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  4. Are Trendy Developers Ignoring Tradeoffs and Over-Engineering Workplaces?

Are Trendy Developers Ignoring Tradeoffs and Over-Engineering Workplaces?

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  • D Dr Walt Fair PE

    In business school we studied trends and their profitability. The early adopters were usually unprofitable as were the late adopters. The best niche were the second or third wave of adopters who let the early adopters sort through all the problem issues.

    CQ de W5ALT

    Walt Fair, Jr., P. E. Comport Computing Specializing in Technical Engineering Software

    P Offline
    P Offline
    Peter_in_2780
    wrote on last edited by
    #10

    You remind me of a comment I heard back in the days of Snow White and the Seven Dwarves[^] and have never forgotten. It was a lament, maybe from a senior engineer at Univac. Referring to bringing new technologies to market,

    You can come first and get the glory. You can come third and get it right. Why do we always come second?

    I've seen so many (and been involved in some) examples since. 73 de Peter (licensed since 1960s, inactive now)

    Software rusts. Simon Stephenson, ca 1994. So does this signature. me, 2012

    1 Reply Last reply
    0
    • J Joe Woodbury

      Just because something could be unsafe, doesn't mean it is.

      D Offline
      D Offline
      Daniel Pfeffer
      wrote on last edited by
      #11

      We must look at two cases: 1. Writing new code. Given the number of bad actors out there who will attempt to exploit any possible breach, not using the "safe" APIs is tantamount to professional malpractice. 2. Upgrading or modifying old code. This should be treated like renovations in an old building are. Replacing a light fitting does not require that the whole building be brought up to code, but a major renovation does. Reasonable people may disagree on the meaning of "major".

      Freedom is the freedom to say that two plus two make four. If that is granted, all else follows. -- 6079 Smith W.

      1 Reply Last reply
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      • realJSOPR realJSOP

        The aversion to updating the tech stack is mostly about money. Corporate overloads don't want to commit to splitting the team for maintenance and new dev, and by the time development is complete and the product has gone through the testing phase, a "new thing" has been introduced, and the stake holder wants the newest shiny object, which really isn't compatible with the way the new code has been developed. Tech moves so bloody fast that it almost destroys the co-concepts of code re-use (how can code be re-used if the basis on which it was developed is no longer "a thing") and separation of concerns ("concerns" seem to get more fragmented every day, and need to be micro-separated). Devs can't possibly hope to keep up because tech keeps leap-frogging their skill set.

        ".45 ACP - because shooting twice is just silly" - JSOP, 2010
        -----
        You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
        -----
        When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

        M Offline
        M Offline
        markrlondon
        wrote on last edited by
        #12

        #realJSOP wrote:

        The aversion to updating the tech stack is mostly about money.

        Surely to say it is "mostly about money" is to belittle the significance of it. Isn't it surely about basic business sense. I.e. It makes little sense to change basic strategy in the middle of a project. Once a technology stack is chosen, see it through until (at least) the end of the project. You can view this as "mostly about money" but I see it as being about strategic sustainability, deliverability, and the basic requirement of there being a business and a job to come back to the day after tomorrow (metaphorically speaking).

        1 Reply Last reply
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        • realJSOPR realJSOP

          Are Trendy Developers Ignoring Tradeoffs and Over-Engineering Workplaces? - Slashdot[^] The problem with "keeping up" isn't with the developers as much as it is their employers. The employers continually fail to recognize that technology moves along at an admittedly too-fast pace, and they don't see any monetary gain to be realized from up with it. In point of fact, the longer they wait to move to a more modern tech stack, the more it's going to cost them to do it, in both time and money. The devs play a moderate role in this, because they are resistant to change for the sake of change, but at the same time, the devs are usually the first ones to identify the need for change, because they are the ones mired in 10-15 year old code bases that are so heavily patched that nobody really has a grasp of what's going on. The stake holders don't want to allot time because they want new features, and the bean counters don't want to commit the money to a rewrite, and the devs become disenchanted with the whole thing because they have to maintain "crap code" in "ancient technology" that was end-of-lifed/abandoned years ago. Trade-offs? I think not. Money? Yep.

