Streaming Audio
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I need to write custom versions of two of the three components involved in a streaming audio setup. Specifically, I need to write a custom streaming server implementation, and at least one custom source application. Here are the kickers: The server needs to work with existing standard source applications (SAM2 Broadcaster[[^](http://SAM2 Broadcaster "New Window")], WinAmp, etc). Also, the source app(s) need to work with existing standard servers (Icecast[^], Shoutcast[^], etc.) I need for these apps to support streaming MP3 or Ogg Vorbis (or both/either). The reason I'm not using any of the standard apps I've listed above is that none of them have the specific features I need for what I'm going to be doing. Although some of them are open-source (Icecast and some clients), they're all written in multi-platform C/C++, and the code is not well documented or easily readable for someone that's not a full-time C programmer. So, does anyone know of any libraries (open-source, free, or affordably commercial) that will simplify the development process? Any tips, pointers, or web links on where I should even start trying to write my own? Anything that will be helpful in this endeavor will be greatly appreciated. I know absolutely nothing (from a technical perspective) about the specifics of writing streaming audio code. Thanks for whatever help you can give.
Grim
(aka Toby)
MCDBA, MCSD, MCP+SB
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