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  4. Help with custom tool box (dialog box) needed

Help with custom tool box (dialog box) needed

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c++graphicshelpgame-devlearning
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  • T Offline
    T Offline
    TEOlivier
    wrote on last edited by
    #1

    Hi there I'm currently doing my final year project in computer engineering. My project consists of creating a urban traffic intersection simulator (using opengl for the graphics) with vehicles travelling over the intersection. The traffic lights of the intersection will be controlled with fuzzy logic which is the main focus of my project. I'm creating this project using visual c++ 6. I'm still a beginner with visual c++ although I've had previous experience with c++. I've created a basic windows SDI program with the help of the wizard and implemented opengl in the window. My problem is that I want to add a tool box (dialog box) to the right-side (but inside) of the opengl-window in which various controls will be, almost like 3D studio MAX. Thus it must be created at startup and remain there all the time. Also it must be placed on the right-side of the window and not be movable / minimizable / closable. Also it must be what they call modeless, so that you can both work with it and the main window. Any help with this tool box (dialog box) will be appreciated. Thank you

    G 1 Reply Last reply
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    • T TEOlivier

      Hi there I'm currently doing my final year project in computer engineering. My project consists of creating a urban traffic intersection simulator (using opengl for the graphics) with vehicles travelling over the intersection. The traffic lights of the intersection will be controlled with fuzzy logic which is the main focus of my project. I'm creating this project using visual c++ 6. I'm still a beginner with visual c++ although I've had previous experience with c++. I've created a basic windows SDI program with the help of the wizard and implemented opengl in the window. My problem is that I want to add a tool box (dialog box) to the right-side (but inside) of the opengl-window in which various controls will be, almost like 3D studio MAX. Thus it must be created at startup and remain there all the time. Also it must be placed on the right-side of the window and not be movable / minimizable / closable. Also it must be what they call modeless, so that you can both work with it and the main window. Any help with this tool box (dialog box) will be appreciated. Thank you

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      G Offline
      GDavy
      wrote on last edited by
      #2

      hmm, it sounds you want something like a Rebar... look at this article on MSDN about Rebars: CReBar control[^] Hope this helps you...

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      • G GDavy

        hmm, it sounds you want something like a Rebar... look at this article on MSDN about Rebars: CReBar control[^] Hope this helps you...

        T Offline
        T Offline
        TEOlivier
        wrote on last edited by
        #3

        Thanx it did. Although I don't think I will use Rebars specifically, they seem to be a bit difficult to implement in visual c++.

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