          ".45 ACP - because shooting twice is just silly" - JSOP, 2010
          -----
          You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
          -----
          When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

          M Offline
          M Offline
          Member 9167057
          wrote on last edited by
          #13

          Moving along with all the new tech costs as well, often without amortization. Imagine a world where there's the framework de jour, following every single trend will be a great way to keep developers busy by simply following the latest trends, constantly porting the current product without ever adding new features because keeping is a monumental task in of itself. Don't get me wrong, I don't argue for sticking strictly to "If it works, don't fix it". Had mankind always stuck to this way, we'd be still living in caves. But you seem to be suggesting the opposite and that's a great way to be stuck forever as well. The solution is the middle ground.

          realJSOPR 1 Reply Last reply
          0
          • J Joe Woodbury

            Don't pretend there isn't a massive cost on "keeping up". It's not just money, but time and stability. The idea that if something isn't "modern" it's broken is absurd. Going with the latest fad massively increases bad code and abandoned technology as it gets dropped for the next latest thing.

            Quote:

            the longer they wait to move to a more modern tech stack

            Which modern stack? What if you pick wrong? I've interviewed at companies and worked on several projects which picked wrong. (In retrospect the architecture and/or design was sound for most, but the technology picked had become an impediment.) And it does cost money and that's a valid consideration. I worked on a project which was painful because the embedded devices were stuck in 2003. They could have been updated to modern hardware (and thus more modern development) but at a massive cost with marginal benefit for the customer. Try telling a customer they need to spend tens of millions of dollars so the software engineers will have an easier time.

            realJSOPR Offline
            realJSOPR Offline
            realJSOP
            wrote on last edited by
            #14

            Joe Woodbury wrote:

            What if you pick wrong?

            Generally speaking, you always pick wrong. :)

            ".45 ACP - because shooting twice is just silly" - JSOP, 2010
            -----
            You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
            -----
            When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

            1 Reply Last reply
            0
            • M Member 9167057

              Moving along with all the new tech costs as well, often without amortization. Imagine a world where there's the framework de jour, following every single trend will be a great way to keep developers busy by simply following the latest trends, constantly porting the current product without ever adding new features because keeping is a monumental task in of itself. Don't get me wrong, I don't argue for sticking strictly to "If it works, don't fix it". Had mankind always stuck to this way, we'd be still living in caves. But you seem to be suggesting the opposite and that's a great way to be stuck forever as well. The solution is the middle ground.

              realJSOPR Offline
              realJSOPR Offline
              realJSOP
              wrote on last edited by
              #15

              I'm not saying change everytime a new thing comes along, but you get to a point where it becomes almost impossible to find anyone with experience in your chosen stack. We have a ASP.Net web forms code base that is 13 years old, and that has had no major changes in that time. The problem is that it's been worked on by more than two dozen different people over that time, most of whom were not at all interested in commenting their code. This has caused us to have things like a dozen versions of a javascript grid object (as opposed to a single one that accepted a configuration object), a folder hierarchy that is a freakin nightmare to navigate, and a handful of pages that don't use a master page. As you might imaging, the code is highly spaghettified. Given the high turnover rate, you'd think they'd at least have a document regarding what's been done and where it's located, but, well, we don't. We can't even piece together a history of changes because they've changed source control software at least half a dozen times over that 13 year period. It's a freakin free-for-all, and because it's getting harder and harder to maintain, it takes longer and longer to add new features, and the project is in real danger of being EOL'd. Periodic rewrites are truly the only way to avoid these problems. To be clear, I'm not talking about changing tech mid-stream, I'm talking about periodic rewrites while maintaining the old code base.

