Thread, CString function and memory leak
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Hi guys, I'm having this memory leak problem I do know how to resolve it. Please help. The program creates a thread and the thread has to use some class members of its belonging class. So I pass the class' pointer to it, when create the thread in the main class CMyDlg:
AfxBeginThread(doThreadProc, this);
In particular, I need to access this class member function, which will return CString value:
CString CMyDlg::ProcessString() { CString resString; // intialise and manipulate resString ............ return resString; }
In the thread's function, I use this ProcessString() function.
UINT CMyDlg::doThreadProc(LPVOID param) { CMyDlg *pMyDlg = (CMyDlg *)param; CString myString; myString.SetString(pMyDlg->ProcessLabel()); ...... }
As it shows I get a memory leak if I do this ProcessString() function in the thread. I won't get that if the function is run in the main class (process). Also, I notice there is also no leak if resString is only declared but never being accessed/manipulated within the function call. In other words, when the ProcessString() function is called by the thread, memory leak will happen if the CString variable (declared in the function) that is manipulated, is the one used to return the function value. Any ideas? Thanks alot~
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Hi guys, I'm having this memory leak problem I do know how to resolve it. Please help. The program creates a thread and the thread has to use some class members of its belonging class. So I pass the class' pointer to it, when create the thread in the main class CMyDlg:
AfxBeginThread(doThreadProc, this);
In particular, I need to access this class member function, which will return CString value:
CString CMyDlg::ProcessString() { CString resString; // intialise and manipulate resString ............ return resString; }
In the thread's function, I use this ProcessString() function.
UINT CMyDlg::doThreadProc(LPVOID param) { CMyDlg *pMyDlg = (CMyDlg *)param; CString myString; myString.SetString(pMyDlg->ProcessLabel()); ...... }
As it shows I get a memory leak if I do this ProcessString() function in the thread. I won't get that if the function is run in the main class (process). Also, I notice there is also no leak if resString is only declared but never being accessed/manipulated within the function call. In other words, when the ProcessString() function is called by the thread, memory leak will happen if the CString variable (declared in the function) that is manipulated, is the one used to return the function value. Any ideas? Thanks alot~
hi, CString CMyDlg::ProcessString(){ CString resString; // intialise and manipulate resString ............ return resString; } I think u should not return address of local variable.
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Hi guys, I'm having this memory leak problem I do know how to resolve it. Please help. The program creates a thread and the thread has to use some class members of its belonging class. So I pass the class' pointer to it, when create the thread in the main class CMyDlg:
AfxBeginThread(doThreadProc, this);
In particular, I need to access this class member function, which will return CString value:
CString CMyDlg::ProcessString() { CString resString; // intialise and manipulate resString ............ return resString; }
In the thread's function, I use this ProcessString() function.
UINT CMyDlg::doThreadProc(LPVOID param) { CMyDlg *pMyDlg = (CMyDlg *)param; CString myString; myString.SetString(pMyDlg->ProcessLabel()); ...... }
As it shows I get a memory leak if I do this ProcessString() function in the thread. I won't get that if the function is run in the main class (process). Also, I notice there is also no leak if resString is only declared but never being accessed/manipulated within the function call. In other words, when the ProcessString() function is called by the thread, memory leak will happen if the CString variable (declared in the function) that is manipulated, is the one used to return the function value. Any ideas? Thanks alot~
If you change
CString myString;
myString.SetString(pMyDlg->ProcessLabel());to
CString myString(pMyDlg->ProcessLabel());
or
CString myString;
myString = pMyDlg->ProcessLabel();you should not get memory leaks. Ant.
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hi, CString CMyDlg::ProcessString(){ CString resString; // intialise and manipulate resString ............ return resString; } I think u should not return address of local variable.
This does not return the address of the local variable it returns a copy Ant.
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hi, CString CMyDlg::ProcessString(){ CString resString; // intialise and manipulate resString ............ return resString; } I think u should not return address of local variable.
Thanks vikrams for the reply, I see what you are getting. I've always thought that CString is different to PCTSTR or char *. When a function is declared to have return value type CString, it gets its own memory allocation, instead of a pointer to some memory address. So when, in my case, resString goes out of scope upon the function return, the function value still is there (been copied over from resString), in its own space. I'm not sure if I'm right on this point, correct me if I'm wrong. If I were wrong, I think this would only lead to the loss of data, instead of memory leak. I tried anyway, placing resString as a class member in .h file or as a global variable on the top of .cpp still gives memory leaks :( Any more ideas? BTW: the CMyDlg class is actually a child dialog of some main dialog. It is created in the main dialog's
OnInitDialog()
pMyDlg = new CMyDlg(); pMyDlg->Create(IDD_MY_DIALOG, this); pMyDlg->ShowWindow(SW_SHOW); // main dialog is shown by default
and destroyed in the main dialog's
OnDestroy()
pMyDlg->DestroyWindow(); delete pMyDlg;
if that has something to do with it. Thanks again.
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If you change
CString myString;
myString.SetString(pMyDlg->ProcessLabel());to
CString myString(pMyDlg->ProcessLabel());
or
CString myString;
myString = pMyDlg->ProcessLabel();you should not get memory leaks. Ant.
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Thanks Antony, I tried both of them, didn't stop the memory leak :( The problem didn't not seem to be on myString, as long as
pMyDlg->ProcessLabel()
is called in the thread (without saving the return value to anywhere), the memory leak will occur.What do you do in your
ProcessLabel()
function. It isn't the return of the copied string that is the problem. Ant. -
What do you do in your
ProcessLabel()
function. It isn't the return of the copied string that is the problem. Ant.I was actually narrowing the possibility by having
ProcessString()
to look like below:CString CMyDlg::ProcessString() { CString resString; resString += ""; return resString; }
Commenting out
resString += "";
will stop the memory leak. Now, I go further and try replace with the following:resString = "";
<--- no memory leakresString.SetString("");
<--- no memory leakresString = " ";
<--- memory leak So, I think as soon as I start putting stuff in resString or when not putting stuff, but use += (resString += ""
), I get memory leak. I am really confused :confused: And when this function is called normally (e.g. not in a thread), there is no problem whatsoever. That's why I think it's something related to the way the function is called in the thread as well. -
I was actually narrowing the possibility by having
ProcessString()
to look like below:CString CMyDlg::ProcessString() { CString resString; resString += ""; return resString; }
Commenting out
resString += "";
will stop the memory leak. Now, I go further and try replace with the following:resString = "";
<--- no memory leakresString.SetString("");
<--- no memory leakresString = " ";
<--- memory leak So, I think as soon as I start putting stuff in resString or when not putting stuff, but use += (resString += ""
), I get memory leak. I am really confused :confused: And when this function is called normally (e.g. not in a thread), there is no problem whatsoever. That's why I think it's something related to the way the function is called in the thread as well.Um, Here is a thought what if you changed your code thus Add a member variable, and alter the return for ProcessString
virtual CString& ProcessString();
private:
CString m_resString;Then alter the Process String to manipulate m_resString. Ant.
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Um, Here is a thought what if you changed your code thus Add a member variable, and alter the return for ProcessString
virtual CString& ProcessString();
private:
CString m_resString;Then alter the Process String to manipulate m_resString. Ant.
Thanks again, Antony, unfortunately, that didn't seem to work. HOWEVER, instead of using
CString &
, I triedLPCTSTR
in conjuction with the member variable, and the following codem_resString += "";
no longer gives memory leak (unlike before or ur suggested
CString &
declaration here). But if I start assigning values into the CString, it still generates memory leak. I am extremely confused now. Is there a resonable explanation here? Thanks