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  4. Stopping a thread

Stopping a thread

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  • 2 224917

    To use PostThreadMessage it should be a UI Thread with message loop. Wot kind of thread you created worker thread or UI thread ?
    There is no spoon. mail

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    Sujan Christo
    wrote on last edited by
    #3

    Hi suhredayan, Thanx for your reply. It's a worker thread. TerminateThread is working but i am using critical section for data handling, so MSDN states that it is a DANGEROUS function. Think that i must have to use waitforsingleobject(). Sujan

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    • S Sujan Christo

      Hi suhredayan, Thanx for your reply. It's a worker thread. TerminateThread is working but i am using critical section for data handling, so MSDN states that it is a DANGEROUS function. Think that i must have to use waitforsingleobject(). Sujan

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      Vikash Dubey 0
      wrote on last edited by
      #4

      The thread must finish execution on its own based on some condition. Use WaitForSingleObject or WaitForMultipleObjects if you got wait for some signal and u can also give time. There are other methods also that can be used to stop execution like signalling a flag etc.

      S 1 Reply Last reply
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      • S Sujan Christo

        Hi suhredayan, Thanx for your reply. It's a worker thread. TerminateThread is working but i am using critical section for data handling, so MSDN states that it is a DANGEROUS function. Think that i must have to use waitforsingleobject(). Sujan

        2 Offline
        2 Offline
        224917
        wrote on last edited by
        #5

        avoid calling TerminateThread [^]
        There is no spoon. mail

        S 1 Reply Last reply
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        • 2 224917

          avoid calling TerminateThread [^]
          There is no spoon. mail

          S Offline
          S Offline
          Sujan Christo
          wrote on last edited by
          #6

          Hi Thanx for the link i'll look into it Sujan

          1 Reply Last reply
          0
          • V Vikash Dubey 0

            The thread must finish execution on its own based on some condition. Use WaitForSingleObject or WaitForMultipleObjects if you got wait for some signal and u can also give time. There are other methods also that can be used to stop execution like signalling a flag etc.

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            S Offline
            Sujan Christo
            wrote on last edited by
            #7

            Hi Dubey, Thanx 4 ur reply.I'll try to implement it using waitformultipleobjects. Sujan

            1 Reply Last reply
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            • S Sujan Christo

              Hi All, I used SuspendThread and ExitInstance to stop a thread created using AfxBeginThread Function. But in some newsgroup messages it is stated that this is not the right method. I've used PostThreadMessage using WM_QUIT, but this is not working. So How to stop a thread created using AfxBeginThread function. Thanx in Advance Sujan

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              Andrzej Markowski
              wrote on last edited by
              #8

              You could create a shutdown event to stop the worker thread execution. Here's an example how to do it:

              //In your thread class:
              //1. Declare m_eventShutdown variable of the type CEvent.
              //2. Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
              //
              //In your thread function:
              //
              int CYourThreadClass::ThreadFunction()
              {
              while(1)
              {
              HANDLE h[2];
              h[0] = m_eventShutdown.m_hObject;
              h[1] = another handle;
              DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,YOURTIMEOUT)
              if(dwRet==WAIT_OBJECT_0)
              return 0; //exit thread
              else if(dwRet==WAIT_OBJECT_1)
              //handle your synchronization object
              else if(dwRet==WAIT_TIMEOUT)
              //handle timeout
              else if(dwRet==WAIT_FAILED)
              // handle error
              }
              }
              //
              //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

              S 2 Replies Last reply
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              • A Andrzej Markowski

                You could create a shutdown event to stop the worker thread execution. Here's an example how to do it:

                //In your thread class:
                //1. Declare m_eventShutdown variable of the type CEvent.
                //2. Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
                //
                //In your thread function:
                //
                int CYourThreadClass::ThreadFunction()
                {
                while(1)
                {
                HANDLE h[2];
                h[0] = m_eventShutdown.m_hObject;
                h[1] = another handle;
                DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,YOURTIMEOUT)
                if(dwRet==WAIT_OBJECT_0)
                return 0; //exit thread
                else if(dwRet==WAIT_OBJECT_1)
                //handle your synchronization object
                else if(dwRet==WAIT_TIMEOUT)
                //handle timeout
                else if(dwRet==WAIT_FAILED)
                // handle error
                }
                }
                //
                //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

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                Sujan Christo
                wrote on last edited by
                #9

                Hi Markowski Thanx a lot. I am working with it. Sujan

                1 Reply Last reply
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                • S Sujan Christo

                  Hi All, I used SuspendThread and ExitInstance to stop a thread created using AfxBeginThread Function. But in some newsgroup messages it is stated that this is not the right method. I've used PostThreadMessage using WM_QUIT, but this is not working. So How to stop a thread created using AfxBeginThread function. Thanx in Advance Sujan

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                  David Crow
                  wrote on last edited by
                  #10

                  Does this article help?


