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  4. asign to return value

asign to return value

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  • C Calin Negru

    my actual code:

    ChartNode Chart[100];
    ChartNode NodeCoord(int x, int z)
    {
    return Chart[z * 10 + x];
    }

    if(NodeCoord(4,4).access)
    //do something
    NodeCoord(4,4).access = false;

    The result I`m looking for is the same as the result achieved with this function:

    void NodeCoord(int x, int z, bool writetobool)
    {
    Chart[z * 10 + x].access = writetobool;
    }

    S Offline
    S Offline
    Stephane Capo
    wrote on last edited by
    #5

    So you probably need to return a reference :

    ChartNode& NodeCoord(int x, int z)
    {
    return Chart[z * 10 + x];
    }

    else the NodeCoord(4,4).access = false will assign a temporary copy of your ChartNode struct and not the one in your array.

    C 1 Reply Last reply
    0
    • S Stephane Capo

      So you probably need to return a reference :

      ChartNode& NodeCoord(int x, int z)
      {
      return Chart[z * 10 + x];
      }

      else the NodeCoord(4,4).access = false will assign a temporary copy of your ChartNode struct and not the one in your array.

      C Offline
      C Offline
      Calin Negru
      wrote on last edited by
      #6

      ChartNode& NodeCoord() will work for both read and write?

      S 1 Reply Last reply
      0
      • C Calin Negru

        my actual code:

        ChartNode Chart[100];
        ChartNode NodeCoord(int x, int z)
        {
        return Chart[z * 10 + x];
        }

        if(NodeCoord(4,4).access)
        //do something
        NodeCoord(4,4).access = false;

        The result I`m looking for is the same as the result achieved with this function:

        void NodeCoord(int x, int z, bool writetobool)
        {
        Chart[z * 10 + x].access = writetobool;
        }

        L Offline
        L Offline
        Lost User
        wrote on last edited by
        #7

        If you are referring to array cells with two dimension values then you should use a two-dimensional array. As it is you can pass any values in to NodeCoord but there is no way of telling if they are valid. So you could end up with lots of random memory corruption.

        C 1 Reply Last reply
        0
        • L Lost User

          If you are referring to array cells with two dimension values then you should use a two-dimensional array. As it is you can pass any values in to NodeCoord but there is no way of telling if they are valid. So you could end up with lots of random memory corruption.

          C Offline
          C Offline
          Calin Negru
          wrote on last edited by
          #8

          Thanks Richard How do I declare a two (or more) dimensional array? The problem is I might need arrays with a great number of dimensions. I need a `one fits all` type of solution.

          L 1 Reply Last reply
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          • C Calin Negru

            Thanks Richard How do I declare a two (or more) dimensional array? The problem is I might need arrays with a great number of dimensions. I need a `one fits all` type of solution.

            L Offline
            L Offline
            Lost User
            wrote on last edited by
            #9

            Just like a one-dimensional, but you declare the two dimensions. Think of it as a block of items having some number of rows and columns. so you could have something like:

            #define MAXROW 10
            #define MAXCOL 5

            ChartNode Chart[MAXROW][MAXCOL];
            ChartNode NodeCoord(int row, int column)
            {
            if (row > 0 && row < MAXROW && // make sure row index
            column > 0 && column < MAXCOL) // and column index are within range
            {
            return Chart[row, column]; // return the cell
            }
            else
            {
            return NULL; // error
            }
            }

            All of these features are well documented in the C/C++ documentation and the various tutorials on the language.

            C 1 Reply Last reply
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            • C Calin Negru

              ChartNode& NodeCoord() will work for both read and write?

              S Offline
              S Offline
              Stephane Capo
              wrote on last edited by
              #10

              Yes.

              1 Reply Last reply
              0
              • L Lost User

                Just like a one-dimensional, but you declare the two dimensions. Think of it as a block of items having some number of rows and columns. so you could have something like:

                #define MAXROW 10
                #define MAXCOL 5

                ChartNode Chart[MAXROW][MAXCOL];
                ChartNode NodeCoord(int row, int column)
                {
                if (row > 0 && row < MAXROW && // make sure row index
                column > 0 && column < MAXCOL) // and column index are within range
                {
                return Chart[row, column]; // return the cell
                }
                else
                {
                return NULL; // error
                }
                }

                All of these features are well documented in the C/C++ documentation and the various tutorials on the language.

                C Offline
                C Offline
                Calin Negru
                wrote on last edited by
                #11

                the two dimensional array seems like something too good to be true :) The compiler is definitely doing something suspicious behind the courtain. Thanks.

                L _ 2 Replies Last reply
                0
                • C Calin Negru

                  the two dimensional array seems like something too good to be true :) The compiler is definitely doing something suspicious behind the courtain. Thanks.

                  L Offline
                  L Offline
                  Lost User
                  wrote on last edited by
                  #12

                  I think you could do with studying all the features of C (or C++ if that is what you are using). Trying to learn a language by posting questions here will take ten times as long, and you will still miss most of it.

                  1 Reply Last reply
                  0
                  • C Calin Negru

                    struct TestStruct
                    {
                    int x;
                    int z;

                    };
                    TestStruct S;
                    TestStruct Funct()
                    {
                    return S;
                    }

                    //
                    Funct().x = 100;

                    Will this work?

                    C Offline
                    C Offline
                    Calin Negru
                    wrote on last edited by
                    #13

                    Often I edit my posts/replies shortly after making them, I can`t organise myself in a single swing.

                    1 Reply Last reply
                    0
                    • C Calin Negru

                      the two dimensional array seems like something too good to be true :) The compiler is definitely doing something suspicious behind the courtain. Thanks.

                      _ Offline
                      _ Offline
                      _Superman_
                      wrote on last edited by
                      #14

                      Internally it's just continuous memory that is allocated for a 2 dimensional array (For any no. of dimensions for that matter). The compiler uses the specified dimensions to calculate the offset into the memory to fetch. For instance, offset of Chart[2][3] could be calculated as -

                      (sizeof(ChartNode) * MAXROW * 2) + (sizeof(ChartNode) * 3)

                      «_Superman_»  _I love work. It gives me something to do between weekends.

                      _Microsoft MVP (Visual C++) (October 2009 - September 2013)

                      Polymorphism in C

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