Delegates and events
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Hello everybody. I have a class A that publishes an event, and is using a delegate to allow other objects to subscribe to it. After raising the event, class A is sending some information wrapped up in the custom class deriving from EventArgs. When the event fires, the class is then going through the list of subscribers using the GetInvocationList() and is getting the response from the subscribers. So far so good. The problem is when trying to subscribe to the event from a class B that has no reference to class A. It would be easy enough to add a reference to it and to just subscribe to the event, however we do not want to make the server code to reference the client classes. Is there a way to do this differently? If not, that what about adding an intermediary object that can receive and pass on the events raised in class A on the client side, so that class B on the server needs only to reference one object* But if there's a better way then I would really appreciate some directions. Thanks a lot. Sarajevo, Bosnia -- modified at 15:21 Wednesday 23rd November, 2005
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Hello everybody. I have a class A that publishes an event, and is using a delegate to allow other objects to subscribe to it. After raising the event, class A is sending some information wrapped up in the custom class deriving from EventArgs. When the event fires, the class is then going through the list of subscribers using the GetInvocationList() and is getting the response from the subscribers. So far so good. The problem is when trying to subscribe to the event from a class B that has no reference to class A. It would be easy enough to add a reference to it and to just subscribe to the event, however we do not want to make the server code to reference the client classes. Is there a way to do this differently? If not, that what about adding an intermediary object that can receive and pass on the events raised in class A on the client side, so that class B on the server needs only to reference one object* But if there's a better way then I would really appreciate some directions. Thanks a lot. Sarajevo, Bosnia -- modified at 15:21 Wednesday 23rd November, 2005
mirano wrote:
The problem is when trying to subscribe to the event from a class B that has no reference to class A. It would be easy enough to add a reference to it and to just subscribe to the event, however we do not want to make the server code to reference the client classes.
You could make the event handler in Class B public and have a mediator class attach it to the event in Class A. Or have an interface represent only the event that's in Class A that Class B needs to subscribe to. Hopefully, the event represents something easily identifiable so that it's easy to name. Have Class A implement this interface. Pass an instance of Class A to Class B as a reference to the interface, not Class A. This way, Class B only knows about the interface. This decouples Class B from Class A.
mirano wrote:
If not, that what about adding an intermediary object that can receive and pass on the events raised in class A on the client side, so that class B on the server needs only to reference one object*
I would go the interface route first. The interface is in essence doing the job that your intermediary object is doing, only basically for free. -- modified at 17:47 Wednesday 23rd November, 2005
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mirano wrote:
The problem is when trying to subscribe to the event from a class B that has no reference to class A. It would be easy enough to add a reference to it and to just subscribe to the event, however we do not want to make the server code to reference the client classes.
You could make the event handler in Class B public and have a mediator class attach it to the event in Class A. Or have an interface represent only the event that's in Class A that Class B needs to subscribe to. Hopefully, the event represents something easily identifiable so that it's easy to name. Have Class A implement this interface. Pass an instance of Class A to Class B as a reference to the interface, not Class A. This way, Class B only knows about the interface. This decouples Class B from Class A.
mirano wrote:
If not, that what about adding an intermediary object that can receive and pass on the events raised in class A on the client side, so that class B on the server needs only to reference one object*
I would go the interface route first. The interface is in essence doing the job that your intermediary object is doing, only basically for free. -- modified at 17:47 Wednesday 23rd November, 2005
Thank you for your help, Leslie. I will give it a try today. The solution seems reasonable and I was thinking about the interface when I meant intermediary object, just everything is kinda upside down - the server is to subscribe to the event that the clients would raise. The solution with the interface is a common one, but still I wanted to see is there some other pattern that we should use when going with a delegates, event though I could not remember seeing any such implementation. The easiest way is to add a reference to the server, but doing that and in a short time the server implementation gets bloated with too many assemblies. Thanks again. Sarajevo, Bosnia
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Thank you for your help, Leslie. I will give it a try today. The solution seems reasonable and I was thinking about the interface when I meant intermediary object, just everything is kinda upside down - the server is to subscribe to the event that the clients would raise. The solution with the interface is a common one, but still I wanted to see is there some other pattern that we should use when going with a delegates, event though I could not remember seeing any such implementation. The easiest way is to add a reference to the server, but doing that and in a short time the server implementation gets bloated with too many assemblies. Thanks again. Sarajevo, Bosnia
mirano wrote:
The easiest way is to add a reference to the server, but doing that and in a short time the server implementation gets bloated with too many assemblies.
