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multichannel audio with directX

Scheduled Pinned Locked Moved C / C++ / MFC
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  • F Offline
    F Offline
    Franken
    wrote on last edited by
    #1

    Hi everybody, I'm going to write a multichannel audio application with directX under VC++ 6. I know that for using multichannel I have to use the WAVEFORMATEXTENSIBLE structure instead of WAVEFORMATEX. This structure is supposed to be declared in mmreg.h, unfortunately not in my version of this header file. I have VC servicepack 6 and dx90bsdk installed on my computer. Do I make a silly mistake or does anybody else encountered this problem? Can anybody tell me where I can get the correct mmreg.h? Thanks for your help, Frank.

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    • F Franken

      Hi everybody, I'm going to write a multichannel audio application with directX under VC++ 6. I know that for using multichannel I have to use the WAVEFORMATEXTENSIBLE structure instead of WAVEFORMATEX. This structure is supposed to be declared in mmreg.h, unfortunately not in my version of this header file. I have VC servicepack 6 and dx90bsdk installed on my computer. Do I make a silly mistake or does anybody else encountered this problem? Can anybody tell me where I can get the correct mmreg.h? Thanks for your help, Frank.

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      P Offline
      peiman
      wrote on last edited by
      #2

      Hi You can find it ksMedia.h header file Cheers :cool:

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      • P peiman

        Hi You can find it ksMedia.h header file Cheers :cool:

        F Offline
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        Franken
        wrote on last edited by
        #3

        Thanx, I've tried it with these headers and it worked perfectly. :-D

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        • P peiman

          Hi You can find it ksMedia.h header file Cheers :cool:

          F Offline
          F Offline
          Franken
          wrote on last edited by
          #4

          Thanx, I've tried it and it worked perfectly. :-D

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