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Hashtables

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  • J jblau

    I'm a beginner programmer with a question about hashtables. when I create a hashtable like so: Hashtable *hashTable = new Hashtable; Do I need to delete the hastahble in my destructor? It was my understanding from the stuff I read that you should always have a DELETE for every NEW that you use. But when I try to delete the hashtable, I receive an error message about an illegal delete. So do I need to delete them somehow to avoid a memory leak? Thanks, Jody Blau

    P Offline
    P Offline
    Prakash Nadar
    wrote on last edited by
    #7

    I hope u didnt say delete Hashtable it should be delete hashTable its kinda not rite to name the variable name same as the datatype with difference in the case, Sometimes it creates hard to understand compiler errors, like this one.


    -Prakash

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    0
    • J jblau

      I'm a beginner programmer with a question about hashtables. when I create a hashtable like so: Hashtable *hashTable = new Hashtable; Do I need to delete the hastahble in my destructor? It was my understanding from the stuff I read that you should always have a DELETE for every NEW that you use. But when I try to delete the hashtable, I receive an error message about an illegal delete. So do I need to delete them somehow to avoid a memory leak? Thanks, Jody Blau

      J Offline
      J Offline
      jblau
      wrote on last edited by
      #8

      wow, I am surprised at how many people responded, thanks everyone! Here is some more information which might allow you guys to set me straight. I am using Visual Studio.net 2003 The type of project that I opened is a "Windows Form Application (.Net)" (so I don't know if that means that I am using "Normal" or "Managed" C++ ?) My code is something like this: void LoadLists() { Hashtable *hashSelectedItems = new Hashtable; ......(code working with the hashtable) delete hashSelectedItems; hashSelectedItems = NULL; } When I try to build the project, I get this error message: error C3841: illegal delete expression: managed type 'System::Collections::Hashtable' does not have a destructor defined I'm thinking that perhaps it is, as one of you mentioned, being automatically managed, but I'm not certain. It was my impression that if I wanted to use a Managed object I would specifiy so in the declaration, for example, in declaring an array, if I wanted it to be a managed array I would declare it like so: int c __gc[] = new int __gc[12]; but if I didn't want it Managed, I would leave out the __gc part. ************So given all of this, what do I need to know about declaring Hashtables without leaving any memory leaks? Thanks, Jody Blau

      J P M 3 Replies Last reply
      0
      • J jblau

        wow, I am surprised at how many people responded, thanks everyone! Here is some more information which might allow you guys to set me straight. I am using Visual Studio.net 2003 The type of project that I opened is a "Windows Form Application (.Net)" (so I don't know if that means that I am using "Normal" or "Managed" C++ ?) My code is something like this: void LoadLists() { Hashtable *hashSelectedItems = new Hashtable; ......(code working with the hashtable) delete hashSelectedItems; hashSelectedItems = NULL; } When I try to build the project, I get this error message: error C3841: illegal delete expression: managed type 'System::Collections::Hashtable' does not have a destructor defined I'm thinking that perhaps it is, as one of you mentioned, being automatically managed, but I'm not certain. It was my impression that if I wanted to use a Managed object I would specifiy so in the declaration, for example, in declaring an array, if I wanted it to be a managed array I would declare it like so: int c __gc[] = new int __gc[12]; but if I didn't want it Managed, I would leave out the __gc part. ************So given all of this, what do I need to know about declaring Hashtables without leaving any memory leaks? Thanks, Jody Blau

        J Offline
        J Offline
        John R Shaw
        wrote on last edited by
        #9

        I do not work with managed any thing, but I can tell you where you made a mistake. Do not allocate an object and delete an object in the same function, unless you have to. Instead you should just declare it as a stack object and let it clean up after its self.

        void LoadLists()
        {
        Hashtable hashSelectedItems;
        ......(code working with the hashtable)
        }

        The above code does not require a delete, becuase no new was called. The 'hashSelectedItems' variable is on the stack and will clean up after its self when the function returns. INTP Every thing is relative...

        G 1 Reply Last reply
        0
        • J John R Shaw

          I do not work with managed any thing, but I can tell you where you made a mistake. Do not allocate an object and delete an object in the same function, unless you have to. Instead you should just declare it as a stack object and let it clean up after its self.

          void LoadLists()
          {
          Hashtable hashSelectedItems;
          ......(code working with the hashtable)
          }

          The above code does not require a delete, becuase no new was called. The 'hashSelectedItems' variable is on the stack and will clean up after its self when the function returns. INTP Every thing is relative...

