Annonying popping sound
C / C++ / MFC
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This drives me nuts I open a dialog in its own GUI thread. When I press a key the action that key should do is done. BUT I also get this annoying popping sound like I pressed an illegal key. How do I stop that? If I return TRUE when WM_KEYDOWN message is sent to PreTranslateMessage it stops BUT then the controller that is in the dialog does not work since it needs all the key messages. /Mathias