Help analyzing a UDP packet
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The following packet (captured by a packet sniffer) is sent by a FPS game server to the client, to list the number of players (~14 in this case) and the current map/gametype. How would I go about deciphering the names of players from this data? Is it encrypted/compressed somehow?
48 00 00 00 9C A0 04 E7 D5 53 A4 2A BE 01 F3 9E H........S.*.... DE D3 4F 1D 47 CF ED 41 AD EF D9 9F DE F1 C9 9E ..O.G..A........ 97 07 31 2B 73 09 4F DF 92 82 E8 24 61 AB F4 3E ..1+s.O....$a..> 80 08 06 FA 77 CF 61 7A A6 3D 83 2B 87 D4 2F 0C ....w.az.=.+../. 76 9F B5 75 83 13 E1 16 B6 AF 5E 2F CA 78 EE 30 v..u......^/.x.0 50 D1 ED 71 83 72 AF FC 3F 39 30 7A B0 39 03 43 P..q.r..?90z.9.C F2 73 3B D7 10 FA 25 A5 51 DD 17 3B 98 07 E2 FE .s;...%.Q..;.... 24 DC DD 68 1D 85 A4 56 FD 86 5C 19 6F 17 18 66 $..h...V..\.o..f B3 60 95 A3 6A D8 EE 66 47 12 CA C8 53 42 E6 96 .`..j..fG...SB.. E0 51 E1 DF 92 3C 03 6B 3E A0 C4 F0 16 CB A5 F9 .Q...<.k>....... DE CC 78 0F 22 31 9D 71 CE 4C A8 3C 0C 39 7E 57 ..x."1.q.L.<.9~W 10 93 AD C1 DF 6B 2E 7E 67 D9 19 E4 A2 16 AE 7E .....k.~g......~ 66 8D D7 73 DD 32 B2 E0 3C 9E 44 BC 90 D0 F8 1E f..s.2..<.D..... D2 B6 AA 88 85 E8 64 25 C6 EA 13 09 07 FD 0A 44 ......d%.......D 37 A1 7B 13 07 14 91 4E 3F 45 33 7E C2 BC AF 75 7.{....N?E3~...u 2E 9F 50 66 D9 EA B2 B2 51 42 72 54 13 33 AB 99 ..Pf....QBrT.3.. 2A 72 4D C9 33 44 92 82 12 8F A8 E3 22 30 14 56 *rM.3D......"0.V AB 69 FD 3F 41 50 3D 47 BE 15 BF 5F 89 7E EB F9 .i.?AP=G..._.~.. 85 1E 99 FB BF 00 29 1F 78 E0 05 E5 1A 31 BB CC ......).x....1.. 13 06 CC DE 3C AC 73 DE 41 17 F1 14 AC 1A 64 04 ....<.s.A.....d. 6B 0B 97 7C 95 9F 7C E5 F8 36 7E ED D4 7B 22 3B k..|..|..6~..{"; FB 08 49 D9 C5 D5 02 C8 69 66 59 4E 3E 70 19 00 ..I.....ifYN>p.. 9B 4F 18 2E 22 52 D4 B2 57 49 AD 1F F8 3B 04 A9 .O.."R..WI...;.. 90 9B F3 4B 83 D9 23 F9 E2 A3 0F B6 52 D8 F8 0E ...K..#.....R... 6D 7E D7 01 23 C1 E1 A1 11 6D 98 FB 3B BE 44 F4 m~..#....m..;.D. 47 C2 CA 47 9C 93 CE 1A 6E 71 1E EA 6E 52 2C 8D G..G....nq..nR,. FC B3 82 59 F9 06 F4 0F 6D FB 3B C1 21 83 49 11 ...Y....m.;.!.I. 1C 5B 32 12 D1 02 22 6D E7 57 D1 20 16 69 E4 2C .[2..."m.W. .i., 51 45 40 88 5A 5D AF F5 13 95 16 75 8C C6 B9 C3 QE@.Z].....u.... 93 A6 B6 3E E0 73 0C 65 F2 E2 56 70 DE 8B 4E 8C ...>.s.e..Vp..N. 78 E1 A3 75 B4 A1 B6 7A 43 68 0A 7B 6E 6E 1F 46 x..u...zCh.{nn.F FF 3B 6F 30 7F DF 55 45 61 3A 6E 64 36 57 EE 2C .;o0..UEa:nd6W., C0 73 B3 8A B1 C9 A2 1D 8E 44 94 EB E7 A2 C5 BB .s.......D...... 99 54 DF 37 44 A1 F3 45 9A 4F FB D6 15 C8 61 8D .T.7D..E.O
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The following packet (captured by a packet sniffer) is sent by a FPS game server to the client, to list the number of players (~14 in this case) and the current map/gametype. How would I go about deciphering the names of players from this data? Is it encrypted/compressed somehow?