          G Offline
          G Offline
          Gary R Wheeler
          wrote on last edited by
          #10

          John R. Shaw wrote:

          Do not allocate an object and delete an object in the same function, unless you have to

          Why? That's a perfectly normal thing to do, especially when the object in question has some runtime-determined characteristic (e.g. a non-trivial constructor). It's appropriate if you don't need the object for the entire life of the function. Also, if the object is large, you tend to get better working set behavior if you allocate it from the heap rather than the stack.


          Software Zen: delete this;

          Fold With Us![^]

          J 1 Reply Last reply
          0
          • J jblau

            wow, I am surprised at how many people responded, thanks everyone! Here is some more information which might allow you guys to set me straight. I am using Visual Studio.net 2003 The type of project that I opened is a "Windows Form Application (.Net)" (so I don't know if that means that I am using "Normal" or "Managed" C++ ?) My code is something like this: void LoadLists() { Hashtable *hashSelectedItems = new Hashtable; ......(code working with the hashtable) delete hashSelectedItems; hashSelectedItems = NULL; } When I try to build the project, I get this error message: error C3841: illegal delete expression: managed type 'System::Collections::Hashtable' does not have a destructor defined I'm thinking that perhaps it is, as one of you mentioned, being automatically managed, but I'm not certain. It was my impression that if I wanted to use a Managed object I would specifiy so in the declaration, for example, in declaring an array, if I wanted it to be a managed array I would declare it like so: int c __gc[] = new int __gc[12]; but if I didn't want it Managed, I would leave out the __gc part. ************So given all of this, what do I need to know about declaring Hashtables without leaving any memory leaks? Thanks, Jody Blau

            P Offline
            P Offline
            Prakash Nadar
            wrote on last edited by
            #11

            check http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfsystemcollectionshashtableclasstopic.asp[^] how the hashtable is used.


            -Prakash

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            • P Prakash Nadar

              Michael Dunn wrote:

              Are you using normal or managed C++?

              I would like to see the abnormal ones :laugh:


              -Prakash

              M Offline
              M Offline
              Michael Dunn
              wrote on last edited by
              #12

              Some people considered the "Managed Extensions for C++" to be abnormal. ;) --Mike-- Visual C++ MVP :cool: LINKS~! Ericahist | PimpFish | CP SearchBar v3.0 | C++ Forum FAQ You cannot stop me with paramecium alone!

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              • J jblau

                wow, I am surprised at how many people responded, thanks everyone! Here is some more information which might allow you guys to set me straight. I am using Visual Studio.net 2003 The type of project that I opened is a "Windows Form Application (.Net)" (so I don't know if that means that I am using "Normal" or "Managed" C++ ?) My code is something like this: void LoadLists() { Hashtable *hashSelectedItems = new Hashtable; ......(code working with the hashtable) delete hashSelectedItems; hashSelectedItems = NULL; } When I try to build the project, I get this error message: error C3841: illegal delete expression: managed type 'System::Collections::Hashtable' does not have a destructor defined I'm thinking that perhaps it is, as one of you mentioned, being automatically managed, but I'm not certain. It was my impression that if I wanted to use a Managed object I would specifiy so in the declaration, for example, in declaring an array, if I wanted it to be a managed array I would declare it like so: int c __gc[] = new int __gc[12]; but if I didn't want it Managed, I would leave out the __gc part. ************So given all of this, what do I need to know about declaring Hashtables without leaving any memory leaks? Thanks, Jody Blau

                M Offline
                M Offline
                Michael Dunn
                wrote on last edited by
                #13

                jblau wrote:

                illegal delete expression: managed type 'System::Collections::Hashtable' does not have a destructor defined

                OK, that shows that you're creating a managed object. Don't delete it, the CLR garbage collector will take care of that for you. The reason you don't need __gc in the declaration is the compiler infers it from the context - Hashtable is a managed object so __gc is the only possibility. Yes, this is confusing and it's the main reason why the MC++ syntax was replaced with C++/CLI in VC8. --Mike-- Visual C++ MVP :cool: LINKS~! Ericahist | PimpFish | CP SearchBar v3.0 | C++ Forum FAQ "That probably would've sounded more commanding if I wasn't wearing my yummy sushi pajamas."   -- Buffy

