OpenGL and black border
C / C++ / MFC
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When I stretch the OpenGL MFC window past a certain point, my OpenGL rendered scene gets a black border. The border tends to grow as I increase the client area of the window. The bug happens most of the time, not always. Any ideas?
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When I stretch the OpenGL MFC window past a certain point, my OpenGL rendered scene gets a black border. The border tends to grow as I increase the client area of the window. The bug happens most of the time, not always. Any ideas?