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  4. Passing an array as argument to a function

Passing an array as argument to a function

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  • L Lost User

    I don't think a reference can ever be null.

    Greg UtasG Offline
    Greg UtasG Offline
    Greg Utas
    wrote on last edited by
    #35

    It's true that C++ has no explicit notion of a null reference. But if you run this

    void test(int& i)
    {
    if(i == 1)
    std::cout << i << '\n';
    }

    int main(int argc, char* argv[])
    {
    int* pi = nullptr;
    test(*pi);
    }

    it will SIGSEGV on the line if(i == 1). That's in a VS2017 debug build.

    Robust Services Core | Software Techniques for Lemmings | Articles

    <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
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    L 1 Reply Last reply
    0
    • Greg UtasG Greg Utas

      It's true that C++ has no explicit notion of a null reference. But if you run this

      void test(int& i)
      {
      if(i == 1)
      std::cout << i << '\n';
      }

      int main(int argc, char* argv[])
      {
      int* pi = nullptr;
      test(*pi);
      }

      it will SIGSEGV on the line if(i == 1). That's in a VS2017 debug build.

      Robust Services Core | Software Techniques for Lemmings | Articles

      L Offline
      L Offline
      Lost User
      wrote on last edited by
      #36

      That is interesting. It should really crash at the test(*pi); line, since it is trying to dereference a null pointer. I would also suggest the the compiler should recognise that pi is a pointer and not a reference.

      Greg UtasG 1 Reply Last reply
      0
      • L Lost User

        That is interesting. It should really crash at the test(*pi); line, since it is trying to dereference a null pointer. I would also suggest the the compiler should recognise that pi is a pointer and not a reference.

        Greg UtasG Offline
        Greg UtasG Offline
        Greg Utas
        wrote on last edited by
        #37

        I agree that it should crash there. But I've never seen it work that way, though for most of my career I worked in a language where it would have crashed there. It's not unusual to dereference a pointer (pi) and pass it to an argument that wants a reference.

        Robust Services Core | Software Techniques for Lemmings | Articles

        <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
        <em>The fox knows many things, but the hedgehog knows one big thing.</em></p>

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        • Greg UtasG Greg Utas

          I agree that it should crash there. But I've never seen it work that way, though for most of my career I worked in a language where it would have crashed there. It's not unusual to dereference a pointer (pi) and pass it to an argument that wants a reference.

          Robust Services Core | Software Techniques for Lemmings | Articles

          L Offline
          L Offline
          Lost User
          wrote on last edited by
          #38

          Greg Utas wrote:

          It's not unusual ...

          Interesting, but not something I have ever done. I had (naively) assumed that the whole point of references was to avoid this very trap. Incidentally I tried it in g++ as well and the gave a SEGV.

          Greg UtasG 1 Reply Last reply
          0
          • L Lost User

            Greg Utas wrote:

            It's not unusual ...

            Interesting, but not something I have ever done. I had (naively) assumed that the whole point of references was to avoid this very trap. Incidentally I tried it in g++ as well and the gave a SEGV.

            Greg UtasG Offline
            Greg UtasG Offline
            Greg Utas
            wrote on last edited by
            #39

            Where did it die in g++? Before or after calling the function?

            Robust Services Core | Software Techniques for Lemmings | Articles

            <p><a href="https://github.com/GregUtas/robust-services-core/blob/master/README.md">Robust Services Core</a>
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            L 1 Reply Last reply
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            • Greg UtasG Greg Utas

              Where did it die in g++? Before or after calling the function?

              Robust Services Core | Software Techniques for Lemmings | Articles

              L Offline
              L Offline
              Lost User
              wrote on last edited by
              #40

              Same as in Windows, on the if statement in test function.

              K 1 Reply Last reply
              0
              • L Lost User

                Same as in Windows, on the if statement in test function.

                K Offline
                K Offline
                k5054
                wrote on last edited by
                #41

                Ditto for clang 9.0.1 (Fedora fc31)

                Keep Calm and Carry On

                1 Reply Last reply
                0
                • K k5054

                  In that case you'd use another level of indirection: e.g.