                  "When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen

                  S 1 Reply Last reply
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                  • D David Crow

                    Does this article help?


                    "When I was born I was so surprised that I didn't talk for a year and a half." - Gracie Allen

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                    Sujan Christo
                    wrote on last edited by
                    #11

                    Yes Yes Thanx David. Now i am working with it. Sujan

                    1 Reply Last reply
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                    • A Andrzej Markowski

                      You could create a shutdown event to stop the worker thread execution. Here's an example how to do it:

                      //In your thread class:
                      //1. Declare m_eventShutdown variable of the type CEvent.
                      //2. Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
                      //
                      //In your thread function:
                      //
                      int CYourThreadClass::ThreadFunction()
                      {
                      while(1)
                      {
                      HANDLE h[2];
                      h[0] = m_eventShutdown.m_hObject;
                      h[1] = another handle;
                      DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,YOURTIMEOUT)
                      if(dwRet==WAIT_OBJECT_0)
                      return 0; //exit thread
                      else if(dwRet==WAIT_OBJECT_1)
                      //handle your synchronization object
                      else if(dwRet==WAIT_TIMEOUT)
                      //handle timeout
                      else if(dwRet==WAIT_FAILED)
                      // handle error
                      }
                      }
                      //
                      //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

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                      Sujan Christo
                      wrote on last edited by
                      #12

                      Hi Andrzej One silly question. Sorry. How to manage with WAIT_OBJECT_1.Instead shall i use the created thread handle. I used it and it is always getting into that "Wait Timeout" state. OR have to create another event. Thanx in advance Sujan

                      A 1 Reply Last reply
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                      • S Sujan Christo

                        Hi Andrzej One silly question. Sorry. How to manage with WAIT_OBJECT_1.Instead shall i use the created thread handle. I used it and it is always getting into that "Wait Timeout" state. OR have to create another event. Thanx in advance Sujan

                        A Offline
                        A Offline
                        Andrzej Markowski
                        wrote on last edited by
                        #13

                        Here's an example which manages with WAIT_OBJECT_1. The example demonstates how to print to the debug output every 1 s:

                        // In your thread class:
                        // Declare m_eventShutdown variable of the type CEvent.
                        // Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
                        // Declare m_eventPrintToDebug variable of the type CEvent.
                        // Add function CYourThreadClass::PrintToDebug { m_eventPrintToDebug.SetEvent();}
                        //
                        //In your thread function:
                        //
                        int CYourThreadClass::ThreadFunction()
                        {
                        while(1)
                        {
                        int nCounter = 0;
                        HANDLE h[2];
                        h[0] = m_eventShutdown.m_hObject;
                        h[1] = m_eventPrintToDebug.m_hObject;
                        DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE)
                        if(dwRet==WAIT_OBJECT_0) // exit thread
                        return 0;
                        else if(dwRet==WAIT_OBJECT_1) // print to the debug output
                        TRACE("Counter = %d\n",n_Counter++);
                        else if(dwRet==WAIT_TIMEOUT)
                        // never here if the time-out interval = INFINITE
                        else if(dwRet==WAIT_FAILED)
                        // handle error
                        }
                        }
                        //
                        //In your UI thread call SetTimer(1,1000,NULL) and in OnTimer call CYourThreadClass::PrintToDebug.
                        //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

                        S 1 Reply Last reply
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                        • A Andrzej Markowski

                          Here's an example which manages with WAIT_OBJECT_1. The example demonstates how to print to the debug output every 1 s:

