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  4. How to make code block works faster?

How to make code block works faster?

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  • G gUrM33T

    If you can also provide us with the data types of a and b, then may be we can find out some idea. And if you can explain what you are actually trying to do, that would be much better. Gurmeet


    BTW, can Google help me search my lost pajamas?

    My Articles: HTML Reader C++ Class Library, Numeric Edit Control

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    Kolich
    wrote on last edited by
    #5

    b is BYTE, a is float. I'm making convolution of 2 matrix. they are BYTE type. So i need to control bounds.

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    • K Kolich

      thanx, but i need fast, not elegant:) such construction works even slowly.

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      Nitron
      wrote on last edited by
      #6

      Try it and benchmark it. I can say nearly for certain that little block of code is nowhere near a slight resemblance of your bottleneck. (of course that is if a and b are bytes or ints as you lead me to believe) Rule number 1 of optimization: Don't do it. Rule number 2: Don't do it _yet_.* So... Unless a profiler is telling you your code is bottle-necking at that small comparator block, I suggest you worry more about the rest of your code and just leave what you have. Things like passing function args by value rather than by reference, useless construction and destruction of temporary objects derived from complex class heiarchies, and other such subtle things are nearly 100% of the time your bottleneck. (Save for things like disk/network IO, etc.) *Herb Sutter - More Exceptional C++ ~Nitron.


      ññòòïðïðB A
      start

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      • N Nitron

        Try it and benchmark it. I can say nearly for certain that little block of code is nowhere near a slight resemblance of your bottleneck. (of course that is if a and b are bytes or ints as you lead me to believe) Rule number 1 of optimization: Don't do it. Rule number 2: Don't do it _yet_.* So... Unless a profiler is telling you your code is bottle-necking at that small comparator block, I suggest you worry more about the rest of your code and just leave what you have. Things like passing function args by value rather than by reference, useless construction and destruction of temporary objects derived from complex class heiarchies, and other such subtle things are nearly 100% of the time your bottleneck. (Save for things like disk/network IO, etc.) *Herb Sutter - More Exceptional C++ ~Nitron.


        ññòòïðïðB A
        start

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        Kolich
        wrote on last edited by
        #7

        This block processing takes 3/4 of all code time.

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        • K Kolich

          I have such block: if (a > 0) if (a > 255) b = 255; else b = (BYTE)a; else b = 0; do anyone have an idea, how to make it works faster? Thanx.

          D Offline
          D Offline
          David Crow
          wrote on last edited by
          #8

          If you really think optimizing this code is worth the effort, you couldn't be more wrong. For a detailed analysis on this topic, see this article. I'm not saying that it isn't possible, but in the grand scheme of things, saving a handful of operations is pointless.


          "The pointy end goes in the other man." - Antonio Banderas (Zorro, 1998)

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          • K Kolich

            b is BYTE, a is float. I'm making convolution of 2 matrix. they are BYTE type. So i need to control bounds.

            G Offline
            G Offline
            gUrM33T
            wrote on last edited by
            #9

            May be this can help:

            b = 0;
            if (a > 0)
            b = (a > 255 ? 255 : (BYTE)a);

            Gurmeet


            BTW, can Google help me search my lost pajamas?

            My Articles: HTML Reader C++ Class Library, Numeric Edit Control

            G 1 Reply Last reply
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            • G gUrM33T

              May be this can help:

              b = 0;
              if (a > 0)
              b = (a > 255 ? 255 : (BYTE)a);

              Gurmeet


              BTW, can Google help me search my lost pajamas?

              My Articles: HTML Reader C++ Class Library, Numeric Edit Control

              G Offline
              G Offline
              gUrM33T
              wrote on last edited by
              #10

              or may be this: b = (a > 255 : 255 : (a <= 0 ? 0 : (BYTE)a)); Gurmeet


              BTW, can Google help me search my lost pajamas?