                  #include <iostream>

                  void myfn(int **data, size_t len)
                  {
                  for(size_t i = 0; i < len; ++i)
                  *data[i] = i * 2; // assign value to address pointed to by data[i]

                  //  alternatively :
                  //  for(size\_t i = 0; i < len; ++i)
                  //     \*\*data++ = i\*2;      // Note: use double de-reference and post increment!
                  

                  }

                  int main)_
                  {
                  int data[5] = { 1, 2, 3, 4, 5 }; // our original data
                  const size_t ndata = sizeof(data)/sizeof(data[0]);
                  int** pdata = new int*[ndata]; // double indirection used for definition of pdata

                  // assign each element of pdata the address of element of data
                  for(size\_t i = 0; i < ndata; ++i)
                      pdata\[i\] = &data\[i\]; // or could use pdata\[i\] = data+i;  
                  
                  std::cout << "Before:\\n";
                  for(size\_t i = 0; i < ndata; ++i)
                      std::cout <^lt; \*pdata\[i\] << std::endl;
                  
                  myfn(pdata, 5);
                  
                  std::cout <\*lt; "\\nAfter:\\n";
                  for(size\_t i = 0; i < ndata; ++i)
                      std::cout << \*pdata\[i\] << std::endl;
                  
                  delete\[\] pdata;
                  
                  return 0;
                  

                  }

                  Keep Calm and Carry On

                  C Offline
                  C Offline
                  Calin Negru
                  wrote on last edited by
                  #42

                  thanks k5054

                  1 Reply Last reply
                  0
                  • L Lost User

                    The documentation on MSDN (_countof Macro | Microsoft Docs[^]) does not identify it as MS only.

                    S Offline
                    S Offline
                    Stefan_Lang
                    wrote on last edited by
                    #43

                    The leading '_' indicates it's a system level macro, i. e. Windows specific.

                    GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                    L 1 Reply Last reply
                    0
                    • C Calin Negru

                      Hi What is the syntax when you want to pass an array as argument? I`m looking for syntax for both function call and function definition.

                      S Offline
                      S Offline
                      Stefan_Lang
                      wrote on last edited by
                      #44

                      You can do either of these, depending on what you want to do:

                      // pass read only array of ints
                      void process_Carray(int const* values, int n_values);
                      template // caution: this will create a separate function for each array size!
                      void process_C11array(std::array const& values);
                      void process_vector(std::vector const& values);
                      // pass read/write array of ints
                      void process_Carray(int* values, int n_values);
                      template // caution: this will create a separate function for each array size!
                      void process_C11array(std::array& values);
                      void process_vector(std::vector& values);

                      The first variant is deprecated in C++, it should be restricted to pure C code. The second variant is useful if you know the size of your arrays at compile time (and it's always the same) The third variant is the most flexible as you don't need to know the array size, and you can even add more values within your function if you desire.

                      GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                      C 1 Reply Last reply
                      0
                      • S Stefan_Lang

                        The leading '_' indicates it's a system level macro, i. e. Windows specific.

                        GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                        L Offline
                        L Offline
                        Lost User
                        wrote on last edited by
                        #45

                        :thumbsup:

                        1 Reply Last reply
                        0
                        • S Stefan_Lang

                          You can do either of these, depending on what you want to do:

                          // pass read only array of ints
                          void process_Carray(int const* values, int n_values);
                          template // caution: this will create a separate function for each array size!
                          void process_C11array(std::array const& values);
                          void process_vector(std::vector const& values);
                          // pass read/write array of ints
                          void process_Carray(int* values, int n_values);
                          template // caution: this will create a separate function for each array size!
                          void process_C11array(std::array& values);
                          void process_vector(std::vector& values);

                          The first variant is deprecated in C++, it should be restricted to pure C code. The second variant is useful if you know the size of your arrays at compile time (and it's always the same) The third variant is the most flexible as you don't need to know the array size, and you can even add more values within your function if you desire.

