Socket Blocking
C#
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Is it possible for calls to Socket.Send() to block? If a socket "s" has s.Available > 0, and one calls s.Receive() with a read length of s.Available, can the call to s.Receive() block? If blocking is possible in the situations described above, is there a way (without using asynchronous I/O) to determine in advance which calls will block, and/or avoid blocking? Andrew