              My Articles: HTML Reader C++ Class Library, Numeric Edit Control

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              0
              • K Kolich

                I have such block: if (a > 0) if (a > 255) b = 255; else b = (BYTE)a; else b = 0; do anyone have an idea, how to make it works faster? Thanx.

                D Offline
                D Offline
                Diddy
                wrote on last edited by
                #11

                Try: b = (BYTE)a; (void)(!(a > 0xFF)||((b = 0xFF)));

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                • G gUrM33T

                  or may be this: b = (a > 255 : 255 : (a <= 0 ? 0 : (BYTE)a)); Gurmeet


                  BTW, can Google help me search my lost pajamas?

                  My Articles: HTML Reader C++ Class Library, Numeric Edit Control

                  K Offline
                  K Offline
                  Kolich
                  wrote on last edited by
                  #12

                  No! its useless :(

                  1 Reply Last reply
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                  • K Kolich

                    This block processing takes 3/4 of all code time.

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                    Nitron
                    wrote on last edited by
                    #13

                    Kolich wrote: This block processing takes 3/4 of all code time. :omg: no way! (unless your total processing time is like 0.000012 seconds). How long is your processing time? How many elements in your matrix? Here is the disassembly for my test block:

                    if (a > 0) 
                    

                    00411ADE mov eax,dword ptr [a]
                    00411AE1 cmp dword ptr [eax],0
                    00411AE4 jle test+48h (411B08h)
                    if (a > 255)
                    00411AE6 mov eax,dword ptr [a]
                    00411AE9 cmp dword ptr [eax],0FFh
                    00411AEF jle test+3Ch (411AFCh)
                    b = 255;
                    00411AF1 mov eax,dword ptr [b]
                    00411AF4 mov dword ptr [eax],0FFh
                    else b = a;
                    00411AFA jmp test+46h (411B06h)
                    00411AFC mov eax,dword ptr [b]
                    00411AFF mov ecx,dword ptr [a]
                    00411B02 mov edx,dword ptr [ecx]
                    00411B04 mov dword ptr [eax],edx
                    else b = 0;
                    00411B06 jmp test+51h (411B11h)
                    00411B08 mov eax,dword ptr [b]
                    00411B0B mov dword ptr [eax],0

                    that's like 16 instructions! It probably takes more just to instantiate one of your matrix objects... ~Nitron.


                    ññòòïðïðB A
                    start

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                    • D Diddy

                      Try: b = (BYTE)a; (void)(!(a > 0xFF)||((b = 0xFF)));

                      K Offline
                      K Offline
                      Kolich
                      wrote on last edited by
                      #14

                      same result :/

                      1 Reply Last reply
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                      • N Nitron

                        Kolich wrote: This block processing takes 3/4 of all code time. :omg: no way! (unless your total processing time is like 0.000012 seconds). How long is your processing time? How many elements in your matrix? Here is the disassembly for my test block:

                        if (a > 0) 
                        

                        00411ADE mov eax,dword ptr [a]
                        00411AE1 cmp dword ptr [eax],0
                        00411AE4 jle test+48h (411B08h)
                        if (a > 255)
                        00411AE6 mov eax,dword ptr [a]
                        00411AE9 cmp dword ptr [eax],0FFh
                        00411AEF jle test+3Ch (411AFCh)
                        b = 255;
                        00411AF1 mov eax,dword ptr [b]
                        00411AF4 mov dword ptr [eax],0FFh
                        else b = a;
                        00411AFA jmp test+46h (411B06h)
                        00411AFC mov eax,dword ptr [b]
                        00411AFF mov ecx,dword ptr [a]
                        00411B02 mov edx,dword ptr [ecx]
                        00411B04 mov dword ptr [eax],edx
                        else b = 0;
                        00411B06 jmp test+51h (411B11h)
                        00411B08 mov eax,dword ptr [b]
                        00411B0B mov dword ptr [eax],0

                        that's like 16 instructions! It probably takes more just to instantiate one of your matrix objects... ~Nitron.


