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  4. Finding number of bits set in a given number

Finding number of bits set in a given number

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  • S Stephen Hewitt

    With templates only the methods actually called are compiled. Also, in general, the methods will be inline. That said the MSVC6 STL bitset class isn't as good as it could be and it will be slower then manually written code. With a good compiler (which MSVC6 is not) and a good STL there is no reason why it can't be just as efficient. Steve

    T Offline
    T Offline
    toxcct
    wrote on last edited by
    #8

    because it expands the bits to the array, and as the minimum unit that can be addressed is the byte (not the bit), then it might slower the treatment... i'd recommend using bitarray when it's really needed, for huge bits operations for instance (refering to bjarne stroustrup reflection on the subject)...

    S 1 Reply Last reply
    0
    • A Amar Sutar

      How do I find the number of bits set in a given integer number without using any while/for loop? :confused:

      C Offline
      C Offline
      Chris Losinger
      wrote on last edited by
      #9

      http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetNaive[^]:

      const unsigned char BitsSetTable256[] =
      {
      0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
      1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
      1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
      2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
      1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
      2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
      2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
      3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
      1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
      2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
      2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
      3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
      2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
      3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
      3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
      4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
      };

      unsigned int v; // count the number of bits set in 32-bit value v
      unsigned int c; // c is the total bits set in v

      // Option 1:
      c = BitsSetTable256[v & 0xff] +
      BitsSetTable256[(v >> 8) & 0xff] +
      BitsSetTable256[(v >> 16) & 0xff] +
      BitsSetTable256[v >> 24];

      // Option 2:
      unsigned char * p = (unsigned char *) &v;
      c = BitsSetTable256[p[0]] +
      BitsSetTable256[p[1]] +
      BitsSetTable256[p[2]] +
      BitsSetTable256[p[3]];

      Cleek | Image Toolkits | Thumbnail maker

      T B 2 Replies Last reply
      0
      • C Chris Losinger

        http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetNaive[^]:

        const unsigned char BitsSetTable256[] =
        {
        0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
        1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
        1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
        2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
        1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
        2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
        2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
        3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
        1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
        2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
        2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
        3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
        2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
        3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
        3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
        4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
        };

        unsigned int v; // count the number of bits set in 32-bit value v
        unsigned int c; // c is the total bits set in v

        // Option 1:
        c = BitsSetTable256[v & 0xff] +
        BitsSetTable256[(v >> 8) & 0xff] +
        BitsSetTable256[(v >> 16) & 0xff] +
        BitsSetTable256[v >> 24];

        // Option 2:
        unsigned char * p = (unsigned char *) &v;
        c = BitsSetTable256[p[0]] +
        BitsSetTable256[p[1]] +
        BitsSetTable256[p[2]] +
        BitsSetTable256[p[3]];

        Cleek | Image Toolkits | Thumbnail maker

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        T Offline
        toxcct
        wrote on last edited by
        #10

        :wtf: that's what we call hack ?! :-D [OT] seems that you didn't find back the mail i sent you last week... so here is a summary : it is about your article on SADirRead. i wanted to have your autorization to make some few code refactor, and mostly including some documentation (like Doxygen) on the methods/members, and send you back the zips to update the article... there also was a little bug in the code, but i don't remember which (if you can find back the mail). i'm waiting for your answer... you can email me, i don't have any that aggressive spam filter :-D [/OT]

        B 1 Reply Last reply
        0
        • C Chris Losinger

          http://graphics.stanford.edu/~seander/bithacks.html#CountBitsSetNaive[^]:

          const unsigned char BitsSetTable256[] =
          {
          0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4,
          1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
          1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
          2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
          1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
          2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
          2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
          3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
          1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5,
          2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
          2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
          3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
          2, 3, 3, 4, 3, 4, 4, 5, 3, 4, 4, 5, 4, 5, 5, 6,
          3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
          3, 4, 4, 5, 4, 5, 5, 6, 4, 5, 5, 6, 5, 6, 6, 7,
          4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8
          };

          unsigned int v; // count the number of bits set in 32-bit value v
          unsigned int c; // c is the total bits set in v

