Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
CODE PROJECT For Those Who Code
  • Home
  • Articles
  • FAQ
Community
  1. Home
  2. General Programming
  3. C#
  4. Getting an Image of a window

Getting an Image of a window

Scheduled Pinned Locked Moved C#
question
3 Posts 3 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • T Offline
    T Offline
    T i T i
    wrote on last edited by
    #1

    How can I get an image of a window or an application that I got its handle... I did it by activating this window then capturing the screen and saving this image , but I'm asking about a way to get that image without activating the window .

    H 1 Reply Last reply
    0
    • T T i T i

      How can I get an image of a window or an application that I got its handle... I did it by activating this window then capturing the screen and saving this image , but I'm asking about a way to get that image without activating the window .

      H Offline
      H Offline
      Heath Stewart
      wrote on last edited by
      #2

      You actually don't need to capture the screen to get the window, which would require the window to be active so you see it all. Instead of getting the desktop window (a la GetDesktopWindow or something), get the window handle and basically do the same thing. In C#, you can do this easily by enumerating the processes from Process.GetProcesses, find the right process, and then get the main window handle using Process.MainWindowHandle. This still doesn't change the fact that the window needs to be active (i.e., in the foreground) to get the entire image. Windows (a window manager) draws a 2D surface and nothing more. While a window appears to be "behind" another, it's actually just that the foreground window is being painted in place of the "hidden" regions. In order to accomplish what you want, you'd have to create a virtual frame buffer of sorts in which the window would be paintined in its entirety instead of to the screen buffer, which is all but trivial and would still pose problems (believe me, it's not an easy thing - especially in higher-level languages like C3 and others that target the CLR).

      Microsoft MVP, Visual C# My Articles

      J 1 Reply Last reply
      0
      • H Heath Stewart

        You actually don't need to capture the screen to get the window, which would require the window to be active so you see it all. Instead of getting the desktop window (a la GetDesktopWindow or something), get the window handle and basically do the same thing. In C#, you can do this easily by enumerating the processes from Process.GetProcesses, find the right process, and then get the main window handle using Process.MainWindowHandle. This still doesn't change the fact that the window needs to be active (i.e., in the foreground) to get the entire image. Windows (a window manager) draws a 2D surface and nothing more. While a window appears to be "behind" another, it's actually just that the foreground window is being painted in place of the "hidden" regions. In order to accomplish what you want, you'd have to create a virtual frame buffer of sorts in which the window would be paintined in its entirety instead of to the screen buffer, which is all but trivial and would still pose problems (believe me, it's not an easy thing - especially in higher-level languages like C3 and others that target the CLR).

        Microsoft MVP, Visual C# My Articles

        J Offline
        J Offline
        Jeremy Kimball
        wrote on last edited by
        #3

        [sarcasm: on] All but trivial? Eh, just write all the window painting routines in DirectX, then peel the image from the surface backbuffer :) [sarcasm:off] As far as I know, there's no way to "get at" the 2d image of a given window without activating it. Windows doesn't store a background image of each running app, it relies on the paint routines to draw them on the fly. Jeremy Kimball

        1 Reply Last reply
        0
        Reply
        • Reply as topic
        Log in to reply
        • Oldest to Newest
        • Newest to Oldest
        • Most Votes


        • Login

        • Don't have an account? Register

        • Login or register to search.
        • First post
          Last post
        0
        • Categories
        • Recent
        • Tags
        • Popular
        • World
        • Users
        • Groups