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  4. A funny thing happened to me. Who can explain?

A funny thing happened to me. Who can explain?

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  • C Cedric Moonen

    toxcct wrote: where did you see it was 100 ?? Here: int* p=(int*)&a; *p=100; Because p (who is a pointer) receives the adress of the variable a and then you put 100 in the content pointed by p (so, at the same adress than a)... So you replace the value of a. But I don't understand why it prints 10 and not 100. The const keyword has something to do with it but I don't know what.... :confused:

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    toxcct
    wrote on last edited by
    #5

    what do you think "const" mean ? constipated ? for me (and for C/C++ also), it means "constant", that is, you cannot modify it ! that's all....


    TOXCCT >>> GEII power

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    • C Cedric Moonen

      toxcct wrote: where did you see it was 100 ?? Here: int* p=(int*)&a; *p=100; Because p (who is a pointer) receives the adress of the variable a and then you put 100 in the content pointed by p (so, at the same adress than a)... So you replace the value of a. But I don't understand why it prints 10 and not 100. The const keyword has something to do with it but I don't know what.... :confused:

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      V 0
      wrote on last edited by
      #6

      if you do this: int a = 10; => a is the value AND &a is the pointer int* p = 100; => *p is the value AND p is the pointer thus if I see correctly: int* p=(int*)&a; means that *p = 10 (* and & are opposites) and p and &a are still different. (you should do p = &a; if you would like to copy pointers) Then again I could be mistaken (you always do working with pointers)

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      • C Cedric Moonen

        toxcct wrote: where did you see it was 100 ?? Here: int* p=(int*)&a; *p=100; Because p (who is a pointer) receives the adress of the variable a and then you put 100 in the content pointed by p (so, at the same adress than a)... So you replace the value of a. But I don't understand why it prints 10 and not 100. The const keyword has something to do with it but I don't know what.... :confused:

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        Antony M Kancidrowski
        wrote on last edited by
        #7

        and if you output *(int*)&a rather than a? ;P Ant.

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        • V V 0

          if you do this: int a = 10; => a is the value AND &a is the pointer int* p = 100; => *p is the value AND p is the pointer thus if I see correctly: int* p=(int*)&a; means that *p = 10 (* and & are opposites) and p and &a are still different. (you should do p = &a; if you would like to copy pointers) Then again I could be mistaken (you always do working with pointers)

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          toxcct
          wrote on last edited by
          #8

          excuse me but int* p=(int*)&a; is as much correct as your p = &a; secondly, you say int a = 10; a is the value AND &a is the pointer. a say NO. &a is the ADDRESS !! and to finish, even if you're right, you don't answer the post to typed...


          TOXCCT >>> GEII power

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          • V V 0

            if you do this: int a = 10; => a is the value AND &a is the pointer int* p = 100; => *p is the value AND p is the pointer thus if I see correctly: int* p=(int*)&a; means that *p = 10 (* and & are opposites) and p and &a are still different. (you should do p = &a; if you would like to copy pointers) Then again I could be mistaken (you always do working with pointers)

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            Antony M Kancidrowski
            wrote on last edited by
            #9

            If you try to do p = &a; in this example the compiler will complain that it can not convert from const int* to int* ! ;) Ant.

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            • V V 0

              if you do this: int a = 10; => a is the value AND &a is the pointer int* p = 100; => *p is the value AND p is the pointer thus if I see correctly: int* p=(int*)&a; means that *p = 10 (* and & are opposites) and p and &a are still different. (you should do p = &a; if you would like to copy pointers) Then again I could be mistaken (you always do working with pointers)

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              Cedric Moonen
              wrote on last edited by
              #10

              V. wrote: int* p = 100; => *p is the value AND p is the pointer Yes but he is assigning the adress of a in p just before: int* p=(int*)&a; So p and &a are the same (in this case, the adress of &a).

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              • A Antony M Kancidrowski

                and if you output *(int*)&a rather than a? ;P Ant.