          // Option 1:
          c = BitsSetTable256[v & 0xff] +
          BitsSetTable256[(v >> 8) & 0xff] +
          BitsSetTable256[(v >> 16) & 0xff] +
          BitsSetTable256[v >> 24];

          // Option 2:
          unsigned char * p = (unsigned char *) &v;
          c = BitsSetTable256[p[0]] +
          BitsSetTable256[p[1]] +
          BitsSetTable256[p[2]] +
          BitsSetTable256[p[3]];

          Cleek | Image Toolkits | Thumbnail maker

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          BadKarma
          wrote on last edited by
          #11

          Perfect, would like to give a 7 :rose: codito ergo sum

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          0
          • A Amar Sutar

            How do I find the number of bits set in a given integer number without using any while/for loop? :confused:

            G Offline
            G Offline
            Gary R Wheeler
            wrote on last edited by
            #12

            unsigned int sample; // value to count bits in
            unsigned int count = ((sample >> 31) & 0x00000001) +
            ((sample >> 30) & 0x00000001) +
            ((sample >> 29) & 0x00000001) +
            ((sample >> 28) & 0x00000001) +
            ((sample >> 27) & 0x00000001) +
            ((sample >> 26) & 0x00000001) +
            ((sample >> 25) & 0x00000001) +
            ((sample >> 24) & 0x00000001) +
            ((sample >> 23) & 0x00000001) +
            ((sample >> 22) & 0x00000001) +
            ((sample >> 21) & 0x00000001) +
            ((sample >> 20) & 0x00000001) +
            ((sample >> 19) & 0x00000001) +
            ((sample >> 18) & 0x00000001) +
            ((sample >> 17) & 0x00000001) +
            ((sample >> 16) & 0x00000001) +
            ((sample >> 15) & 0x00000001) +
            ((sample >> 14) & 0x00000001) +
            ((sample >> 13) & 0x00000001) +
            ((sample >> 12) & 0x00000001) +
            ((sample >> 11) & 0x00000001) +
            ((sample >> 10) & 0x00000001) +
            ((sample >> 9) & 0x00000001) +
            ((sample >> 8) & 0x00000001) +
            ((sample >> 7) & 0x00000001) +
            ((sample >> 6) & 0x00000001) +
            ((sample >> 5) & 0x00000001) +
            ((sample >> 4) & 0x00000001) +
            ((sample >> 3) & 0x00000001) +
            ((sample >> 2) & 0x00000001) +
            ((sample >> 1) & 0x00000001) +
            (sample & 0x00000001);

            Of course, this assumes that you know that an unsigned int occupies 32 bits.


            Software Zen: delete this;

            Fold With Us![^]

            T G 2 Replies Last reply
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            • G Gary R Wheeler

              unsigned int sample; // value to count bits in
              unsigned int count = ((sample >> 31) & 0x00000001) +
              ((sample >> 30) & 0x00000001) +
              ((sample >> 29) & 0x00000001) +
              ((sample >> 28) & 0x00000001) +
              ((sample >> 27) & 0x00000001) +
              ((sample >> 26) & 0x00000001) +
              ((sample >> 25) & 0x00000001) +
              ((sample >> 24) & 0x00000001) +
              ((sample >> 23) & 0x00000001) +
              ((sample >> 22) & 0x00000001) +
              ((sample >> 21) & 0x00000001) +
              ((sample >> 20) & 0x00000001) +
              ((sample >> 19) & 0x00000001) +
              ((sample >> 18) & 0x00000001) +
              ((sample >> 17) & 0x00000001) +
              ((sample >> 16) & 0x00000001) +
              ((sample >> 15) & 0x00000001) +
              ((sample >> 14) & 0x00000001) +
              ((sample >> 13) & 0x00000001) +
              ((sample >> 12) & 0x00000001) +
              ((sample >> 11) & 0x00000001) +
              ((sample >> 10) & 0x00000001) +
              ((sample >> 9) & 0x00000001) +
              ((sample >> 8) & 0x00000001) +
              ((sample >> 7) & 0x00000001) +
              ((sample >> 6) & 0x00000001) +
              ((sample >> 5) & 0x00000001) +
              ((sample >> 4) & 0x00000001) +
              ((sample >> 3) & 0x00000001) +
              ((sample >> 2) & 0x00000001) +
              ((sample >> 1) & 0x00000001) +
              (sample & 0x00000001);

              Of course, this assumes that you know that an unsigned int occupies 32 bits.


