Analyzer | Arctic | XKCD | Sound Meter | Speed Dial

                    W Offline
                    W Offline
                    WuRunZhe
                    wrote on last edited by
                    #9

                    Yes, you are right. Deploying web socket will increase your web communication speed. :)

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                    • C cdpsource

                      Hi I am planing to develop desktop application game for multiple players online and as idea to archive this i plan to use webservices to communicate players between them. Does webservices are good for manage multiple players or is any better way to do this? Thanks and regards.

                      B Offline
                      B Offline
                      BobJanova
                      wrote on last edited by
                      #10

                      Real time no, slow (the kind of thing that you get as browser games) yes as it means you don't need any custom central server, just a HTTP server set up with the service endpoint.

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