D3DXCreateTextureFromFileInMemory
C / C++ / MFC
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Hi! I have been having problems using this function, iI just can't seem to get it work. I have a CBitmap object, and I have to pass it to the function as a "Pointer to the file in memory from which to create the texture." Can anybody help me, or even better, post some working code? I have tried many ways but none of them work :(( Thanks Eugi Games