              Software Zen: delete this;

              Fold With Us![^]

              T Offline
              T Offline
              toxcct
              wrote on last edited by
              #13

              :wtf: is it the "longest/hugest/slowest" contest ? lol

              Gary R. Wheeler wrote:

              this assumes that you know that an unsigned int occupies 32 bits.

              you mean, on a 32 bits systems of course...

              1 Reply Last reply
              0
              • G Gary R Wheeler

                unsigned int sample; // value to count bits in
                unsigned int count = ((sample >> 31) & 0x00000001) +
                ((sample >> 30) & 0x00000001) +
                ((sample >> 29) & 0x00000001) +
                ((sample >> 28) & 0x00000001) +
                ((sample >> 27) & 0x00000001) +
                ((sample >> 26) & 0x00000001) +
                ((sample >> 25) & 0x00000001) +
                ((sample >> 24) & 0x00000001) +
                ((sample >> 23) & 0x00000001) +
                ((sample >> 22) & 0x00000001) +
                ((sample >> 21) & 0x00000001) +
                ((sample >> 20) & 0x00000001) +
                ((sample >> 19) & 0x00000001) +
                ((sample >> 18) & 0x00000001) +
                ((sample >> 17) & 0x00000001) +
                ((sample >> 16) & 0x00000001) +
                ((sample >> 15) & 0x00000001) +
                ((sample >> 14) & 0x00000001) +
                ((sample >> 13) & 0x00000001) +
                ((sample >> 12) & 0x00000001) +
                ((sample >> 11) & 0x00000001) +
                ((sample >> 10) & 0x00000001) +
                ((sample >> 9) & 0x00000001) +
                ((sample >> 8) & 0x00000001) +
                ((sample >> 7) & 0x00000001) +
                ((sample >> 6) & 0x00000001) +
                ((sample >> 5) & 0x00000001) +
                ((sample >> 4) & 0x00000001) +
                ((sample >> 3) & 0x00000001) +
                ((sample >> 2) & 0x00000001) +
                ((sample >> 1) & 0x00000001) +
                (sample & 0x00000001);

                Of course, this assumes that you know that an unsigned int occupies 32 bits.


                Software Zen: delete this;

                Fold With Us![^]

                G Offline
                G Offline
                Gary R Wheeler
                wrote on last edited by
                #14

                Actually, this is probably a reasonably fast solution, at least on Intel hardware. Bit shifts are done with a barrel shifter, which means all of the >> operations are done only in a 4-10 clock cycles IIRC. The & operations are similar. This means the entire expression could be evaluated in a few hundred clocks. Yes, it's verbose. It has the advantage of simplicity, doesn't require a global table, and could be inlined if necessary.


                Software Zen: delete this;

                Fold With Us![^]

                1 Reply Last reply
                0
                • T toxcct

                  because it expands the bits to the array, and as the minimum unit that can be addressed is the byte (not the bit), then it might slower the treatment... i'd recommend using bitarray when it's really needed, for huge bits operations for instance (refering to bjarne stroustrup reflection on the subject)...

                  S Offline
                  S Offline
                  Stephen Hewitt
                  wrote on last edited by
                  #15

                  v2.0 wrote:

                  because it expands the bits to the array, and as the minimum unit that can be addressed is the byte

                  That is not how bitsets work. They store the data as bits and use bit operations ("and" & "or", etc) to address them. It has an embedded class called reference that makes this seamless but it does happen. Here's some code from MSVC6's implementation (I altered the formatting):

                  bitset<_N>& set(size_t _P, bool _X = true)
                  {
                       if (_N <= _P)
                           _Xran();
                       if (_X)
                           A[_P / _Nb] |= (_Ty)1 << _P % _Nb;
                      else
                          _A[_P / _Nb] &= ~((_Ty)1 << _P % _Nb);
                      return (*this);
                  }
                  