48 00 00 00 9C A0 04 E7 D5 53 A4 2A BE 01 F3 9E H........S.*.... DE D3 4F 1D 47 CF ED 41 AD EF D9 9F DE F1 C9 9E ..O.G..A........ 97 07 31 2B 73 09 4F DF 92 82 E8 24 61 AB F4 3E ..1+s.O....$a..> 80 08 06 FA 77 CF 61 7A A6 3D 83 2B 87 D4 2F 0C ....w.az.=.+../. 76 9F B5 75 83 13 E1 16 B6 AF 5E 2F CA 78 EE 30 v..u......^/.x.0 50 D1 ED 71 83 72 AF FC 3F 39 30 7A B0 39 03 43 P..q.r..?90z.9.C F2 73 3B D7 10 FA 25 A5 51 DD 17 3B 98 07 E2 FE .s;...%.Q..;.... 24 DC DD 68 1D 85 A4 56 FD 86 5C 19 6F 17 18 66 $..h...V..\.o..f B3 60 95 A3 6A D8 EE 66 47 12 CA C8 53 42 E6 96 .`..j..fG...SB.. E0 51 E1 DF 92 3C 03 6B 3E A0 C4 F0 16 CB A5 F9 .Q...<.k>....... DE CC 78 0F 22 31 9D 71 CE 4C A8 3C 0C 39 7E 57 ..x."1.q.L.<.9~W 10 93 AD C1 DF 6B 2E 7E 67 D9 19 E4 A2 16 AE 7E .....k.~g......~ 66 8D D7 73 DD 32 B2 E0 3C 9E 44 BC 90 D0 F8 1E f..s.2..<.D..... D2 B6 AA 88 85 E8 64 25 C6 EA 13 09 07 FD 0A 44 ......d%.......D 37 A1 7B 13 07 14 91 4E 3F 45 33 7E C2 BC AF 75 7.{....N?E3~...u 2E 9F 50 66 D9 EA B2 B2 51 42 72 54 13 33 AB 99 ..Pf....QBrT.3.. 2A 72 4D C9 33 44 92 82 12 8F A8 E3 22 30 14 56 *rM.3D......"0.V AB 69 FD 3F 41 50 3D 47 BE 15 BF 5F 89 7E EB F9 .i.?AP=G..._.~.. 85 1E 99 FB BF 00 29 1F 78 E0 05 E5 1A 31 BB CC ......).x....1.. 13 06 CC DE 3C AC 73 DE 41 17 F1 14 AC 1A 64 04 ....<.s.A.....d. 6B 0B 97 7C 95 9F 7C E5 F8 36 7E ED D4 7B 22 3B k..|..|..6~..{"; FB 08 49 D9 C5 D5 02 C8 69 66 59 4E 3E 70 19 00 ..I.....ifYN>p.. 9B 4F 18 2E 22 52 D4 B2 57 49 AD 1F F8 3B 04 A9 .O.."R..WI...;.. 90 9B F3 4B 83 D9 23 F9 E2 A3 0F B6 52 D8 F8 0E ...K..#.....R... 6D 7E D7 01 23 C1 E1 A1 11 6D 98 FB 3B BE 44 F4 m~..#....m..;.D. 47 C2 CA 47 9C 93 CE 1A 6E 71 1E EA 6E 52 2C 8D G..G....nq..nR,. FC B3 82 59 F9 06 F4 0F 6D FB 3B C1 21 83 49 11 ...Y....m.;.!.I. 1C 5B 32 12 D1 02 22 6D E7 57 D1 20 16 69 E4 2C .[2..."m.W. .i., 51 45 40 88 5A 5D AF F5 13 95 16 75 8C C6 B9 C3 QE@.Z].....u.... 93 A6 B6 3E E0 73 0C 65 F2 E2 56 70 DE 8B 4E 8C ...>.s.e..Vp..N. 78 E1 A3 75 B4 A1 B6 7A 43 68 0A 7B 6E 6E 1F 46 x..u...zCh.{nn.F FF 3B 6F 30 7F DF 55 45 61 3A 6E 64 36 57 EE 2C .;o0..UEa:nd6W., C0 73 B3 8A B1 C9 A2 1D 8E 44 94 EB E7 A2 C5 BB .s.......D...... 99 54 DF 37 44 A1 F3 45 9A 4F FB D6 15 C8 61 8D .T.7D..E.O
Look Like you are trying to create a game spy or game hacker (this is cheating :rolleyes:, but i too do this :-D sometimes ). Anyway the game programmer(i.e. the network programmer) are smart enough to encrypt the the data before sending,so that hacker have some tough time solving it. any way which onlien game r u playing:).
"I Think this Will Help" [Vote One Here,.....]
visit me at http://www.thisisalok.tk
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The following packet (captured by a packet sniffer) is sent by a FPS game server to the client, to list the number of players (~14 in this case) and the current map/gametype. How would I go about deciphering the names of players from this data? Is it encrypted/compressed somehow?
