DirectX capturing
C / C++ / MFC
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I'm trying to capture a screen from the windows media player. It appears that they use a directx overlay for the video (not completely sure). So, if you try to capture it through the normal GDI means, all you get is the black background. There is at least one program available that can capture it through directx, but I am trying to figure out how it is done. Can anyone tell me how to get access to the directx surface to obtain the data? EnumSurfaces appears to work only inside the same process and inside the same directdraw object. Please help!