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  4. Request for advice: 3D realistic scene interface

Request for advice: 3D realistic scene interface

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  • J Offline
    J Offline
    Jayme65
    wrote on last edited by
    #1

    Hi, I would like your enlightened advice on this matter: For my next application I have to setup an interface in 3D. The interface will be an office with a desktop and some usual items like pens, papers, telephone, lamp, etc... There won't be complex animation, just slight rotation around the desktop BUT...the scene has to be rendered in a very realistic way, offering a 'global illumination' (like?) quality display! (realistic light effects and shadows) How should I realize this? Will I have to use a 3D game engine? If so, which one would you advice me to use? My question is not on the content of the scene (a 3D graphic artist will manage this) but on how to achieve a realtime high quality render of the scene! Thank you very much!

    Richard DeemingR L 2 Replies Last reply
    0
    • J Jayme65

      Hi, I would like your enlightened advice on this matter: For my next application I have to setup an interface in 3D. The interface will be an office with a desktop and some usual items like pens, papers, telephone, lamp, etc... There won't be complex animation, just slight rotation around the desktop BUT...the scene has to be rendered in a very realistic way, offering a 'global illumination' (like?) quality display! (realistic light effects and shadows) How should I realize this? Will I have to use a 3D game engine? If so, which one would you advice me to use? My question is not on the content of the scene (a 3D graphic artist will manage this) but on how to achieve a realtime high quality render of the scene! Thank you very much!

      Richard DeemingR Offline
      Richard DeemingR Offline
      Richard Deeming
      wrote on last edited by
      #2

      Jayme65 wrote:

      The interface will be an office with a desktop and some usual items like pens, papers, telephone, lamp, etc...

      Sounds like you're reinventing Microsoft Bob[^]. :laugh:


      "These people looked deep within my soul and assigned me a number based on the order in which I joined." - Homer

      "These people looked deep within my soul and assigned me a number based on the order in which I joined" - Homer

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      • J Jayme65

        Hi, I would like your enlightened advice on this matter: For my next application I have to setup an interface in 3D. The interface will be an office with a desktop and some usual items like pens, papers, telephone, lamp, etc... There won't be complex animation, just slight rotation around the desktop BUT...the scene has to be rendered in a very realistic way, offering a 'global illumination' (like?) quality display! (realistic light effects and shadows) How should I realize this? Will I have to use a 3D game engine? If so, which one would you advice me to use? My question is not on the content of the scene (a 3D graphic artist will manage this) but on how to achieve a realtime high quality render of the scene! Thank you very much!

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #3

        This is a question for Google: there are many papers, tutorials and samples to be found.

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