I can understand that. If you do try the interface approach, you may want to put it in the server library/assembly. I'm assuming you have a server assembly and various client assemblies that use the server. In this situation, it's understandable that you wouldn't want the server referencing the clients to avoid assembly bloat, but also to avoid a circular dependency as well. You could put a
IClient
interface (or whatever name seems appropriate to you) in the server library. It would represent the basic functionality the server needs to interact with its clients regardless of where or who they are. In this interface would be the event you described earlier. Client libraries would implement this interface and could register themselves with the server; something like aserver.Connect(IClient client)
method in which the server subscribes to the event in theIClient
interface. Alot of what I've described above is based on some assumptions that may not be true for your situation. At any rate, if it's helpful at all, cool. Just my 2 cents. :) -
mirano wrote:
The easiest way is to add a reference to the server, but doing that and in a short time the server implementation gets bloated with too many assemblies.
I can understand that. If you do try the interface approach, you may want to put it in the server library/assembly. I'm assuming you have a server assembly and various client assemblies that use the server. In this situation, it's understandable that you wouldn't want the server referencing the clients to avoid assembly bloat, but also to avoid a circular dependency as well. You could put a
IClient
interface (or whatever name seems appropriate to you) in the server library. It would represent the basic functionality the server needs to interact with its clients regardless of where or who they are. In this interface would be the event you described earlier. Client libraries would implement this interface and could register themselves with the server; something like aserver.Connect(IClient client)
method in which the server subscribes to the event in theIClient
interface. Alot of what I've described above is based on some assumptions that may not be true for your situation. At any rate, if it's helpful at all, cool. Just my 2 cents. :)Could not get it to work. Here's the problem: Class A implements the interface IClient that is on the server, everything's fine. When the method Foo of the class A is executed, the event is raised, passing some data class as a reference. Now, in order to subscribe to the event from the server, I need to do something like this: Foo f = new Foo(); IClient icl = f as IClient(); and then: icl.SomeEvent += new ... bla, bla... but I DO NOT HAVE a reference to class A, method Foo, which is the whole point from the very beginning. Is there another way to subscribe to the event that is wrapped in the interface without having to know the class that's implementing it on the client side? Thanks. Sarajevo, Bosnia
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Could not get it to work. Here's the problem: Class A implements the interface IClient that is on the server, everything's fine. When the method Foo of the class A is executed, the event is raised, passing some data class as a reference. Now, in order to subscribe to the event from the server, I need to do something like this: Foo f = new Foo(); IClient icl = f as IClient(); and then: icl.SomeEvent += new ... bla, bla... but I DO NOT HAVE a reference to class A, method Foo, which is the whole point from the very beginning. Is there another way to subscribe to the event that is wrapped in the interface without having to know the class that's implementing it on the client side? Thanks. Sarajevo, Bosnia
You can have a reference to Class A on the server side without knowing its type as long as it implements an interface the server knows about and the reference is passed as a reference to that interface type. Let's look at a bit of code so that what I wrote above is more concrete. In the server library, you have the
IClient
interface:public interface IClient
{
event EventHandler ClientChanged;
}Also, we have the
Server
class:public class Server
{
public void Connect(IClient client)
{
client.ClientChanged += new EventHandler(HandleClientChangedEvent);
}public void Disconnect(IClient client) { client.ClientChanged -= new EventHandler(HandleClientChangedEvent); } private void HandleClientChangedEvent(object sender, EventArgs e) { // Do something here in response to the client's event. }
}
Now, the
Server
can attach and detach itself to the client's event without having to know its type. All it knows is that the client implements theIClient
interface. Make sense? On the client side, we do have to know about the server, but the dependency is one-side, i.e. not circular, so we're ok:public class SomeClient
{
public SomeClient(Server s)
{
s.Connect(this);
}// ...
}
-- modified at 13:12 Saturday 26th November, 2005
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You can have a reference to Class A on the server side without knowing its type as long as it implements an interface the server knows about and the reference is passed as a reference to that interface type. Let's look at a bit of code so that what I wrote above is more concrete. In the server library, you have the
IClient
interface:public interface IClient
{
event EventHandler ClientChanged;
}Also, we have the
Server
class:public class Server
{
public void Connect(IClient client)
{
client.ClientChanged += new EventHandler(HandleClientChangedEvent);
}public void Disconnect(IClient client) { client.ClientChanged -= new EventHandler(HandleClientChangedEvent); } private void HandleClientChangedEvent(object sender, EventArgs e) { // Do something here in response to the client's event. }
}
Now, the
Server
can attach and detach itself to the client's event without having to know its type. All it knows is that the client implements theIClient
interface. Make sense? On the client side, we do have to know about the server, but the dependency is one-side, i.e. not circular, so we're ok:public class SomeClient
{
public SomeClient(Server s)
{
s.Connect(this);
}// ...
}
-- modified at 13:12 Saturday 26th November, 2005