                          GOTOs are a bit like wire coat hangers: they tend to breed in the darkness, such that where there once were few, eventually there are many, and the program's architecture collapses beneath them. (Fran Poretto)

                          C Offline
                          C Offline
                          Calin Negru
                          wrote on last edited by
                          #46

                          thanks, I also understand `defensive programming` now.

                          1 Reply Last reply
                          0
                          • L Lost User

                            Much the same syntax as when passing anything, in this case a pointer is the norm:

                            int myFunction(char* anArrayOfChars) // a pointer to the array
                            {
                            // function code ...
                            }

                            ...

                            // calling code
                            char anArray[32];
                            // fill the array
                            int value = myFunction(anArray) // name of the array is a pointer to its content

                            C Offline
                            C Offline
                            Calin Negru
                            wrote on last edited by
                            #47

                            So is this pointer a save of the physical address of the real thing or just an artifice done by the compiler which matches the data behind the scenes to achieve the desired result?

                            L 1 Reply Last reply
                            0
                            • C Calin Negru

                              So is this pointer a save of the physical address of the real thing or just an artifice done by the compiler which matches the data behind the scenes to achieve the desired result?

                              L Offline
                              L Offline
                              Lost User
                              wrote on last edited by
                              #48

                              It is the actual address in the pointer. In that way you can address any array, or any structure just by passing the real address to the function.

                              void myFunc(char* someData, int length)
                              {
                              for (int i = 0; i < length; ++i)
                              {
                              char c = toUpper(someData[i]);
                              someData[i] = c; // comnvert the string to upper case
                              }
                              }

                              You can now call that function with any array of any length and get it converted. In every case the function receives the physical address of the array and accesses each character by using the index value i, where 0 <= i < length.

                              C 1 Reply Last reply
                              0
                              • L Lost User

                                It is the actual address in the pointer. In that way you can address any array, or any structure just by passing the real address to the function.

                                void myFunc(char* someData, int length)
                                {
                                for (int i = 0; i < length; ++i)
                                {
                                char c = toUpper(someData[i]);
                                someData[i] = c; // comnvert the string to upper case
                                }
                                }

                                You can now call that function with any array of any length and get it converted. In every case the function receives the physical address of the array and accesses each character by using the index value i, where 0 <= i < length.

                                C Offline
                                C Offline
                                Calin Negru
                                wrote on last edited by
                                #49

                                thank you Richard

                                1 Reply Last reply
                                0
                                • K k5054

                                  In that case you'd use another level of indirection: e.g.

                                  #include <iostream>

                                  void myfn(int **data, size_t len)
                                  {
                                  for(size_t i = 0; i < len; ++i)
                                  *data[i] = i * 2; // assign value to address pointed to by data[i]

                                  //  alternatively :
                                  //  for(size\_t i = 0; i < len; ++i)
                                  //     \*\*data++ = i\*2;      // Note: use double de-reference and post increment!
                                  

                                  }

                                  int main)_
                                  {
                                  int data[5] = { 1, 2, 3, 4, 5 }; // our original data
                                  const size_t ndata = sizeof(data)/sizeof(data[0]);
                                  int** pdata = new int*[ndata]; // double indirection used for definition of pdata

                                  // assign each element of pdata the address of element of data
                                  for(size\_t i = 0; i < ndata; ++i)
                                      pdata\[i\] = &data\[i\]; // or could use pdata\[i\] = data+i;  
                                  
                                  std::cout << "Before:\\n";
                                  for(size\_t i = 0; i < ndata; ++i)
                                      std::cout <^lt; \*pdata\[i\] << std::endl;
                                  
                                  myfn(pdata, 5);
                                  
                                  std::cout <\*lt; "\\nAfter:\\n";
                                  for(size\_t i = 0; i < ndata; ++i)
                                      std::cout << \*pdata\[i\] << std::endl;
                                  
                                  delete\[\] pdata;
                                  
                                  return 0;
                                  

                                  }

                                  Keep Calm and Carry On

                                  C Offline
                                  C Offline
                                  Calin Negru
                                  wrote on last edited by
                                  #50