              ".45 ACP - because shooting twice is just silly" - JSOP, 2010
              -----
              You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
              -----
              When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

              M 1 Reply Last reply
              0
              • realJSOPR realJSOP

                Are Trendy Developers Ignoring Tradeoffs and Over-Engineering Workplaces? - Slashdot[^] The problem with "keeping up" isn't with the developers as much as it is their employers. The employers continually fail to recognize that technology moves along at an admittedly too-fast pace, and they don't see any monetary gain to be realized from up with it. In point of fact, the longer they wait to move to a more modern tech stack, the more it's going to cost them to do it, in both time and money. The devs play a moderate role in this, because they are resistant to change for the sake of change, but at the same time, the devs are usually the first ones to identify the need for change, because they are the ones mired in 10-15 year old code bases that are so heavily patched that nobody really has a grasp of what's going on. The stake holders don't want to allot time because they want new features, and the bean counters don't want to commit the money to a rewrite, and the devs become disenchanted with the whole thing because they have to maintain "crap code" in "ancient technology" that was end-of-lifed/abandoned years ago. Trade-offs? I think not. Money? Yep.

                ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                -----
                You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                -----
                When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                M Offline
                M Offline
                maze3
                wrote on last edited by
                #16

                this thread has me thinking about game development. Duke Nukem Forever had some blame toward 'lets change to a newer game engine (many other issues but this sticks out) Open worlds where I often think, wow, looks great, why don't they reuse 90% and make a different story. IE spider-man ps4 2018, replace with another marvel character. change some physics, spend some time on new mechanics, make it for a fraction of the cost? But alias, most end up having the some of the large parts redone to meet the Next New Thing.

                1 Reply Last reply
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                • realJSOPR realJSOP

                  Are Trendy Developers Ignoring Tradeoffs and Over-Engineering Workplaces? - Slashdot[^] The problem with "keeping up" isn't with the developers as much as it is their employers. The employers continually fail to recognize that technology moves along at an admittedly too-fast pace, and they don't see any monetary gain to be realized from up with it. In point of fact, the longer they wait to move to a more modern tech stack, the more it's going to cost them to do it, in both time and money. The devs play a moderate role in this, because they are resistant to change for the sake of change, but at the same time, the devs are usually the first ones to identify the need for change, because they are the ones mired in 10-15 year old code bases that are so heavily patched that nobody really has a grasp of what's going on. The stake holders don't want to allot time because they want new features, and the bean counters don't want to commit the money to a rewrite, and the devs become disenchanted with the whole thing because they have to maintain "crap code" in "ancient technology" that was end-of-lifed/abandoned years ago. Trade-offs? I think not. Money? Yep.

                  ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                  -----
                  You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                  -----
                  When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                  N Offline
                  N Offline
                  nightsoul94
                  wrote on last edited by
                  #17

                  When I studied for my computer science degree, it was all about computer science. When I studied for my business degree, it was all about business. The concepts of this post are a lot bit of both. When I look at this post the first thing that comes to my mind is, how long does your code base need to survive? Are we looking at an application with a lifespan of 5 years, 20, 30? I do a lot of government work and see the last two numbers quite a bit, whether by planning or just the arena. I will focus just on the 5 years. Name a technology that was the new thing 5 years ago, is it still around? If you based you new application on it 5 years ago and it is, great, but you still have to rewrite as you are now at end-of-life. If the stack isn't still around, now you have a product that has either been rewritten a couple of times, or is in sore need of a rewrite now. What is the cost of that? What is your ROI? TCO? Basically what is the true cost of using that stack for 5 years. That is the business end of it. Developers, we tend to look at, oh here is a new shiny toy and I want to use it. Meanwhile your boss is saying, no it will be too expensive. "Keeping up" is a game of chasing the shiny new toy, regardless of business cost. Short term that may be great, long term that can be very expensive. Always "keeping up" HAS a significant cost to a business. Not having a stable framework for more than 6 months, HAS a significant cost. Always "keeping up" can be so expensive that a company goes under for no reason other than "keeping up". I have never been a person willing to follow the trends. I find a stack that works, can be maintained and will last a significant amount of time, and use that. I mean seriously wasn't Ruby on Rails supposed to completely change our industry (switch this out for one of hundreds of trends)? To me the whole concept of "keeping up" smells of a junior or mid-level developer who hasn't stopped and stepped back, to look at the picture of a whole business and ONLY cares about code. Without a business, there is no code, if chasing a new shiny object can't support a business, it shouldn't be done period. Moving to updating frameworks and code in a way that supports a business and is done in a cost effective way, is what a senior developer should have in his mind. You have to support the business and they will support you.