                        ññòòïðïðB A
                        start

                        K Offline
                        K Offline
                        Kolich
                        wrote on last edited by
                        #15

                        basic time takes operation b=a. its bad.

                        1 Reply Last reply
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                        • D David Crow

                          If you really think optimizing this code is worth the effort, you couldn't be more wrong. For a detailed analysis on this topic, see this article. I'm not saying that it isn't possible, but in the grand scheme of things, saving a handful of operations is pointless.


                          "The pointy end goes in the other man." - Antonio Banderas (Zorro, 1998)

                          T Offline
                          T Offline
                          Tim Smith
                          wrote on last edited by
                          #16

                          If these lines of code are taking most of the time and the algorithm is correct, then yes, he should look at these lines. Tim Smith I'm going to patent thought. I have yet to see any prior art.

                          1 Reply Last reply
                          0
                          • K Kolich

                            I have such block: if (a > 0) if (a > 255) b = 255; else b = (BYTE)a; else b = 0; do anyone have an idea, how to make it works faster? Thanx.

                            T Offline
                            T Offline
                            Tim Smith
                            wrote on last edited by
                            #17

                            Chances are most of your time is spent in "b = (BYTE) a". This is probably using "ftol" which is very slow. Because of the C/C++ standard, the ftol must change the FPU settings before and after converting the value to an integer. Thus there is a LOT of wasted time. Search google for "fast ftol". Tim Smith I'm going to patent thought. I have yet to see any prior art.

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                            • K Kolich

                              I have such block: if (a > 0) if (a > 255) b = 255; else b = (BYTE)a; else b = 0; do anyone have an idea, how to make it works faster? Thanx.

                              D Offline
                              D Offline
                              David Chamberlain
                              wrote on last edited by
                              #18

                              I have seen this kind of problem before, where when manipulating matrix values, an inordinate amount of time is spent during the conversion of data types: floats to ints, for example. I hope your compiler isn't keeping "255" as an int and converting it to "255.0f" for every comparison. Certainly the compiler should be smarter than that. If all the "a" values are floats, then your conversion to BYTE doesn't maintain any of the decimal portions of the "a" values. Therefore, why does "a" need to be a float? Could everything else be made to work properly if "a" was not a float? You may also consider a simpler comparison structure that eliminates the "else" statements. Using "else" complicates the control flow, such that during a pre-fetch lookup, the CPU can't know which path it is going to take. When I was writing code for a DSP, this was a big concern. A statement like if (a < 0) b = 0; was able to be optimized better than if (a > 0) {...} else b = 0; because of the single statement (not a block) and not having an "else". I don't know if this strategy will help you on a normal PC. Depending on the constraints on "b", you could try: b = (BYTE) a; if (a < 0.0f) b = 0; if (a > 255.0f) b = 255; At least on a DSP, while it seems that a test may be performed unnecessariyly, it was actually faster because of the improvements in control flow. I don't know what tool you are using to test your performance, but you may want to try the Memory Validator that is advertised here on CodeProject. Good luck. Dave "You can say that again." -- Dept. of Redundancy Dept.

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                              • K Kolich

                                I have such block: if (a > 0) if (a > 255) b = 255; else b = (BYTE)a; else b = 0; do anyone have an idea, how to make it works faster? Thanx.

                                A Offline
                                A Offline
                                Antony M Kancidrowski
                                wrote on last edited by
                                #19

                                Over and above what other people have said one other thing to check is: Ensure that the code that does this is executed the correct number of times in order to get the result. I have come across code that had superfulous executions, this obviously is a quick win fix. Ant.

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                                • N Nitron

                                  Not really faster, but certainly more obfuscated elegant: ;P

                                  b = a > 0 ? (a > 255 ? 255 : (byte)a) : 0;

                                  ~Nitron.