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                toxcct
                wrote on last edited by
                #11

                where do you see a difference between *(int*)&a and a you, except in confusing the reader ?? :~


                TOXCCT >>> GEII power

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                • T toxcct

                  what do you think "const" mean ? constipated ? for me (and for C/C++ also), it means "constant", that is, you cannot modify it ! that's all....


                  TOXCCT >>> GEII power

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                  Cedric Moonen
                  wrote on last edited by
                  #12

                  Yes of course I know this (I'm not completely stupid ;P) but if you try to change the contents of it, you will have a compile error. Or here, you change it by another way (using the adress of the variable). And there is no errors BUT the adress p and the adress &a are the same but their contents are different so there is something strange (two pointers that are pointing at exactly the same adress but the values they hold are different X| )!! It would be normal if *p still contain 10 at the end (that menas the content of a was unchanged)

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                  • N nguyenvhn

                    When doing my homework, I had this code: .... int main(){ const int a=10; int* p=(int*)&a; *p=100; int i=a; cout << "p=" << p << endl; cout << "&a=" << &a << endl; cout << "*p=" << *p << endl; cout << "a=" << a << endl; cout << "i=" << i << endl; return 0; } Here is the output: p=0012FF7C &a=0012FF7C *p=100 a=10 i=10 I guessed that a had to be 100, but it's 10. It seem that compiler has replaced all instance of variable a to 10 at compile time, event if a has been allocated a storage. So the trick to change a constant by casting its pointer is not effect. Is that right? Any comment is welcome. Thanks.

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                    nguyenvhn
                    wrote on last edited by
                    #13

                    To all: const int a=10;//Declare an int constant and init 10 int* p=(int*)&a; //Declare an int pointer p and point to address of a. *p=100;//Change where p pointed to 100 int i=a;//Declare an int variable i and init i to value of a. cout << "p=" << p << endl;//Print p value (address) cout << "&a=" << &a << endl;//Print address of a cout << "*p=" << *p << endl;//Print value at where p pointed to cout << "a=" << a << endl;//Print value of a cout << "i=" << i << endl;//Print value of i And the result: p=0012FF7C //Point to the same address of a &a=0012FF7C //Point to the same address of p *p=100 //But one value is 100 a=10 //And here the other value is 10 i=10 //And here the value is 10 too. p and a have the same memory address. But it's value is difference. Why that? PS: if I write: int* p=&a, compiler will compain as an error. So I have used a trick by casting int* p=(int*)&a. In this case, compiler ignore.

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                    • N nguyenvhn

                      When doing my homework, I had this code: .... int main(){ const int a=10; int* p=(int*)&a; *p=100; int i=a; cout << "p=" << p << endl; cout << "&a=" << &a << endl; cout << "*p=" << *p << endl; cout << "a=" << a << endl; cout << "i=" << i << endl; return 0; } Here is the output: p=0012FF7C &a=0012FF7C *p=100 a=10 i=10 I guessed that a had to be 100, but it's 10. It seem that compiler has replaced all instance of variable a to 10 at compile time, event if a has been allocated a storage. So the trick to change a constant by casting its pointer is not effect. Is that right? Any comment is welcome. Thanks.

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                      Christopher Lloyd
                      wrote on last edited by
                      #14

                      Well it gives a==100 on my compiler! But i==10. I'd imagine that the problem was set to explain why i != a. You're right that the compiler effectively replaces all references to a with the value 10, and that's why i == 10 (because the compiler sees this line as being i = 10) but the value a does have a physical address and using the two lines: int* p=(int*)&a; *p=100; should change a. If I was you I'd debug the code and then look at the disassembly, there everything should become clear. In my compiler it gives this: 1844: const int a=10; 0050D1BF mov dword ptr [a],0Ah 1845: int* p=(int*)&a; 0050D1C6 lea eax,[a] 0050D1C9 mov dword ptr [p],eax 1846: *p=100; 0050D1CC mov ecx,dword ptr [p] 0050D1CF mov dword ptr [ecx],64h 1847: int i=a; 0050D1D5 mov dword ptr [i],0Ah Here it's clear that a will be changed to 100 in line 1846 and also that i will be set to 10 in line 1847. By the way, const isn't magic, it just tells the compiler that you shouldn't be able to change a using a line like a = 20; it doesn't add some kind of 'lock' to a meaning it can never change. Oh yeah, I've just spotted why a is 10 in your output. Because you output a which has been replaced at compile time with 10!!

