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Fun with pointers in C++

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  • C Offline
    C Offline
    C3D1
    wrote on last edited by
    #1

    Today i come across this two lines of code (i changed the naming of the functions):

    // ...
    if(GetA() && GetB())
    *GetA() = *GetB();
    // ...

    took me nearly two hours of figuring out WHY DOES THIS CODE WORK, since i realised thatGetA() returns a Pointer and Pointers are IValue... Looked deeper inside the code, i found a SetA(int)-Method... Why to use something like

    *GetA() = *GetB()

    if you could use

    SetA(*GetB())

    D M D J A 5 Replies Last reply
    0
    • C C3D1

      Today i come across this two lines of code (i changed the naming of the functions):

      // ...
      if(GetA() && GetB())
      *GetA() = *GetB();
      // ...

      took me nearly two hours of figuring out WHY DOES THIS CODE WORK, since i realised thatGetA() returns a Pointer and Pointers are IValue... Looked deeper inside the code, i found a SetA(int)-Method... Why to use something like

      *GetA() = *GetB()

      if you could use

      SetA(*GetB())

      D Offline
      D Offline
      Daniel Pfeffer
      wrote on last edited by
      #2

      X| A possibly better (and much clearer) implementation would be to have GetA() and GetB() return references. You could then write the code without the idirection.

      If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

      M C 2 Replies Last reply
      0
      • C C3D1

        Today i come across this two lines of code (i changed the naming of the functions):

        // ...
        if(GetA() && GetB())
        *GetA() = *GetB();
        // ...

        took me nearly two hours of figuring out WHY DOES THIS CODE WORK, since i realised thatGetA() returns a Pointer and Pointers are IValue... Looked deeper inside the code, i found a SetA(int)-Method... Why to use something like

        *GetA() = *GetB()

        if you could use

        SetA(*GetB())

        M Offline
        M Offline
        Mario Vernari
        wrote on last edited by
        #3

        In two hours you can have a great lunch, jogging, some fun with your partner, some nice song listening/playing and also a shower. All that cannot be done because the language is cryptic: that's why I hate C/C++! Good post, though...

        F K 3 Replies Last reply
        0
        • D Daniel Pfeffer

          X| A possibly better (and much clearer) implementation would be to have GetA() and GetB() return references. You could then write the code without the idirection.

          If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

          M Offline
          M Offline
          Mladen Jankovic
          wrote on last edited by
          #4

          That's even worse:

          GetA() = GetB();

          And due to if statement we must assume that A and B can be nulls. GetA and GetB should return const pointers.

          GeoGame for Windows Phone

          D 1 Reply Last reply
          0
          • D Daniel Pfeffer

            X| A possibly better (and much clearer) implementation would be to have GetA() and GetB() return references. You could then write the code without the idirection.

            If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

            C Offline
            C Offline
            C3D1
            wrote on last edited by
            #5

            Sorry, that's not my code, an i cant change it. I just saw it in some code and where surprised what's that :D Returning references would make it much harder to read:

            GetA() = GetB()

            looks like What the hell? Assignment to a Function? :omg: :wtf:

            D T L 3 Replies Last reply
            0
            • C C3D1

              Today i come across this two lines of code (i changed the naming of the functions):

              // ...
              if(GetA() && GetB())
              *GetA() = *GetB();
              // ...

              took me nearly two hours of figuring out WHY DOES THIS CODE WORK, since i realised thatGetA() returns a Pointer and Pointers are IValue... Looked deeper inside the code, i found a SetA(int)-Method... Why to use something like

              *GetA() = *GetB()

              if you could use

              SetA(*GetB())

              D Offline
              D Offline
              DEmberton
              wrote on last edited by
              #6

              A good example of why you should use const: const int* GetA() const { return &m_a; } *GetA() = *GetB(); // compile error - use the Set function you numpty

              C 1 Reply Last reply
              0
              • D DEmberton

                A good example of why you should use const: const int* GetA() const { return &m_a; } *GetA() = *GetB(); // compile error - use the Set function you numpty

                C Offline
                C Offline
                C3D1
                wrote on last edited by
                #7

                totally agree with you. But always use const can cause some other problems. I personally try to avoid "pointer-getter-functions" but when i have to use, i do something like this:

                class Foo
                {
                private:
                int m_nA;

                public:
                int* GetAPtr() { return &m_nA; }
                const int& GetA() const { return m_nA; }
                void SetA(int nA) { ASSERT(IsValid(nA)); m_nA = nA; }
                };