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                • G Gary R Wheeler

                  John R. Shaw wrote:

                  Do not allocate an object and delete an object in the same function, unless you have to

                  Why? That's a perfectly normal thing to do, especially when the object in question has some runtime-determined characteristic (e.g. a non-trivial constructor). It's appropriate if you don't need the object for the entire life of the function. Also, if the object is large, you tend to get better working set behavior if you allocate it from the heap rather than the stack.


                  Software Zen: delete this;

                  Fold With Us![^]

                  J Offline
                  J Offline
                  John R Shaw
                  wrote on last edited by
                  #14

                  Gary R. Wheeler wrote:

                  Why?

                  It is like doing this: char* buffer = new char[32]; when you should be doing this: char buffer[32]; The allocation in this case is not a normal thing to do. Another example:

                  class MyClass
                  {
                  int n1,n2;
                  public:
                  // member operations
                  ......
                  };
                  // function using class
                  void MyFunc1()
                  {
                  // this makes no since (sizeof(MyClass) is only 8 bytes)
                  MyClass* mc = new MyClass;
                  ......
                  delete mc;
                  }
                  // function using class
                  void MyFunc2()
                  {
                  // this makes more since
                  MyClass mc;
                  ......
                  }

                  Gary R. Wheeler wrote:

                  It's appropriate if you don't need the object for the entire life of the function.

                  Insted of allocating it, you can use scoping. The pratice of using scoping to limit an objects life time is common and is used in the MFC library its self.

                  void MyFunc()
                  {
                  ......
                  {
                  MyClass mc;
                  ......
                  } // class is destoyed automatically here
                  ......
                  }

                  When you allocate unnecessarily, you introduce one more factor that can go wrong. INTP Every thing is relative...

                  1 Reply Last reply
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                  • J jblau

                    I'm a beginner programmer with a question about hashtables. when I create a hashtable like so: Hashtable *hashTable = new Hashtable; Do I need to delete the hastahble in my destructor? It was my understanding from the stuff I read that you should always have a DELETE for every NEW that you use. But when I try to delete the hashtable, I receive an error message about an illegal delete. So do I need to delete them somehow to avoid a memory leak? Thanks, Jody Blau

                    J Offline
                    J Offline
                    jblau
                    wrote on last edited by
                    #15

                    Thanks for all of the helpful information. As I understand it now, the way my project is setup, the hashtable is a managed object, so I can't delete it mannualy, (as I get errors when I try). So my follow up question is this: If I store an object that was declared with a NEW, and store it in the hashtable, do I need to go back through the hashtable and delete those objects, or does the managed code do that as well? Example: MyObject *tempObject = new MyObject; Hashtable *hashObjects = new Hashtable; hashObjects->Add(key, tempObject); So if I store several tempObjects in my hashtable, do I need to traverse through the hashtable and DELETE the tempObjects, or does the garbage collector handle this as well as the hashtable itself? If I do need to delete them, will a call to hashObjects->clear(); delete the objects? Thanks, Jody Blau -- modified at 15:53 Sunday 1st January, 2006

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                    • J jblau

                      Thanks for all of the helpful information. As I understand it now, the way my project is setup, the hashtable is a managed object, so I can't delete it mannualy, (as I get errors when I try). So my follow up question is this: If I store an object that was declared with a NEW, and store it in the hashtable, do I need to go back through the hashtable and delete those objects, or does the managed code do that as well? Example: MyObject *tempObject = new MyObject; Hashtable *hashObjects = new Hashtable; hashObjects->Add(key, tempObject); So if I store several tempObjects in my hashtable, do I need to traverse through the hashtable and DELETE the tempObjects, or does the garbage collector handle this as well as the hashtable itself? If I do need to delete them, will a call to hashObjects->clear(); delete the objects? Thanks, Jody Blau -- modified at 15:53 Sunday 1st January, 2006

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                      Prakash Nadar
                      wrote on last edited by
                      #16

                      Try posting this as a new question in the forum so that others can also look at it.


                      -Prakash

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