Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. image processing

image processing

Scheduled Pinned Locked Moved C / C++ / MFC
c++cssalgorithmshelp
2 Posts 2 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    A Offline
    Arrun
    wrote on last edited by
    #1

    :confused:Hi Everybody, I am doing a project in image processing using VC++, in which I have to find the intersecting points in a grid. I tried many corner detection algorithms. Everything works fine with straight lines but not with skewed lines. Please help me with some algorithm or code Thanks in advance

    U 1 Reply Last reply
    0
    • A Arrun

      :confused:Hi Everybody, I am doing a project in image processing using VC++, in which I have to find the intersecting points in a grid. I tried many corner detection algorithms. Everything works fine with straight lines but not with skewed lines. Please help me with some algorithm or code Thanks in advance

      U Offline
      U Offline
      User 1426359
      wrote on last edited by
      #2

      I guess you'll have to take each pixel and verify if it has the same value as at least one from his neighbours. Something like this: [ 1 2 3 ] [ 4 5 6 ] [ 7 8 9 ] Now you take pixel #5 and check his value with the ones from that matrix. if it's the same then it is a point of the line(composing the grid), if not then it don't belongs there. Once you know where the grid lines starts it's easy to identify the intersecting points since you'll know the angle and everything.

      1 Reply Last reply
      0
      Reply
      • Reply as topic
      Log in to reply
      • Oldest to Newest
      • Newest to Oldest
      • Most Votes


      • Login

      • Don't have an account? Register

      • Login or register to search.
      • First post
        Last post
      0
      • Categories
      • Recent
      • Tags
      • Popular
      • World
      • Users
      • Groups