                  This is the whole idea behind bitsets - To have the notational convince without space overheads you alluded to above. Steve

                  T 1 Reply Last reply
                  0
                  • S Stephen Hewitt

                    v2.0 wrote:

                    because it expands the bits to the array, and as the minimum unit that can be addressed is the byte

                    That is not how bitsets work. They store the data as bits and use bit operations ("and" & "or", etc) to address them. It has an embedded class called reference that makes this seamless but it does happen. Here's some code from MSVC6's implementation (I altered the formatting):

                    bitset<_N>& set(size_t _P, bool _X = true)
                    {
                         if (_N <= _P)
                             _Xran();
                         if (_X)
                             A[_P / _Nb] |= (_Ty)1 << _P % _Nb;
                        else
                            _A[_P / _Nb] &= ~((_Ty)1 << _P % _Nb);
                        return (*this);
                    }
                    

                    This is the whole idea behind bitsets - To have the notational convince without space overheads you alluded to above. Steve

                    T Offline
                    T Offline
                    toxcct
                    wrote on last edited by
                    #16

                    and don't you think this is comsuming more cpu ? firstly, you call a function, so unless it is inlined, there's all the call stack stuff that comes to work. then each operation is actually a call to an operator function, and in a line like _A[_P / _Nb] &= ~((_Ty)1 << _P % _Nb), you have about 7 operators called !!! do you see what i want to show off ?

                    S 1 Reply Last reply
                    0
                    • T toxcct

                      :wtf: that's what we call hack ?! :-D [OT] seems that you didn't find back the mail i sent you last week... so here is a summary : it is about your article on SADirRead. i wanted to have your autorization to make some few code refactor, and mostly including some documentation (like Doxygen) on the methods/members, and send you back the zips to update the article... there also was a little bug in the code, but i don't remember which (if you can find back the mail). i'm waiting for your answer... you can email me, i don't have any that aggressive spam filter :-D [/OT]

                      B Offline
                      B Offline
                      Blake Miller
                      wrote on last edited by
                      #17

                      Compared to your original answer, this is a BETTER solution to the problem, because here are the original requirements: How do I find the number of bits set in a given integer number without using any while/for loop I added the emphasis ;) So, if you were a civil engineer and I wanted a brigde, would you construct me a dam or a building instead? The author wanted an answer that did not use a for or while loop. IF that was not the constraint, I would have come up with something like you suggested ... :doh: People that start writing code immediately are programmers (or hackers), people that ask questions first are Software Engineers - Graham Shanks

                      T 1 Reply Last reply
                      0
                      • B Blake Miller

                        Compared to your original answer, this is a BETTER solution to the problem, because here are the original requirements: How do I find the number of bits set in a given integer number without using any while/for loop I added the emphasis ;) So, if you were a civil engineer and I wanted a brigde, would you construct me a dam or a building instead? The author wanted an answer that did not use a for or while loop. IF that was not the constraint, I would have come up with something like you suggested ... :doh: People that start writing code immediately are programmers (or hackers), people that ask questions first are Software Engineers - Graham Shanks

                        T Offline
                        T Offline
                        toxcct
                        wrote on last edited by
                        #18

                        oops, effectively, i missed that point... thanks :)

                        1 Reply Last reply
                        0
                        • T toxcct

                          myInt mi = /*...*/; //The integer to scan

                          int iCpt = 0; //The counter of set bits

                          //For each bits in the integer
                          for (int i = 0; i < sizeof(mi) * 8; i++) {

                          //If the most right bit is set
                          if ((mi & 0x1) == 0x1) {
                          
                              //Increasing the counter
                              iCpt++;
                          
                          }
                          
                          //shifting all bits of 1 position to the right
                          mi >> 1;
                          

                          }

                          printf("mi contains %d '1'\n", iCpt);

                          ps: don't cross posts the forums. delete your question on the C++/CLI forum, as it is not a managed C++ question -- modified at 6:51 Tuesday 7th March, 2006 (thanks stephen)

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                          D Offline
                          David Crow
                          wrote on last edited by
                          #19

                          v2.0 wrote:

                          for (int i = 0; i < sizeof(mi) * 8; i++) {

                          I believe that amar specifically indicated no while or for loops.