48 00 00 00 9C A0 04 E7 D5 53 A4 2A BE 01 F3 9E H........S.*.... DE D3 4F 1D 47 CF ED 41 AD EF D9 9F DE F1 C9 9E ..O.G..A........ 97 07 31 2B 73 09 4F DF 92 82 E8 24 61 AB F4 3E ..1+s.O....$a..> 80 08 06 FA 77 CF 61 7A A6 3D 83 2B 87 D4 2F 0C ....w.az.=.+../. 76 9F B5 75 83 13 E1 16 B6 AF 5E 2F CA 78 EE 30 v..u......^/.x.0 50 D1 ED 71 83 72 AF FC 3F 39 30 7A B0 39 03 43 P..q.r..?90z.9.C F2 73 3B D7 10 FA 25 A5 51 DD 17 3B 98 07 E2 FE .s;...%.Q..;.... 24 DC DD 68 1D 85 A4 56 FD 86 5C 19 6F 17 18 66 $..h...V..\.o..f B3 60 95 A3 6A D8 EE 66 47 12 CA C8 53 42 E6 96 .`..j..fG...SB.. E0 51 E1 DF 92 3C 03 6B 3E A0 C4 F0 16 CB A5 F9 .Q...<.k>....... DE CC 78 0F 22 31 9D 71 CE 4C A8 3C 0C 39 7E 57 ..x."1.q.L.<.9~W 10 93 AD C1 DF 6B 2E 7E 67 D9 19 E4 A2 16 AE 7E .....k.~g......~ 66 8D D7 73 DD 32 B2 E0 3C 9E 44 BC 90 D0 F8 1E f..s.2..<.D..... D2 B6 AA 88 85 E8 64 25 C6 EA 13 09 07 FD 0A 44 ......d%.......D 37 A1 7B 13 07 14 91 4E 3F 45 33 7E C2 BC AF 75 7.{....N?E3~...u 2E 9F 50 66 D9 EA B2 B2 51 42 72 54 13 33 AB 99 ..Pf....QBrT.3.. 2A 72 4D C9 33 44 92 82 12 8F A8 E3 22 30 14 56 *rM.3D......"0.V AB 69 FD 3F 41 50 3D 47 BE 15 BF 5F 89 7E EB F9 .i.?AP=G..._.~.. 85 1E 99 FB BF 00 29 1F 78 E0 05 E5 1A 31 BB CC ......).x....1.. 13 06 CC DE 3C AC 73 DE 41 17 F1 14 AC 1A 64 04 ....<.s.A.....d. 6B 0B 97 7C 95 9F 7C E5 F8 36 7E ED D4 7B 22 3B k..|..|..6~..{"; FB 08 49 D9 C5 D5 02 C8 69 66 59 4E 3E 70 19 00 ..I.....ifYN>p.. 9B 4F 18 2E 22 52 D4 B2 57 49 AD 1F F8 3B 04 A9 .O.."R..WI...;.. 90 9B F3 4B 83 D9 23 F9 E2 A3 0F B6 52 D8 F8 0E ...K..#.....R... 6D 7E D7 01 23 C1 E1 A1 11 6D 98 FB 3B BE 44 F4 m~..#....m..;.D. 47 C2 CA 47 9C 93 CE 1A 6E 71 1E EA 6E 52 2C 8D G..G....nq..nR,. FC B3 82 59 F9 06 F4 0F 6D FB 3B C1 21 83 49 11 ...Y....m.;.!.I. 1C 5B 32 12 D1 02 22 6D E7 57 D1 20 16 69 E4 2C .[2..."m.W. .i., 51 45 40 88 5A 5D AF F5 13 95 16 75 8C C6 B9 C3 QE@.Z].....u.... 93 A6 B6 3E E0 73 0C 65 F2 E2 56 70 DE 8B 4E 8C ...>.s.e..Vp..N. 78 E1 A3 75 B4 A1 B6 7A 43 68 0A 7B 6E 6E 1F 46 x..u...zCh.{nn.F FF 3B 6F 30 7F DF 55 45 61 3A 6E 64 36 57 EE 2C .;o0..UEa:nd6W., C0 73 B3 8A B1 C9 A2 1D 8E 44 94 EB E7 A2 C5 BB .s.......D...... 99 54 DF 37 44 A1 F3 45 9A 4F FB D6 15 C8 61 8D .T.7D..E.O
IGx89 wrote: How would I go about deciphering the names of players from this data? It does indeed look like it is encrypted/compressed in some way. Reverse engineering of the game code that deciphers, or if you can ask the programmer who wrote it! ;) Ant. I'm hard, yet soft.
I'm coloured, yet clear.
I'm fruity and sweet.
I'm jelly, what am I? Muse on it further, I shall return! - David Walliams (Little Britain) -
Look Like you are trying to create a game spy or game hacker (this is cheating :rolleyes:, but i too do this :-D sometimes ). Anyway the game programmer(i.e. the network programmer) are smart enough to encrypt the the data before sending,so that hacker have some tough time solving it. any way which onlien game r u playing:).
"I Think this Will Help" [Vote One Here,.....]
visit me at http://www.thisisalok.tk
Shoot :(. Approximately how difficult to crack is the encryption usually used? Virtually impossible, I'm guessing? No, this is definitely not for cheating; in fact, almost the opposite. I'm trying to decipher the packets broadcast (sent to 255.255.255.255) by Halo 2 (xbox) on a local system-link network. I have two reasons for trying to do this: to make LAN tournaments easier to monitor, and to possibly connect the in-game names of people to the XBC name they use (so I don't have to worry about booting the wrong person).