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BitBlt() function performance question

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  • E econy

    Hi, in a windows CE platform, I tested BitBlt() function, I found it will take about 400 millisecdons to do:

    MemBoard.CreateCompatibleDC(&dc);
    bmpDashBoard.LoadBitmap( IDB_SCREEN_IMP );
    pOldBmp = (CBitmap*)Memboard.SelectObject(&bmpBoard);
    ...
    MemDC.CreateCompatibleDC(dc);
    ..
    MemDC.BitBlt(0,0, 800,600,&Memboard, 0, 0, SRCCOPY);

    is there anyway to speed up BitBlt() function?

    A Offline
    A Offline
    Albert Holguin
    wrote on last edited by
    #4

    I doubt it's the BitBlt slowing you down that much. You probably shouldn't be loading a bitmap every single time, load it once and keep it in memory for better results.

    E 1 Reply Last reply
    0
    • E econy

      Hi, in a windows CE platform, I tested BitBlt() function, I found it will take about 400 millisecdons to do:

      MemBoard.CreateCompatibleDC(&dc);
      bmpDashBoard.LoadBitmap( IDB_SCREEN_IMP );
      pOldBmp = (CBitmap*)Memboard.SelectObject(&bmpBoard);
      ...
      MemDC.CreateCompatibleDC(dc);
      ..
      MemDC.BitBlt(0,0, 800,600,&Memboard, 0, 0, SRCCOPY);

      is there anyway to speed up BitBlt() function?

      enhzflepE Offline
      enhzflepE Offline
      enhzflep
      wrote on last edited by
      #5

      How much time does it take to do the other 4 lines?

      E 1 Reply Last reply
      0
      • E econy

        Hi, in a windows CE platform, I tested BitBlt() function, I found it will take about 400 millisecdons to do:

        MemBoard.CreateCompatibleDC(&dc);
        bmpDashBoard.LoadBitmap( IDB_SCREEN_IMP );
        pOldBmp = (CBitmap*)Memboard.SelectObject(&bmpBoard);
        ...
        MemDC.CreateCompatibleDC(dc);
        ..
        MemDC.BitBlt(0,0, 800,600,&Memboard, 0, 0, SRCCOPY);

        is there anyway to speed up BitBlt() function?

        _ Offline
        _ Offline
        _Flaviu
        wrote on last edited by
        #6

        Do you handled CDC::SetStretchBltMode[^] ? Depend on this settings, you will have rendering speed or render quality ...

        E 1 Reply Last reply
        0
        • _ _Flaviu

          Do you handled CDC::SetStretchBltMode[^] ? Depend on this settings, you will have rendering speed or render quality ...

          E Offline
          E Offline
          econy
          wrote on last edited by
          #7

          Thanks, I will read descriptions of this function

          1 Reply Last reply
          0
          • A Albert Holguin

            I doubt it's the BitBlt slowing you down that much. You probably shouldn't be loading a bitmap every single time, load it once and keep it in memory for better results.

            E Offline
            E Offline
            econy
            wrote on last edited by
            #8

            Yes, I know redraw picture is a time-costing work. But, the application need to update picture with the real-time data.

            A 1 Reply Last reply
            0
            • enhzflepE enhzflep

              How much time does it take to do the other 4 lines?

              E Offline
              E Offline
              econy
              wrote on last edited by
              #9

              It seems 1-3 ms, based on tickcount() result

              1 Reply Last reply
              0
              • E econy

                Yes, I know redraw picture is a time-costing work. But, the application need to update picture with the real-time data.

                A Offline
                A Offline
                Albert Holguin
                wrote on last edited by
                #10

                I do real-time drawing... bitblt() is your friend, you're probably doing something else that's slow.

                E 1 Reply Last reply
                0
                • A Albert Holguin

                  I do real-time drawing... bitblt() is your friend, you're probably doing something else that's slow.

                  E Offline
                  E Offline
                  econy
                  wrote on last edited by
                  #11

                  The background picture is 800*600, 24 color depth, so it is about 1.44 MB. Did you think the picture size would affect the BitBlt() speed?

                  A 1 Reply Last reply
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                  • E econy

                    The background picture is 800*600, 24 color depth, so it is about 1.44 MB. Did you think the picture size would affect the BitBlt() speed?

                    A Offline
                    A Offline
                    Albert Holguin
                    wrote on last edited by
                    #12

                    I'm sure it would... but not to the extent that your numbers reflect. You're doing something else wrong (or... more precisely, you're doing something else that's slowing the process down).

                    1 Reply Last reply
                    0
                    • E econy

                      Hi, in a windows CE platform, I tested BitBlt() function, I found it will take about 400 millisecdons to do:

                      MemBoard.CreateCompatibleDC(&dc);
                      bmpDashBoard.LoadBitmap( IDB_SCREEN_IMP );
                      pOldBmp = (CBitmap*)Memboard.SelectObject(&bmpBoard);
                      ...
                      MemDC.CreateCompatibleDC(dc);
                      ..
                      MemDC.BitBlt(0,0, 800,600,&Memboard, 0, 0, SRCCOPY);

                      is there anyway to speed up BitBlt() function?

                      N Offline
                      N Offline
                      Nitin K Kawale
                      wrote on last edited by
                      #13

                      Hey why not using DirectX ,it uses Double buffering algorithm

                      E 1 Reply Last reply
                      0
                      • E econy

                        I can't get precise time, but, with old BitBlt(), not a 800*600 bitmap, I set tick count array in program, tkCount[15]-tkCount[14] = tkCount[14] - tkCount[13] ... = tkCount[1] - tkCount[0] = 170 ms around. Then I use new BitBlt() to load 800*600 bitmap, it gives 400ms around. So I should say it added 230 ms. Old BitBlt() just transport about 1/5 or 1/6 part of 800*600 bitmap. I expected to use a 800*600(the screen area) memory DC to hold all parts changes, then BitBlt() to screen. Now that 800*600 tooks so much time, I don't think a double buffer technique is helpful.

                        C Offline
                        C Offline
                        Chris Losinger
                        wrote on last edited by
                        #14

                        what do you mean "old" and "new" BitBlt ?

                        image processing toolkits | batch image processing

                        1 Reply Last reply
                        0
                        • N Nitin K Kawale

                          Hey why not using DirectX ,it uses Double buffering algorithm

                          E Offline
                          E Offline
                          econy
                          wrote on last edited by
                          #15

                          Thanks,image without dirctx components inside

                          1 Reply Last reply
                          0
                          • E econy

                            Hi, in a windows CE platform, I tested BitBlt() function, I found it will take about 400 millisecdons to do:

                            MemBoard.CreateCompatibleDC(&dc);
                            bmpDashBoard.LoadBitmap( IDB_SCREEN_IMP );
                            pOldBmp = (CBitmap*)Memboard.SelectObject(&bmpBoard);
                            ...
                            MemDC.CreateCompatibleDC(dc);
                            ..
                            MemDC.BitBlt(0,0, 800,600,&Memboard, 0, 0, SRCCOPY);

                            is there anyway to speed up BitBlt() function?

                            M Offline
                            M Offline
                            Mike Nordell
                            wrote on last edited by
                            #16

                            If it's indeed the blit sucking that much time, prime suspect would be format conversion. Check out GetObject() for BITMAP, to see what the format of src and dest are. I'm willing to bet 3 lines of C++ that they are different. :-)

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