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                      • T toxcct

                        what do you think "const" mean ? constipated ? for me (and for C/C++ also), it means "constant", that is, you cannot modify it ! that's all....


                        TOXCCT >>> GEII power

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                        Anonymous
                        wrote on last edited by
                        #15

                        Sounds like your constipated!!!!!:mad:

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                        • C Cedric Moonen

                          Yes of course I know this (I'm not completely stupid ;P) but if you try to change the contents of it, you will have a compile error. Or here, you change it by another way (using the adress of the variable). And there is no errors BUT the adress p and the adress &a are the same but their contents are different so there is something strange (two pointers that are pointing at exactly the same adress but the values they hold are different X| )!! It would be normal if *p still contain 10 at the end (that menas the content of a was unchanged)

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                          toxcct
                          wrote on last edited by
                          #16

                          in fact, the compiler don't say anything because const is an identifier for the compiler, and as we don't explicitely write into variable a, there is no compile error. but a is still const (certainly not even in the stack...) so *p cannot access the value correctly to alter it.


                          TOXCCT >>> GEII power

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                          • A Anonymous

                            Sounds like your constipated!!!!!:mad:

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                            toxcct
                            wrote on last edited by
                            #17

                            hey man, first, you write as an anonymous, and secondly, where did you sense of humour go ??? did you trash it ? :-D


                            TOXCCT >>> GEII power

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                            • T toxcct

                              what do you think "const" mean ? constipated ? for me (and for C/C++ also), it means "constant", that is, you cannot modify it ! that's all....


                              TOXCCT >>> GEII power

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                              Anonymous
                              wrote on last edited by
                              #18

                              Sounds like your are constipated!!!!:mad:

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                              • C Christopher Lloyd

                                Well it gives a==100 on my compiler! But i==10. I'd imagine that the problem was set to explain why i != a. You're right that the compiler effectively replaces all references to a with the value 10, and that's why i == 10 (because the compiler sees this line as being i = 10) but the value a does have a physical address and using the two lines: int* p=(int*)&a; *p=100; should change a. If I was you I'd debug the code and then look at the disassembly, there everything should become clear. In my compiler it gives this: 1844: const int a=10; 0050D1BF mov dword ptr [a],0Ah 1845: int* p=(int*)&a; 0050D1C6 lea eax,[a] 0050D1C9 mov dword ptr [p],eax 1846: *p=100; 0050D1CC mov ecx,dword ptr [p] 0050D1CF mov dword ptr [ecx],64h 1847: int i=a; 0050D1D5 mov dword ptr [i],0Ah Here it's clear that a will be changed to 100 in line 1846 and also that i will be set to 10 in line 1847. By the way, const isn't magic, it just tells the compiler that you shouldn't be able to change a using a line like a = 20; it doesn't add some kind of 'lock' to a meaning it can never change. Oh yeah, I've just spotted why a is 10 in your output. Because you output a which has been replaced at compile time with 10!!

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                                Cedric Moonen
                                wrote on last edited by
                                #19

                                Finally it's clear :-D !! Yes ok, I didn't know that the compiler really replace all occurences of a by it's value (so acting like a #define in fact). What did you win ;P ??