                  1 Reply Last reply
                  0
                  • realJSOPR realJSOP

                    Are Trendy Developers Ignoring Tradeoffs and Over-Engineering Workplaces? - Slashdot[^] The problem with "keeping up" isn't with the developers as much as it is their employers. The employers continually fail to recognize that technology moves along at an admittedly too-fast pace, and they don't see any monetary gain to be realized from up with it. In point of fact, the longer they wait to move to a more modern tech stack, the more it's going to cost them to do it, in both time and money. The devs play a moderate role in this, because they are resistant to change for the sake of change, but at the same time, the devs are usually the first ones to identify the need for change, because they are the ones mired in 10-15 year old code bases that are so heavily patched that nobody really has a grasp of what's going on. The stake holders don't want to allot time because they want new features, and the bean counters don't want to commit the money to a rewrite, and the devs become disenchanted with the whole thing because they have to maintain "crap code" in "ancient technology" that was end-of-lifed/abandoned years ago. Trade-offs? I think not. Money? Yep.

                    ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                    -----
                    You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                    -----
                    When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                    M Offline
                    M Offline
                    Marc Clifton
                    wrote on last edited by
                    #18

                    "Workplaces" -- I keep thinking this is referring to, well, the workplace. You know. Office. Cubicle. Windows. Water cooler. When did this word get hijacked to mean whatever the hell it means in that post?

                    Latest Article - A 4-Stack rPI Cluster with WiFi-Ethernet Bridging Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny Artificial intelligence is the only remedy for natural stupidity. - CDP1802

                    realJSOPR 1 Reply Last reply
                    0
                    • M Marc Clifton

                      "Workplaces" -- I keep thinking this is referring to, well, the workplace. You know. Office. Cubicle. Windows. Water cooler. When did this word get hijacked to mean whatever the hell it means in that post?

                      Latest Article - A 4-Stack rPI Cluster with WiFi-Ethernet Bridging Learning to code with python is like learning to swim with those little arm floaties. It gives you undeserved confidence and will eventually drown you. - DangerBunny Artificial intelligence is the only remedy for natural stupidity. - CDP1802

                      realJSOPR Offline
                      realJSOPR Offline
                      realJSOP
                      wrote on last edited by
                      #19

                      It's part of the UN's Agenda 21, and is the major cause of global warming.

                      ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                      -----
                      You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                      -----
                      When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                      1 Reply Last reply
                      0
                      • realJSOPR realJSOP

                        I'm not saying change everytime a new thing comes along, but you get to a point where it becomes almost impossible to find anyone with experience in your chosen stack. We have a ASP.Net web forms code base that is 13 years old, and that has had no major changes in that time. The problem is that it's been worked on by more than two dozen different people over that time, most of whom were not at all interested in commenting their code. This has caused us to have things like a dozen versions of a javascript grid object (as opposed to a single one that accepted a configuration object), a folder hierarchy that is a freakin nightmare to navigate, and a handful of pages that don't use a master page. As you might imaging, the code is highly spaghettified. Given the high turnover rate, you'd think they'd at least have a document regarding what's been done and where it's located, but, well, we don't. We can't even piece together a history of changes because they've changed source control software at least half a dozen times over that 13 year period. It's a freakin free-for-all, and because it's getting harder and harder to maintain, it takes longer and longer to add new features, and the project is in real danger of being EOL'd. Periodic rewrites are truly the only way to avoid these problems. To be clear, I'm not talking about changing tech mid-stream, I'm talking about periodic rewrites while maintaining the old code base.