                          // In your thread class:
                          // Declare m_eventShutdown variable of the type CEvent.
                          // Add function CYourThreadClass::ShutdownThread { m_eventShutdown.SetEvent();}
                          // Declare m_eventPrintToDebug variable of the type CEvent.
                          // Add function CYourThreadClass::PrintToDebug { m_eventPrintToDebug.SetEvent();}
                          //
                          //In your thread function:
                          //
                          int CYourThreadClass::ThreadFunction()
                          {
                          while(1)
                          {
                          int nCounter = 0;
                          HANDLE h[2];
                          h[0] = m_eventShutdown.m_hObject;
                          h[1] = m_eventPrintToDebug.m_hObject;
                          DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE)
                          if(dwRet==WAIT_OBJECT_0) // exit thread
                          return 0;
                          else if(dwRet==WAIT_OBJECT_1) // print to the debug output
                          TRACE("Counter = %d\n",n_Counter++);
                          else if(dwRet==WAIT_TIMEOUT)
                          // never here if the time-out interval = INFINITE
                          else if(dwRet==WAIT_FAILED)
                          // handle error
                          }
                          }
                          //
                          //In your UI thread call SetTimer(1,1000,NULL) and in OnTimer call CYourThreadClass::PrintToDebug.
                          //To terminate the worker thread call CYourThreadClass::ShutdownThread from your UI thread.

                          S Offline
                          S Offline
                          Sujan Christo
                          wrote on last edited by
                          #14

                          Hi Andrzej, Thanx A Lot. I am working with it. Actually i creating a number of threads using AfxBeginThread(..) function and trying to end them. The code goes like this CWinThread *multthreads[MAX_CONNECTIONS]; int count; UINT DataAccessThreading(LPVOID pParam) { CoInitialize(NULL); int* ind= (int *)pParam; int index=*ind; free(ind); while(TRUE) { HANDLE h[2]; h[0] = m_eventShutdown.m_hObject; h[1] = multthreads[count]->m_hThread; DWORD dwRets = (DWORD) multthreads[count]->m_hThread; DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE); if(dwRet==WAIT_OBJECT_0) { TRACE("THREAD EXIT SUCCESSFULL-Not Killing \n"); return 0; //exit thread } else if(dwRet== (DWORD) multthreads[count]->m_hThread)//handle your synchronization object { test.CacheRefresh(index); Sleep(refreshInterval); //Added by Sujan } else if(dwRet==WAIT_TIMEOUT)//handle timeout { TRACE("Wait Timeout \n"); } else if(dwRet==WAIT_FAILED)// handle error { TRACE("Wait Failed \n"); } } return 0; } and the OnInitDialog i am creating a thread by using int *p=(int *)malloc(sizeof(int)); *p=i; multthreads[i]=AfxBeginThread(DataAccessThreading,p,0,0,NULL); Am i going on the right way. Please comment on this. While using this code i am not getting my event called at all. SORRY FOR DISTURBING YOU. AGAIN Thanx A Lot Sujan

                          S 1 Reply Last reply
                          0
                          • S Sujan Christo

                            Hi Andrzej, Thanx A Lot. I am working with it. Actually i creating a number of threads using AfxBeginThread(..) function and trying to end them. The code goes like this CWinThread *multthreads[MAX_CONNECTIONS]; int count; UINT DataAccessThreading(LPVOID pParam) { CoInitialize(NULL); int* ind= (int *)pParam; int index=*ind; free(ind); while(TRUE) { HANDLE h[2]; h[0] = m_eventShutdown.m_hObject; h[1] = multthreads[count]->m_hThread; DWORD dwRets = (DWORD) multthreads[count]->m_hThread; DWORD dwRet = ::WaitForMultipleObjects(2,h,FALSE,INFINITE); if(dwRet==WAIT_OBJECT_0) { TRACE("THREAD EXIT SUCCESSFULL-Not Killing \n"); return 0; //exit thread } else if(dwRet== (DWORD) multthreads[count]->m_hThread)//handle your synchronization object { test.CacheRefresh(index); Sleep(refreshInterval); //Added by Sujan } else if(dwRet==WAIT_TIMEOUT)//handle timeout { TRACE("Wait Timeout \n"); } else if(dwRet==WAIT_FAILED)// handle error { TRACE("Wait Failed \n"); } } return 0; } and the OnInitDialog i am creating a thread by using int *p=(int *)malloc(sizeof(int)); *p=i; multthreads[i]=AfxBeginThread(DataAccessThreading,p,0,0,NULL); Am i going on the right way. Please comment on this. While using this code i am not getting my event called at all. SORRY FOR DISTURBING YOU. AGAIN Thanx A Lot Sujan

                            S Offline
                            S Offline
                            Sujan Christo
                            wrote on last edited by
                            #15

                            Hi Andrzej, If you have got the problem with my code. I am waiting for your responce. SORRY 4 DISTRUBING U Much Sujan

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