Looking for terminology
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I'm working on a document and am looking to use standard terminology where possible: There are built-in data types (e.g., int, float, char*, etc) and there are objects. I'm looking for a commonly used term that refers to either. Is there such a term? Is there a name for the program initialization activity when global C++ objects are initialized at run time? (This happens before main() gets invoked I know, but what is this initialization activity called?) Thanks, Matt
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I'm working on a document and am looking to use standard terminology where possible: There are built-in data types (e.g., int, float, char*, etc) and there are objects. I'm looking for a commonly used term that refers to either. Is there such a term? Is there a name for the program initialization activity when global C++ objects are initialized at run time? (This happens before main() gets invoked I know, but what is this initialization activity called?) Thanks, Matt
for the first one it is identifier and for the second one startup, bootloader, prolog. My God is more powerfull Than Your God. (the line that divides the world)
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I'm working on a document and am looking to use standard terminology where possible: There are built-in data types (e.g., int, float, char*, etc) and there are objects. I'm looking for a commonly used term that refers to either. Is there such a term? Is there a name for the program initialization activity when global C++ objects are initialized at run time? (This happens before main() gets invoked I know, but what is this initialization activity called?) Thanks, Matt
Matthew Busche wrote: There are built-in data types (e.g., int, float, char*, etc) and there are objects. I'm looking for a commonly used term that refers to either. Is there such a term? Intrinsic types are built-in.
Five birds are sitting on a fence. Three of them decide to fly off. How many are left?