                          "Let us be thankful for the fools. But for them the rest of us could not succeed." - Mark Twain

                          "There is no death, only a change of worlds." - Native American Proverb

                          T 1 Reply Last reply
                          0
                          • D David Crow

                            v2.0 wrote:

                            for (int i = 0; i < sizeof(mi) * 8; i++) {

                            I believe that amar specifically indicated no while or for loops.


                            "Let us be thankful for the fools. But for them the rest of us could not succeed." - Mark Twain

                            "There is no death, only a change of worlds." - Native American Proverb

                            T Offline
                            T Offline
                            toxcct
                            wrote on last edited by
                            #20

                            yes, badKarma already notified me about that point that i did not see firstly

                            1 Reply Last reply
                            0
                            • A Amar Sutar

                              How do I find the number of bits set in a given integer number without using any while/for loop? :confused:

                              B Offline
                              B Offline
                              BadKarma
                              wrote on last edited by
                              #21

                              This works also, and its pretty fast ;P

                                int A = 0xAA000000;
                                int B;
                                __asm
                                {
                                  mov eax, dword ptr [A] ;
                                  mov ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  MOV dword ptr [B],ebx ;
                                }
                              

                              I know the following is better but he said no loops

                                int A = 0xAA000000;
                                int B;
                              
                                __asm
                                {
                                  mov eax, dword ptr [A] ;
                                  mov ebx,0 ;
                                  here:
                                  SHL eax,1 ;
                                  ADC ebx,0 ;
                                  CMP eax, 0
                                  JNE here
                                  MOV dword ptr [B],ebx ;
                                }
                              

                              codito ergo sum

                              1 Reply Last reply
                              0
                              • T toxcct

                                and don't you think this is comsuming more cpu ? firstly, you call a function, so unless it is inlined, there's all the call stack stuff that comes to work. then each operation is actually a call to an operator function, and in a line like _A[_P / _Nb] &= ~((_Ty)1 << _P % _Nb), you have about 7 operators called !!! do you see what i want to show off ?

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                                Stephen Hewitt
                                wrote on last edited by
                                #22

                                The functions are inline - functions which are defined and not just declared in the class definition are implicitly inline. The operators involved compile down to very simple machine code instructions, for example:   /32 : sar eax,5   %32 : and eax,0000001Fh For a function which sets or clears a numbered bit there is no avoiding the &=, |= and << operators. As I said the MSVC6 implementation could be better:  - The constructors are not efficient.  - There is no specialization for the cases when the number of bits can fit into a machine word. If there was we could avoid the [], / and % operations in these cases in the set method. My main point however was to point out that the bitset doesn’t expand the data out to one byte per bit as you suggested. Also with a good implementation of STL and a decent compiler (I haven’t look under the hood of MCVC7’s STL) using a bitset is free (or close to). Steve

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                                • S Stephen Hewitt

                                  The functions are inline - functions which are defined and not just declared in the class definition are implicitly inline. The operators involved compile down to very simple machine code instructions, for example:   /32 : sar eax,5   %32 : and eax,0000001Fh For a function which sets or clears a numbered bit there is no avoiding the &=, |= and << operators. As I said the MSVC6 implementation could be better:  - The constructors are not efficient.  - There is no specialization for the cases when the number of bits can fit into a machine word. If there was we could avoid the [], / and % operations in these cases in the set method. My main point however was to point out that the bitset doesn’t expand the data out to one byte per bit as you suggested. Also with a good implementation of STL and a decent compiler (I haven’t look under the hood of MCVC7’s STL) using a bitset is free (or close to). Steve

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                                  BadKarma
                                  wrote on last edited by
                                  #23

                                  If you realy worry about cpu cycles you should write in asm or at least in inline assembly See my post here[^] I agree that in most situation the bitset will prefrom more then adequate. codito ergo sum -- modified at 18:28 Tuesday 7th March, 2006

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