Streaming Audio
C / C++ / MFC
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Check out the DirectSound samples in the DirectX SDK. The SDK does not provide an out-of-the-box streaming server solution. However the examples (in native C++ and in C#) give you a good introduction to the handling the audio data. Can't comment about the network aspects.
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Check out the DirectSound samples in the DirectX SDK. The SDK does not provide an out-of-the-box streaming server solution. However the examples (in native C++ and in C#) give you a good introduction to the handling the audio data. Can't comment about the network aspects.