Is there anyway of looking at the code that initialises a DLL
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Hey Guys, My name is Danny Nowlan and I'm currently working on an app using Visual C++ 6, that loads an SDI application using a DLL. I'm having an intermittant problem in release mode with some WinXP machines where the DLL won't load at all in release mode. It doesn't even get to InitInstance() In the dll. In debug mode it is perfect. The bugger is it only happens on a handful of WinXP machines Is there a way of looking at the source code that loads the dll into my application. That way I can put in some statements etc so when I compile in release I can see what is going on. Thanks guys Danny
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Hey Guys, My name is Danny Nowlan and I'm currently working on an app using Visual C++ 6, that loads an SDI application using a DLL. I'm having an intermittant problem in release mode with some WinXP machines where the DLL won't load at all in release mode. It doesn't even get to InitInstance() In the dll. In debug mode it is perfect. The bugger is it only happens on a handful of WinXP machines Is there a way of looking at the source code that loads the dll into my application. That way I can put in some statements etc so when I compile in release I can see what is going on. Thanks guys Danny
If that can help you, you could turn debugging on even for your release version (and get something between release and debug which could help you debug the release :rolleyes: ) Check following articles: Surviving the release version[^] Debugging the release mode[^] Hope this helps ~RaGE();
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If that can help you, you could turn debugging on even for your release version (and get something between release and debug which could help you debug the release :rolleyes: ) Check following articles: Surviving the release version[^] Debugging the release mode[^] Hope this helps ~RaGE();
~RaGE();, The first article really helped. It discussed compiler optimisations, and the moment I turned it off it worked like a charm. Thank you so much. Danny