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                                • A Anonymous

                                  Sounds like your are constipated!!!!:mad:

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                                  toxcct
                                  wrote on last edited by
                                  #20

                                  pouet pouet pouet traallalalilouuu


                                  TOXCCT >>> GEII power

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                                  • N nguyenvhn

                                    When doing my homework, I had this code: .... int main(){ const int a=10; int* p=(int*)&a; *p=100; int i=a; cout << "p=" << p << endl; cout << "&a=" << &a << endl; cout << "*p=" << *p << endl; cout << "a=" << a << endl; cout << "i=" << i << endl; return 0; } Here is the output: p=0012FF7C &a=0012FF7C *p=100 a=10 i=10 I guessed that a had to be 100, but it's 10. It seem that compiler has replaced all instance of variable a to 10 at compile time, event if a has been allocated a storage. So the trick to change a constant by casting its pointer is not effect. Is that right? Any comment is welcome. Thanks.

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                                    Antony M Kancidrowski
                                    wrote on last edited by
                                    #21

                                    OK seriously, You should not cast away the const-ness of objects that were originally defined as being const and on which non-const operations are being executed. Doing this, results in undefined behaviour. http://www.uwyn.com/resources/uwyn_cpp_coding_standard/x629.html[^] Ant.

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                                    • T toxcct

                                      where do you see a difference between *(int*)&a and a you, except in confusing the reader ?? :~


                                      TOXCCT >>> GEII power

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                                      Antony M Kancidrowski
                                      wrote on last edited by
                                      #22

                                      Try it in VC 6 you will be amazed, anyway see my other post WRT casting away const-ness. Ant.

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                                      • C Christopher Lloyd

                                        Well it gives a==100 on my compiler! But i==10. I'd imagine that the problem was set to explain why i != a. You're right that the compiler effectively replaces all references to a with the value 10, and that's why i == 10 (because the compiler sees this line as being i = 10) but the value a does have a physical address and using the two lines: int* p=(int*)&a; *p=100; should change a. If I was you I'd debug the code and then look at the disassembly, there everything should become clear. In my compiler it gives this: 1844: const int a=10; 0050D1BF mov dword ptr [a],0Ah 1845: int* p=(int*)&a; 0050D1C6 lea eax,[a] 0050D1C9 mov dword ptr [p],eax 1846: *p=100; 0050D1CC mov ecx,dword ptr [p] 0050D1CF mov dword ptr [ecx],64h 1847: int i=a; 0050D1D5 mov dword ptr [i],0Ah Here it's clear that a will be changed to 100 in line 1846 and also that i will be set to 10 in line 1847. By the way, const isn't magic, it just tells the compiler that you shouldn't be able to change a using a line like a = 20; it doesn't add some kind of 'lock' to a meaning it can never change. Oh yeah, I've just spotted why a is 10 in your output. Because you output a which has been replaced at compile time with 10!!

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                                        Antony M Kancidrowski
                                        wrote on last edited by
                                        #23

                                        Yea it seems that the compiler has optimised itself here since a was declared const! :) Ant.

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                                        • N nguyenvhn

                                          When doing my homework, I had this code: .... int main(){ const int a=10; int* p=(int*)&a; *p=100; int i=a; cout << "p=" << p << endl; cout << "&a=" << &a << endl; cout << "*p=" << *p << endl; cout << "a=" << a << endl; cout << "i=" << i << endl; return 0; } Here is the output: p=0012FF7C &a=0012FF7C *p=100 a=10 i=10 I guessed that a had to be 100, but it's 10. It seem that compiler has replaced all instance of variable a to 10 at compile time, event if a has been allocated a storage. So the trick to change a constant by casting its pointer is not effect. Is that right? Any comment is welcome. Thanks.

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                                          David Crow
                                          wrote on last edited by
                                          #24

                                          nguyenvhn wrote: const int a=10; This simply means that you cannot modify memory address 0x0012FF7C through variable a. The address is not read-only, the variable is. make sense?


                                          "The pointy end goes in the other man." - Antonio Banderas (Zorro, 1998)

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