                And if i have to use the pointer-getter i have to write Ptr explicit. So i see extremly fast that

                *GetAPtr() = *GetBPtr();

                is nonesense, and if you try to do

                GetA() = GetB();

                you get a compiler-error Maybe my way overshot the mark a litte bit. ;P :-\

                1 Reply Last reply
                0
                • C C3D1

                  Today i come across this two lines of code (i changed the naming of the functions):

                  // ...
                  if(GetA() && GetB())
                  *GetA() = *GetB();
                  // ...

                  took me nearly two hours of figuring out WHY DOES THIS CODE WORK, since i realised thatGetA() returns a Pointer and Pointers are IValue... Looked deeper inside the code, i found a SetA(int)-Method... Why to use something like

                  *GetA() = *GetB()

                  if you could use

                  SetA(*GetB())

                  J Offline
                  J Offline
                  James Curran
                  wrote on last edited by
                  #8

                  My only problem with that is that GetA and GetB are being called twice each. There is, of course, no guarantee that the second call to either will return the same value as the first. Further, there is not guarantee that either isn't an expensive operation. I would probably go for the much clearer: A* pa = GetA(); B* pb = GetB(); if (pa != NULL && pb!= NULL) *pa = *pb; Unfortunately, this method would always call GetB once, while the original would never call GetB if the first call to GetA returned NULL, so determining which is more efficient depends of how expensive the call to GetB is, and the likelihood than GetA returns null. Which would give us this: A* pa = GetA(); if (pa != NULL) { B* pb = GetB(); if (pb != NULL) *pa = *pb; } Which, despite being the most keystrokes, would be the best method in terms of speed efficiency, memory efficiency (fewest assembly instructions), and code clarity. In other words, just freakin' learn to type.

                  Truth, James

                  M T 2 Replies Last reply
                  0
                  • J James Curran

                    My only problem with that is that GetA and GetB are being called twice each. There is, of course, no guarantee that the second call to either will return the same value as the first. Further, there is not guarantee that either isn't an expensive operation. I would probably go for the much clearer: A* pa = GetA(); B* pb = GetB(); if (pa != NULL && pb!= NULL) *pa = *pb; Unfortunately, this method would always call GetB once, while the original would never call GetB if the first call to GetA returned NULL, so determining which is more efficient depends of how expensive the call to GetB is, and the likelihood than GetA returns null. Which would give us this: A* pa = GetA(); if (pa != NULL) { B* pb = GetB(); if (pb != NULL) *pa = *pb; } Which, despite being the most keystrokes, would be the best method in terms of speed efficiency, memory efficiency (fewest assembly instructions), and code clarity. In other words, just freakin' learn to type.

                    Truth, James

                    M Offline
                    M Offline
                    MarkTJohnson
                    wrote on last edited by
                    #9

                    Amen Brother! Was saying something similar this morning. Our Java guys have all these layers Spock, Groovy, Gradle, etc on top of the Java code to make life "simpler" and "easier". They spent the same, if not more, amount of time learning about those things as they would have just doing whatever it was by hand. But code in Delphi mainly so what do I know? Back when I was coding in C I was smart, now it doesn't feel like it so much because the languages take care of too much stuff for you and you don't have to think about it.

                    F B 2 Replies Last reply
                    0
                    • C C3D1

                      Sorry, that's not my code, an i cant change it. I just saw it in some code and where surprised what's that :D Returning references would make it much harder to read:

                      GetA() = GetB()

                      looks like What the hell? Assignment to a Function? :omg: :wtf:

                      D Offline
                      D Offline
                      Daniel Pfeffer
                      wrote on last edited by
                      #10

                      C3D1 wrote:

                      Returning references would make it much harder to read

                      We'll just have to agree to disagree on that. IMO, this is a quite useful C++ paradigm.

                      If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                      K R 2 Replies Last reply
                      0
                      • M Mladen Jankovic

                        That's even worse:

                        GetA() = GetB();

                        And due to if statement we must assume that A and B can be nulls. GetA and GetB should return const pointers.

