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  4. Read 3DS file for create character animation - how to ?

Read 3DS file for create character animation - how to ?

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  • S Offline
    S Offline
    sonla
    wrote on last edited by
    #1

    Dear All Who had worked with 3D Studio Max or programmed in OpenGL please helped me ! I want to create a program that can control an character to animate according to user's action. For example if user press key 'A' then the character kick, if press 'B' then character punch,etc. My idea is reading key frame chunks in 3DS file that contains the info about characte animation(.3ds) and process to animate character, but how can I do this ? I don't know. I am using 3D Studio Max 7 and I don't know the format of 3DS file that export from 3D Studio Max 7, so if you know please help me. If you know any source code of reading 3DS file (.3ds) and process to animate character in this 3ds file by OpenGL,please tell me . Thanks a lot.

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    • S sonla

      Dear All Who had worked with 3D Studio Max or programmed in OpenGL please helped me ! I want to create a program that can control an character to animate according to user's action. For example if user press key 'A' then the character kick, if press 'B' then character punch,etc. My idea is reading key frame chunks in 3DS file that contains the info about characte animation(.3ds) and process to animate character, but how can I do this ? I don't know. I am using 3D Studio Max 7 and I don't know the format of 3DS file that export from 3D Studio Max 7, so if you know please help me. If you know any source code of reading 3DS file (.3ds) and process to animate character in this 3ds file by OpenGL,please tell me . Thanks a lot.

      M Offline
      M Offline
      MMansonFan25
      wrote on last edited by
      #2

      Doesn't the 3D Studio Max SDK include support for 3DS files?

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      • M MMansonFan25

        Doesn't the 3D Studio Max SDK include support for 3DS files?

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        S Offline
        sonla
        wrote on last edited by
        #3

        Dear you I just know that, 3D Studio Max can export it's '.max' file to .3ds file format. For example, if i have a file named 'myleg.max', this file ('myleg.max') contains the model of my leg ( include mesh info,material info,etc). 3D Studio Max can export 'myleg.max' to 'myleg.3ds' and now my program must read 'myleg.3ds' by C++,OpenGL for simulate my leg and animate my leg. Ofcourse, in 3D Studio Max, I have been animated 'myleg.max' so in 3D Studio Max IDE, I can play an animation about my leg based on 'myleg.max'. But at the moment I don't know how to read 3DS file (.3ds) and create animation based on this file by VC++,OpenGL Thanks and regards

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