Snooker Game programing using c Programing.
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How can you insert the elastic walls of the snooker table and make all the 16 balls move and bounce off the walls? Can someone pliz help me with the code of a functional snooker game using C programing.
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How can you insert the elastic walls of the snooker table and make all the 16 balls move and bounce off the walls? Can someone pliz help me with the code of a functional snooker game using C programing.
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How can you insert the elastic walls of the snooker table and make all the 16 balls move and bounce off the walls? Can someone pliz help me with the code of a functional snooker game using C programing.
[Who has the full source code for the snooker game using C programming? - Quora](https://www.quora.com/Who-has-the-full-source-code-for-the-snooker-game-using-C-programming)
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How can you insert the elastic walls of the snooker table and make all the 16 balls move and bounce off the walls? Can someone pliz help me with the code of a functional snooker game using C programing.
Francis Lagar wrote:
How can you insert th
Steps 1. Learn basic C 2. Learn how to get and use some additional basic libraries for C. 3. Learn basic UI interactions. 4. Draw some basic shapes using 1-3 on your monitor which are sort of like what you want. It will improve later. 5. Learn collision mathematics and how it relates to games. This is not going to be simple. You could skip this and just guess unless you really want it to look right. 6. Create actual program by breaking into parts. For smooth movement you are going to need how to make the graphics move incrementally. This can either be simple (but jerky) or you can spend a lot of time learning it. I suspect there is going to be more to the above.
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Francis Lagar wrote:
How can you insert th
Steps 1. Learn basic C 2. Learn how to get and use some additional basic libraries for C. 3. Learn basic UI interactions. 4. Draw some basic shapes using 1-3 on your monitor which are sort of like what you want. It will improve later. 5. Learn collision mathematics and how it relates to games. This is not going to be simple. You could skip this and just guess unless you really want it to look right. 6. Create actual program by breaking into parts. For smooth movement you are going to need how to make the graphics move incrementally. This can either be simple (but jerky) or you can spend a lot of time learning it. I suspect there is going to be more to the above.
Depending on the environment, basic real-time programming and multithreading may also be required.
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