                        GeoGame for Windows Phone

                        D Offline
                        D Offline
                        Daniel Pfeffer
                        wrote on last edited by
                        #11

                        My bad; I missed the if statement. IMO, if code needs such a test, it probably has a poor architecture to begin with. It is much better to have a special dummy instance of a type to represent 'not present', and reserve the null pointer for truly bad situations that crash the program. Reasonable people may differ on this. :)

                        If you have an important point to make, don't try to be subtle or clever. Use a pile driver. Hit the point once. Then come back and hit it again. Then hit it a third time - a tremendous whack. --Winston Churchill

                        1 Reply Last reply
                        0
                        • M Mario Vernari

                          In two hours you can have a great lunch, jogging, some fun with your partner, some nice song listening/playing and also a shower. All that cannot be done because the language is cryptic: that's why I hate C/C++! Good post, though...

                          F Offline
                          F Offline
                          firegryphon
                          wrote on last edited by
                          #12

                          That's my issue with the language too. I once spent a day trying to understand a piece of code from a heavily modified Diku-based MUD when I was in college after a friend begged for help to fix some issues on his MUD.

                          1 Reply Last reply
                          0
                          • M MarkTJohnson

                            Amen Brother! Was saying something similar this morning. Our Java guys have all these layers Spock, Groovy, Gradle, etc on top of the Java code to make life "simpler" and "easier". They spent the same, if not more, amount of time learning about those things as they would have just doing whatever it was by hand. But code in Delphi mainly so what do I know? Back when I was coding in C I was smart, now it doesn't feel like it so much because the languages take care of too much stuff for you and you don't have to think about it.

                            F Offline
                            F Offline
                            firegryphon
                            wrote on last edited by
                            #13

                            Ah Delphi, the evolution of my first true love. Where nothing is left to chance for knowing the types and how things are evaluated... I miss Delphi. I loath Fortran even F2003. Such is the life of maintaining aerospace code.

                            1 Reply Last reply
                            0
                            • M MarkTJohnson

                              Amen Brother! Was saying something similar this morning. Our Java guys have all these layers Spock, Groovy, Gradle, etc on top of the Java code to make life "simpler" and "easier". They spent the same, if not more, amount of time learning about those things as they would have just doing whatever it was by hand. But code in Delphi mainly so what do I know? Back when I was coding in C I was smart, now it doesn't feel like it so much because the languages take care of too much stuff for you and you don't have to think about it.

                              B Offline
                              B Offline
                              BotReject
                              wrote on last edited by
                              #14

                              That's why I prefer to code in Java rather than C++. Though I have written small apps in C++, I prefer to focus on the logic of data flow instead of the detailed memory structure of the RAM. Indeed, this is why I prefer Java to C#, though again I have used the latter quite a lot. This might be because I write a lot of mathematical apps where the logic of data flow is hard enough without extra overheads. Java just seems relatively effortless for coding such applications. That said, I do occasionally code in C++, and even assembly language, simply because I like to be reminded how computers work for my own academic satisfaction. However, I do miss the days of C64 POKE and PEEK - one really felt as if one was in control of the computer in those days.

                              1 Reply Last reply
                              0
                              • C C3D1

                                Today i come across this two lines of code (i changed the naming of the functions):

                                // ...
                                if(GetA() && GetB())
                                *GetA() = *GetB();
                                // ...

                                took me nearly two hours of figuring out WHY DOES THIS CODE WORK, since i realised thatGetA() returns a Pointer and Pointers are IValue... Looked deeper inside the code, i found a SetA(int)-Method... Why to use something like

                                *GetA() = *GetB()

                                if you could use

                                SetA(*GetB())

                                A Offline
                                A Offline
                                Al Chak
                                wrote on last edited by
                                #15

                                Your code will be correct if both GetA and GetB return pointer on GLOBAL or STATIC variable same type ofcorse. It is possible to code on C++ without C-knowledge, but not to programm :cool:

                                T 1 Reply Last reply
                                0
                                • C C3D1

                                  Sorry, that's not my code, an i cant change it. I just saw it in some code and where surprised what's that :D Returning references would make it much harder to read:

                                  GetA() = GetB()

                                  looks like What the hell? Assignment to a Function? :omg: :wtf:

                                  T Offline
                                  T Offline
                                  TheGreatAndPowerfulOz
                                  wrote on last edited by
                                  #16

                                  Learn to read code. Assignment to a function would be

                                  GetA = GetB()

                                  which would mean GetB() returns a function pointer rather than an int* and GetA is function pointer rather than a function. Learn to read code.