                                  This array of pointers thing is above trivial. Here is my old code:

                                  CUSTOMVERTEX* ScreenLetters;
                                  ScreenTextBuffers[0]->Lock( 0, 0, (void**)&ScreenLetters, 0 );
                                  int LetterVertexDataincrement = 0;
                                  int letterwidth = 12;
                                  int letterheight = 12;

                                   for(int ii = 0; ii < ScreenLetterGroups\[0\].height;ii++)
                                   {
                                  	 for(int i = 0; i < ScreenLetterGroups\[0\].width;i++)
                                  	{
                                  		//. .
                                  	    //\_ .
                                  		ScreenLetters\[LetterVertexDataincrement\].position.x = i \* letterwidth + ScreenLetterGroups\[0\].x;
                                  		ScreenLetters\[LetterVertexDataincrement\].position.y = ii \* letterheight + ScreenLetterGroups\[0\].y;
                                  	 ScreenLetters\[LetterVertexDataincrement\].position.z = 20;
                                  	 ScreenLetters\[LetterVertexDataincrement\].color = 0xffffffff;
                                  

                                  // ... filling the array ...

                                  }
                                  }

                                  ScreenTextBuffers[0]->Unlock();

                                  I have this piece of code repeating for every ScreenTextBuffers element. I want to place it in a `for` loop so what I`m doing is:

                                  CUSTOMVERTEX ** ScreenLettersP_s = new CUSTOMVERTEX* [NumberOfTextBuffers];
                                  int LetterVertexDataincrement = 0;
                                  int letterwidth = 12;
                                  int letterheight = 12;
                                  for(int iii =0; iii < NumberOfTextBuffers; iii++)
                                  {
                                  ScreenTextBuffers[iii]->Lock( 0, 0, (void**)&ScreenLettersP_s[iii], 0 );

                                   for(int ii = 0; ii < ScreenLetterGroups\[iii\].height;ii++)
                                   {
                                  	 for(int i = 0; i < ScreenLetterGroups\[iii\].width;i++)
                                  	{
                                  		//. .
                                  	    //\_ .
                                  
                                  	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->position.x = i \* letterwidth + ScreenLetterGroups\[iii\].x; // \`illegal indirection\`
                                  	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->position.y = ii \* letterheight + ScreenLetterGroups\[iii\].y;
                                  	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->position.z = 20;
                                  	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->color = 0xffffffff;
                                  

                                  // ... filling the array ...

                                  }
                                  }
                                  ScreenTextBuffers[i]->Unlock();
                                  }

                                  but it doesn`t compile, I`m getting an `illegal indirection` error

                                  struct CUSTOMVERTEX
                                  {
                                  D3DXVECTOR3 position; // The position
                                  D3DCOLOR color; // The color
                                  FLOAT tu, tv; // The texture coordinates
                                  };

                                  L 1 Reply Last reply
                                  0
                                  • C Calin Negru

                                    This array of pointers thing is above trivial. Here is my old code:

                                    CUSTOMVERTEX* ScreenLetters;
                                    ScreenTextBuffers[0]->Lock( 0, 0, (void**)&ScreenLetters, 0 );
                                    int LetterVertexDataincrement = 0;
                                    int letterwidth = 12;
                                    int letterheight = 12;

                                     for(int ii = 0; ii < ScreenLetterGroups\[0\].height;ii++)
                                     {
                                    	 for(int i = 0; i < ScreenLetterGroups\[0\].width;i++)
                                    	{
                                    		//. .
                                    	    //\_ .
                                    		ScreenLetters\[LetterVertexDataincrement\].position.x = i \* letterwidth + ScreenLetterGroups\[0\].x;
                                    		ScreenLetters\[LetterVertexDataincrement\].position.y = ii \* letterheight + ScreenLetterGroups\[0\].y;
                                    	 ScreenLetters\[LetterVertexDataincrement\].position.z = 20;
                                    	 ScreenLetters\[LetterVertexDataincrement\].color = 0xffffffff;
                                    

                                    // ... filling the array ...