                        ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                        -----
                        You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                        -----
                        When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                        M Offline
                        M Offline
                        Member 9167057
                        wrote on last edited by
                        #20

                        Periodic rewrites may alleviate the symptoms in your case, but what about solving the root cause? Why is there a high turnover? Is it really the code quality (and in that case, a single rewrite would solve everything) or something else? Speaking from experience here, I've inherited a project that's been worked on by several people, some of them less sane than others (replaced 2 nested loops for string processing with 2 function calls, just as an example). I swear that this thing has been paid for by the line in some past, at least, that's the only sensible explanation I have for some of the mess I've cleaned up. Now I've been a couple years over that thing and despite some issues yet to fix (speaking of less sane, packing binary data into strings is so stupid, I wish stupidity hurt more than it does, namely apparently not at all), the thing is looking better than ever before. Treat the cause, not the symptoms. If a high turnover causes the project to be a mess, rewrite it once and then get one programmer, well-paid & otherwise motivated, to maintain it. That's not the only sensible action here. Ever-changing VCS is another symptom of deeper issues. Is it, maybe, the exactly one we're talking here namely the wish to always stay up-to-date, the angst to remain stale, that causes bad decisions? What about the multiple grid objects? Why not picking a language with a proper standard library that already has a grid object? One doesn't need to be a bad craftsman to blame their tools if the tools are rightful to blame (although I suppose that JS is pretty much bare of any alternatives in your case, I'm a desktop app developer). Why not refactoring/rewriting the thing ONCE and establish useful coding practices? Let's suppose there's a good reason for high turnover (there can't be, but let's just roll with it), factor out often needed parts, such as said grid object, in a common library, easy to find, so everybody new will pretty much stumble upon it themselves (assuming they're not utter newbies not having touched anything but a student project before, but that's another solvable issue). Cleaning up years of technical debt and/or sloppy code ain't easy and to be honest, I remember myself doing something similar, namely small changes, not disturbing the big picture too much in the moment but severely hampering the design in the long-term. Well, I was a noob back then and we had a senior engineer supervising me preventing issues like you described in the long run. Rewrite it ONCE and then keep it clean. Anyway, y

                        realJSOPR 1 Reply Last reply
                        0
                        • M Member 9167057

                          Periodic rewrites may alleviate the symptoms in your case, but what about solving the root cause? Why is there a high turnover? Is it really the code quality (and in that case, a single rewrite would solve everything) or something else? Speaking from experience here, I've inherited a project that's been worked on by several people, some of them less sane than others (replaced 2 nested loops for string processing with 2 function calls, just as an example). I swear that this thing has been paid for by the line in some past, at least, that's the only sensible explanation I have for some of the mess I've cleaned up. Now I've been a couple years over that thing and despite some issues yet to fix (speaking of less sane, packing binary data into strings is so stupid, I wish stupidity hurt more than it does, namely apparently not at all), the thing is looking better than ever before. Treat the cause, not the symptoms. If a high turnover causes the project to be a mess, rewrite it once and then get one programmer, well-paid & otherwise motivated, to maintain it. That's not the only sensible action here. Ever-changing VCS is another symptom of deeper issues. Is it, maybe, the exactly one we're talking here namely the wish to always stay up-to-date, the angst to remain stale, that causes bad decisions? What about the multiple grid objects? Why not picking a language with a proper standard library that already has a grid object? One doesn't need to be a bad craftsman to blame their tools if the tools are rightful to blame (although I suppose that JS is pretty much bare of any alternatives in your case, I'm a desktop app developer). Why not refactoring/rewriting the thing ONCE and establish useful coding practices? Let's suppose there's a good reason for high turnover (there can't be, but let's just roll with it), factor out often needed parts, such as said grid object, in a common library, easy to find, so everybody new will pretty much stumble upon it themselves (assuming they're not utter newbies not having touched anything but a student project before, but that's another solvable issue). Cleaning up years of technical debt and/or sloppy code ain't easy and to be honest, I remember myself doing something similar, namely small changes, not disturbing the big picture too much in the moment but severely hampering the design in the long-term. Well, I was a noob back then and we had a senior engineer supervising me preventing issues like you described in the long run. Rewrite it ONCE and then keep it clean. Anyway, y