                                  #SupportHeForShe

                                  If your actions inspire others to dream more, learn more, do more and become more, you are a leader.-John Q. Adams You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun Only 2 things are infinite, the universe and human stupidity, and I'm not sure about the former.-Albert Einstein

                                  1 Reply Last reply
                                  0
                                  • A Al Chak

                                    Your code will be correct if both GetA and GetB return pointer on GLOBAL or STATIC variable same type ofcorse. It is possible to code on C++ without C-knowledge, but not to programm :cool:

                                    T Offline
                                    T Offline
                                    TheGreatAndPowerfulOz
                                    wrote on last edited by
                                    #17

                                    It would also be correct within the context of the code for a class where the functions are returning pointers to data members.

                                    #SupportHeForShe

                                    If your actions inspire others to dream more, learn more, do more and become more, you are a leader.-John Q. Adams You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun Only 2 things are infinite, the universe and human stupidity, and I'm not sure about the former.-Albert Einstein

                                    1 Reply Last reply
                                    0
                                    • J James Curran

                                      My only problem with that is that GetA and GetB are being called twice each. There is, of course, no guarantee that the second call to either will return the same value as the first. Further, there is not guarantee that either isn't an expensive operation. I would probably go for the much clearer: A* pa = GetA(); B* pb = GetB(); if (pa != NULL && pb!= NULL) *pa = *pb; Unfortunately, this method would always call GetB once, while the original would never call GetB if the first call to GetA returned NULL, so determining which is more efficient depends of how expensive the call to GetB is, and the likelihood than GetA returns null. Which would give us this: A* pa = GetA(); if (pa != NULL) { B* pb = GetB(); if (pb != NULL) *pa = *pb; } Which, despite being the most keystrokes, would be the best method in terms of speed efficiency, memory efficiency (fewest assembly instructions), and code clarity. In other words, just freakin' learn to type.

                                      Truth, James

                                      T Offline
                                      T Offline
                                      TheGreatAndPowerfulOz
                                      wrote on last edited by
                                      #18

                                      what about:

                                      int* a;
                                      int* b;
                                      if ((a = GetA()) && (b = GetB()))
                                      {
                                      *a = *b;
                                      }

                                      #SupportHeForShe

                                      If your actions inspire others to dream more, learn more, do more and become more, you are a leader.-John Q. Adams You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun Only 2 things are infinite, the universe and human stupidity, and I'm not sure about the former.-Albert Einstein

                                      J 1 Reply Last reply
                                      0
                                      • T TheGreatAndPowerfulOz

                                        what about:

                                        int* a;
                                        int* b;
                                        if ((a = GetA()) && (b = GetB()))
                                        {
                                        *a = *b;
                                        }

                                        #SupportHeForShe

                                        If your actions inspire others to dream more, learn more, do more and become more, you are a leader.-John Q. Adams You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun Only 2 things are infinite, the universe and human stupidity, and I'm not sure about the former.-Albert Einstein

                                        J Offline
                                        J Offline
                                        James Curran
                                        wrote on last edited by
                                        #19

                                        That does work, but

                                        if (a = GetA()) ...

                                        is too easy to mistake for

                                        if (a == GetA()) ...

                                        Which is why I never leave the comparison implied, so we get:

                                        if ((a = GetA()) != NULL && (b = GetB()) != NULL)

                                        which is rather unwieldy. And for what purpose? The longer version I posted will produce the exact same object code.

                                        Truth, James

                                        T 1 Reply Last reply
                                        0
                                        • J James Curran

                                          That does work, but

                                          if (a = GetA()) ...

                                          is too easy to mistake for

                                          if (a == GetA()) ...

                                          Which is why I never leave the comparison implied, so we get:

                                          if ((a = GetA()) != NULL && (b = GetB()) != NULL)

                                          which is rather unwieldy. And for what purpose? The longer version I posted will produce the exact same object code.

                                          Truth, James

                                          T Offline
                                          T Offline
                                          TheGreatAndPowerfulOz
                                          wrote on last edited by
                                          #20

                                          James Curran wrote:

                                          The longer version I posted will produce the exact same object code.

                                          Will it? The version you and I just discussed has the advantage of short-circuiting, where the first version you posted does not. Which is a "limitation" you pointed-out.

                                          #SupportHeForShe

                                          If your actions inspire others to dream more, learn more, do more and become more, you are a leader.-John Q. Adams You must accept 1 of 2 basic premises: Either we are alone in the universe or we are not alone. Either way, the implications are staggering!-Wernher von Braun Only 2 things are infinite, the universe and human stupidity, and I'm not sure about the former.-Albert Einstein

                                          J 1 Reply Last reply
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