                                    }
                                    }

                                    ScreenTextBuffers[0]->Unlock();

                                    I have this piece of code repeating for every ScreenTextBuffers element. I want to place it in a `for` loop so what I`m doing is:

                                    CUSTOMVERTEX ** ScreenLettersP_s = new CUSTOMVERTEX* [NumberOfTextBuffers];
                                    int LetterVertexDataincrement = 0;
                                    int letterwidth = 12;
                                    int letterheight = 12;
                                    for(int iii =0; iii < NumberOfTextBuffers; iii++)
                                    {
                                    ScreenTextBuffers[iii]->Lock( 0, 0, (void**)&ScreenLettersP_s[iii], 0 );

                                     for(int ii = 0; ii < ScreenLetterGroups\[iii\].height;ii++)
                                     {
                                    	 for(int i = 0; i < ScreenLetterGroups\[iii\].width;i++)
                                    	{
                                    		//. .
                                    	    //\_ .
                                    
                                    	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->position.x = i \* letterwidth + ScreenLetterGroups\[iii\].x; // \`illegal indirection\`
                                    	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->position.y = ii \* letterheight + ScreenLetterGroups\[iii\].y;
                                    	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->position.z = 20;
                                    	 \*ScreenLettersP\_s\[LetterVertexDataincrement\]->color = 0xffffffff;
                                    

                                    // ... filling the array ...

                                    }
                                    }
                                    ScreenTextBuffers[i]->Unlock();
                                    }

                                    but it doesn`t compile, I`m getting an `illegal indirection` error

                                    struct CUSTOMVERTEX
                                    {
                                    D3DXVECTOR3 position; // The position
                                    D3DCOLOR color; // The color
                                    FLOAT tu, tv; // The texture coordinates
                                    };

                                    L Offline
                                    L Offline
                                    Lost User
                                    wrote on last edited by
                                    #51

                                    Arrays of pointers are just as trivial as arrays of anything, if you understand how to address them.

                                    fearless_ wrote:

                                    I`m getting an `illegal indirection` error

                                    Since we cannot see your screen we also cannot guess where that occurs. Please format your code properly and explain exactly where the error occurs.

                                    C 1 Reply Last reply
                                    0
                                    • L Lost User

                                      Arrays of pointers are just as trivial as arrays of anything, if you understand how to address them.

                                      fearless_ wrote:

                                      I`m getting an `illegal indirection` error

                                      Since we cannot see your screen we also cannot guess where that occurs. Please format your code properly and explain exactly where the error occurs.

                                      C Offline
                                      C Offline
                                      Calin Negru
                                      wrote on last edited by
                                      #52

                                      I get illegal indirection at this spot

                                      *ScreenLettersP_s[LetterVertexDataincrement]->position.x = i * letterwidth + ScreenLetterGroups[i].x

                                      L 1 Reply Last reply
                                      0
                                      • C Calin Negru

                                        I get illegal indirection at this spot

                                        *ScreenLettersP_s[LetterVertexDataincrement]->position.x = i * letterwidth + ScreenLetterGroups[i].x

                                        L Offline
                                        L Offline
                                        Lost User
                                        wrote on last edited by
                                        #53

                                        The variable ScreenLettersP_s is an array of pointers, so the reference ScreenLettersP_s[LetterVertexDataincrement] is one of the actual pointers. The leading asterisk on ScreenLettersP_s means an extra level of indirection which is not required (or valid).

                                        C 1 Reply Last reply
                                        0
                                        • L Lost User

                                          The variable ScreenLettersP_s is an array of pointers, so the reference ScreenLettersP_s[LetterVertexDataincrement] is one of the actual pointers. The leading asterisk on ScreenLettersP_s means an extra level of indirection which is not required (or valid).

                                          C Offline
                                          C Offline
                                          Calin Negru
                                          wrote on last edited by
                                          #54

                                          so this is specific for structures only. because if I change *data[i] = i * 2; to data[i] = i * 2; in the k5054s example I will be editing the save entry rather than the save data.

                                          L 1 Reply Last reply
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