Direct3D 8.0 question
C / C++ / MFC
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I'm trying to figure out how to get the Device Context for a Direct3D 8.0 Backbuffer so that I can run a few GDI calls to the Backbuffer before Presenting it for display. There is a
GetDC
function supported in DirectX 9.0, but it doesn't go back to 8.0 :( Is there a backdoor way to get (or create) a backbuffer Device Context that won't impact rendering speed? Thanks in advance :) Bob Ciora