                          realJSOPR Offline
                          realJSOPR Offline
                          realJSOP
                          wrote on last edited by
                          #21

                          Member 9167057 wrote:

                          Why is there a high turnover?

                          DoD contract. Every 2-3 years, a new company under-bids the encumbent, and because they underbid, they can't afford to keep the people already doing the work, and have to hire new, less-experienced (to meet the pay scale) people. Eventually, the code base gets so screwed up, the project is simply killed off, a new company is brought on to do the same thing all over again, and the cycle repeats itself.

                          ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                          -----
                          You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                          -----
                          When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                          M 1 Reply Last reply
                          0
                          • realJSOPR realJSOP

                            Member 9167057 wrote:

                            Why is there a high turnover?

                            DoD contract. Every 2-3 years, a new company under-bids the encumbent, and because they underbid, they can't afford to keep the people already doing the work, and have to hire new, less-experienced (to meet the pay scale) people. Eventually, the code base gets so screwed up, the project is simply killed off, a new company is brought on to do the same thing all over again, and the cycle repeats itself.

                            ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                            -----
                            You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                            -----
                            When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

                            M Offline
                            M Offline
                            Member 9167057
                            wrote on last edited by
                            #22

                            There's no remedy for that situation. A customer looking at costs above all else (i.e. quality) surely won't accept a rewrite for the sake of code quality because a rewrite is a year or so (estimate from my own work, yours may vary) with bills to pay but no new features or bugfixes (granted, a rewrite may remove some old bugs, but may just as well introduce new).

                            realJSOPR 1 Reply Last reply
                            0
                            • M Member 9167057

                              There's no remedy for that situation. A customer looking at costs above all else (i.e. quality) surely won't accept a rewrite for the sake of code quality because a rewrite is a year or so (estimate from my own work, yours may vary) with bills to pay but no new features or bugfixes (granted, a rewrite may remove some old bugs, but may just as well introduce new).

                              realJSOPR Offline
                              realJSOPR Offline
                              realJSOP
                              wrote on last edited by
                              #23

                              Member 9167057 wrote:

                              a rewrite is a year or so (estimate from my own work, yours may vary) with bills to pay but no new features or bugfixes (granted, a rewrite may remove some old bugs, but may just as well introduce new).

                              We have 20 ASP.Net WebForm apps :wtf: that we maintain right now. With regards to login/registration/environment/layout, they all work the same. At that point, they diverge into their specific domains. Beginning in February (and on my own time at home), I started writing a new MVC5 template that we can use as a jumping off point for rewrites. All of the shared functionality has been implemented, saving months of dev time. At least the various devs can concentrate ion their apps' content instead of also having to deal with the tedium of common infrastucture stuff. Some of the apps are small enough that they can be re-written in a matter of a few weeks. In order to pull off a re-write, the team has to be deep enough to be able to withstand carving one/two people off to do the the new stuff, while having enough sufficiently skilled devs maintaining the soon-to-be-legacy code.

                              ".45 ACP - because shooting twice is just silly" - JSOP, 2010
                              -----
                              You can never have too much ammo - unless you're swimming, or on fire. - JSOP, 2010
                              -----
                              When you pry the gun from my cold dead hands, be careful - the barrel will be very hot. - JSOP, 2013

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