                                  ññòòïðïðB A
                                  start

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                                  T Offline
                                  toxcct
                                  wrote on last edited by
                                  #20

                                  you find this elegant ????????? i agree the ?: operator is elegant when you have few (less than 2) conditions, but it becomes really unreadable otherwise. more, it uses exactly the same time as the previous post's code. what i prefer is expanding the code, but placing the { }. it doesn't eat bread and it is really more easy to debug. one last thing. the first written code is (by my thinking quite fast). you can so let it like this :

                                  if (a > 0) {
                                  if (a > 255) {
                                  b = 255;
                                  }
                                  else {
                                  b = (BYTE)a;
                                  }
                                  }
                                  else {
                                  b = 0;
                                  }


                                  TOXCCT >>> GEII power

                                  N 1 Reply Last reply
                                  0
                                  • G gUrM33T

                                    or may be this: b = (a > 255 : 255 : (a <= 0 ? 0 : (BYTE)a)); Gurmeet


                                    BTW, can Google help me search my lost pajamas?

                                    My Articles: HTML Reader C++ Class Library, Numeric Edit Control

                                    T Offline
                                    T Offline
                                    toxcct
                                    wrote on last edited by
                                    #21

                                    he asked for fast, not undebugable unreadable useless code ;P


                                    TOXCCT >>> GEII power

                                    1 Reply Last reply
                                    0
                                    • T toxcct

                                      you find this elegant ????????? i agree the ?: operator is elegant when you have few (less than 2) conditions, but it becomes really unreadable otherwise. more, it uses exactly the same time as the previous post's code. what i prefer is expanding the code, but placing the { }. it doesn't eat bread and it is really more easy to debug. one last thing. the first written code is (by my thinking quite fast). you can so let it like this :

                                      if (a > 0) {
                                      if (a > 255) {
                                      b = 255;
                                      }
                                      else {
                                      b = (BYTE)a;
                                      }
                                      }
                                      else {
                                      b = 0;
                                      }


                                      TOXCCT >>> GEII power

                                      N Offline
                                      N Offline
                                      Nitron
                                      wrote on last edited by
                                      #22

                                      Actually, it's 2 _more_ instructions than the previous code. ;) I was really only kidding, I would never put that into production code... :suss: On a side note, I see you are a same-line bracer :eek: the horror! I'd much rather wade through deeply obfuscated code than to subject my tender eyes to such bracing schemes... ;P ~Nitron.


                                      ññòòïðïðB A
                                      start

                                      T 1 Reply Last reply
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                                      • N Nitron

                                        Actually, it's 2 _more_ instructions than the previous code. ;) I was really only kidding, I would never put that into production code... :suss: On a side note, I see you are a same-line bracer :eek: the horror! I'd much rather wade through deeply obfuscated code than to subject my tender eyes to such bracing schemes... ;P ~Nitron.


                                        ññòòïðïðB A
                                        start

                                        T Offline
                                        T Offline
                                        toxcct
                                        wrote on last edited by
                                        #23

                                        Nitron wrote: I see you are a same-line bracer where, which ? what is wrong in my code ? i don't exactly understand your sentence. could you rephrase it please ?


                                        TOXCCT >>> GEII power

                                        N 1 Reply Last reply
                                        0
                                        • T toxcct

                                          Nitron wrote: I see you are a same-line bracer where, which ? what is wrong in my code ? i don't exactly understand your sentence. could you rephrase it please ?


                                          TOXCCT >>> GEII power

                                          N Offline
                                          N Offline
                                          Nitron
                                          wrote on last edited by
                                          #24

                                          You do this:

                                          if (a > 0) {
                                          if (a > 255) {
                                          b = 255;
                                          }
                                          else {
                                          b = (BYTE)a;
                                          }
                                          }
                                          else {
                                          b = 0;}

                                          instead of this:

                                          if (a > 0)
                                          {
                                          if (a > 255)
                                          b = 255;
                                          else
                                          b = (BYTE)a;
                                          }
                                          else
                                          b = 0;

                                          i.e. you put your opening braces on the same line as your conditional statement. ~Nitron.


                                          ññòòïðïðB A
                                          start

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