Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. dvdplayer class and player class

dvdplayer class and player class

Scheduled Pinned Locked Moved C / C++ / MFC
questionc++help
1 Posts 1 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • F Offline
    F Offline
    foxele
    wrote on last edited by
    #1

    hello, I wrote a player class and I also wrote a dvdplayer class that is supposed to inherit from player class(both are very simple, no GUI, just simulateion) my question: 1. in dvdplayer what should I put as the type of disk tray and media reader, should I create a new class? //dvdplayer.h #ifndef DVDPLAYER_H #define DVDPLAYER_H #include "player.h" #include #include "mystring.h" #include "button.h" #include "terminal.h" class dvdplayer:public player { public: dvdplayer(const char * info); ~dvdplayer(); virtual int play(); virtual int stop(); virtual int powerOn(); virtual int powerOff(); int videoConnect(); int audioConnect(); void insert(); void remove(); private: terminal vedio_out; terminal audio_out; //disk_tray; //media_reader; }; #endif 2. Can somebody give me some suggestion on both player and dvdplayer class? I am a student who just start to learn C++, Thanks for your help! //player.h #ifndef PLAYER_H #define PLAYER_H #include "mystring.h" #include "terminal.h" #include "button.h" class player { public: Player(const char * info); virtual ~player(); void getPlayerInfo(); //enum status {Playing, Paused, Stopped, Ejected, Open, Close, connected, disconnected); void acConnect(); void setPlayerInfo(); //void acConnect(); void acDisconnect(); virtual int play() = 0; virtual int stop() = 0; virtual int powerOn() = 0; virtual int powerOff() = 0; protected: button player; button stop; button power; mystring PlayerInfo(); terminal AC; }; #endif _____________________________________ #include "player.h" player::player(const char* info) { setPlayerInfo(info); AC.setState(0); //set 0 to terminal ac denotes disconnect; } //constructor; player::~player() { delete playerInfo; delete polayer; delete power; delete stop; delete AC; } //destructor; void player::acConnect(); { if(AC.getState == 0) AC.setState(1); else cout<<"AC has already connected"<

    1 Reply Last reply
    0
    Reply
    • Reply as topic
    Log in to reply
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes


    • Login

    • Don't have an account? Register

    • Login or register to search.
    • First post
      Last post
    0
    • Categories
    • Recent
    • Tags
    • Popular
    • World
    • Users
    • Groups