CAsyncSocket serverSocket;
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Hi, I want to create a server that listens on a particular port for clients. Once the client connects, the server will send data. I have created CAsyncSocket serverSocket; serverSocket.Create(8000); serverSocket.Listen(1); //In function OnAccept ..OnAccept(int nErrorCode) { serverSocket.Accept(sendSock, NULL, NULL); . . } My Problem is OnAccept never gets called, when I start up my client Any help!!!!!!! thanx Gaurav
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Hi, I want to create a server that listens on a particular port for clients. Once the client connects, the server will send data. I have created CAsyncSocket serverSocket; serverSocket.Create(8000); serverSocket.Listen(1); //In function OnAccept ..OnAccept(int nErrorCode) { serverSocket.Accept(sendSock, NULL, NULL); . . } My Problem is OnAccept never gets called, when I start up my client Any help!!!!!!! thanx Gaurav
CAsyncSocket clienSocket; clienSocket.Create(8001);//or any integer clienSocket.Connect(8000); execute this code on a click event of a dialog box then the onAccept of server will get executed automatically. its better derive to 2 different classes from CAsyncSocket as CMyClientSocket and CMyServerSocket instead of directly using the object of CAsyncSocket. never say die