Question about Direct3D View Area
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I am following the example about setting up Direct3D rendering area on this link: Tutorial 1: Direct3D 11 Basics[^] All I did is just wrapped it in my own class and instantiated within MFC project. However, my question is, why no matter what values I put as width/height in the DXGI_SWAP_CHAIN_DESC structure, I still get all window filled with blue? shouldnt width/height in that structure or in the D3D11_VIEWPORT structure make difference at all?