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Direct X

Scheduled Pinned Locked Moved C / C++ / MFC
c++helptutoriallounge
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  • L Offline
    L Offline
    Lost User
    wrote on last edited by
    #1

    :cool:I am in the preliminary stages of creating a media player. But i need some help in getting information on how to handle Direct X in Visual C++. Where to use it, and just general attributes as such. Any help would be greatly appreciated.:cool: BH_BAD

    J V 2 Replies Last reply
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    • L Lost User

      :cool:I am in the preliminary stages of creating a media player. But i need some help in getting information on how to handle Direct X in Visual C++. Where to use it, and just general attributes as such. Any help would be greatly appreciated.:cool: BH_BAD

      J Offline
      J Offline
      Jonathon Lockett
      wrote on last edited by
      #2

      I presume you want to use Directsound ? There's an mp3player that uses DS on CP, search for MPEG. If you use DirectShow, your media player will essentially be your dialog running Media Player as a COM object. Jonathon

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      • L Lost User

        :cool:I am in the preliminary stages of creating a media player. But i need some help in getting information on how to handle Direct X in Visual C++. Where to use it, and just general attributes as such. Any help would be greatly appreciated.:cool: BH_BAD

        V Offline
        V Offline
        Vladimir Georgiev
        wrote on last edited by
        #3

        You need to download the DirectX SDK from a Microsoft site... A .CHM file goes with it which explains the fundamentals of all DX components (DirectSound and DirectShow will be there too). there are some nice tutorials, too. So, do it and start reading... "Needless redundancy is the hobgoblin of software engineering." - Peter Darnell

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