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  4. Programmatically adding cells to a datagrid

Programmatically adding cells to a datagrid

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  • M Offline
    M Offline
    markbrin
    wrote on last edited by
    #1

    Hi all. I'd like to add new cells to a datagrid, which I'm doing: .Items().Cells.Add() But how do I set the header text of the new cell? Regards, Mark

    M 1 Reply Last reply
    0
    • M markbrin

      Hi all. I'd like to add new cells to a datagrid, which I'm doing: .Items().Cells.Add() But how do I set the header text of the new cell? Regards, Mark

      M Offline
      M Offline
      Mariusz Wojcik
      wrote on last edited by
      #2

      Well, header is for column not the cell. To set the columns header text use this code:

      DataGrid1.Columns[0].HeaderText

      -- Mariusz 'mAv' Wójcik master e-software engineer (BPC)

      A 1 Reply Last reply
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      • M Mariusz Wojcik

        Well, header is for column not the cell. To set the columns header text use this code:

        DataGrid1.Columns[0].HeaderText

        -- Mariusz 'mAv' Wójcik master e-software engineer (BPC)

        A Offline
        A Offline
        afronaut
        wrote on last edited by
        #3

        A better way to think of this might be to think in terms of what the datagrid reflects. Use a datatable *behind* the grid. You can easily add/remove/modify/sort the data there and then just rebind the grid when you do this. Hope this helps, *->>Always working on my game, teach me *->>something new. cout << "dav1d\n";

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