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  4. Difference between Transport and Message Protocal

Difference between Transport and Message Protocal

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  • R Offline
    R Offline
    ravibabu_kanaparthi
    wrote on last edited by
    #1

    Hi All, I was bit confused when i am studying some webservice tutorial. I need a clarification of the functionalities of Transportprotocol and messageprotocol. And why Webservice needs these to protocols? Can any one helps me in this regard..? Thanks Inadvance, Ravibabu

    K 1 Reply Last reply
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    • R ravibabu_kanaparthi

      Hi All, I was bit confused when i am studying some webservice tutorial. I need a clarification of the functionalities of Transportprotocol and messageprotocol. And why Webservice needs these to protocols? Can any one helps me in this regard..? Thanks Inadvance, Ravibabu

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      KRISHNENDU MUKHERJEE
      wrote on last edited by
      #2

      HI, RAVI TCP IS USED BY WEBSERVICES FOR COMMUNICATION PURPOSES.WE CAN USE TCP(TRANSMISSION CONTROL PROTOCOL)OR UDP(USER DATAGRAM PROTOCOL).TCP is connection oriented where as UDP is connectionless.Thus TCP provides more authenticated data transfer. SMTP(SIMPLE MAIL TRANSFER PROTOCOL) is used to send mail between to remote users or for any other purposes. Have you ever think about how are you interacting with different users through internet. We can simply divide the entire process into seven layers: 1.Application layer:through which you are interacting while surfing. 2.Presentation Layer:it is required for data encryption,data compression,data representation in excel,doc etc format. 3.Session layer:this layer initiate and terminate any session. 4.Transmission Layer:to transmit data From the Upeer layer say for example we are getting data in row form.At the transmission layer we are adding a header known as TCP-header.Here we need TCP protocol. If you have any query plese contact me at:ikrish_mukh2@rediffmail.com:laugh::laugh: Encryption and decryption with .NET

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      • K KRISHNENDU MUKHERJEE

        HI, RAVI TCP IS USED BY WEBSERVICES FOR COMMUNICATION PURPOSES.WE CAN USE TCP(TRANSMISSION CONTROL PROTOCOL)OR UDP(USER DATAGRAM PROTOCOL).TCP is connection oriented where as UDP is connectionless.Thus TCP provides more authenticated data transfer. SMTP(SIMPLE MAIL TRANSFER PROTOCOL) is used to send mail between to remote users or for any other purposes. Have you ever think about how are you interacting with different users through internet. We can simply divide the entire process into seven layers: 1.Application layer:through which you are interacting while surfing. 2.Presentation Layer:it is required for data encryption,data compression,data representation in excel,doc etc format. 3.Session layer:this layer initiate and terminate any session. 4.Transmission Layer:to transmit data From the Upeer layer say for example we are getting data in row form.At the transmission layer we are adding a header known as TCP-header.Here we need TCP protocol. If you have any query plese contact me at:ikrish_mukh2@rediffmail.com:laugh::laugh: Encryption and decryption with .NET

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        I Offline
        Ista
        wrote on last edited by
        #3

        KRISHNENDU MUKHERJEE wrote:

        RAVI TCP IS USED BY WEBSERVICES FOR COMMUNICATION PURPOSES.WE CAN USE TCP(TRANSMISSION CONTROL PROTOCOL)OR UDP(USER DATAGRAM PROTOCOL).

        Actually no. It can operate on any protocol that can send text over a pipeline. http, ftp, and a few others.

        KRISHNENDU MUKHERJEE wrote:

        1.Application layer:through which you are interacting while surfing.

        This is used to dissembling packets, not the web

        KRISHNENDU MUKHERJEE wrote:

        2.Presentation Layer:it is required for data encryption,data compression,data representation in excel,doc etc format.

        This is what you see on an application or the web.

        KRISHNENDU MUKHERJEE wrote:

        TCP-header.Here we need TCP protocol.

        And actually TCP is only need if you have to have an acknowledment of the transmission. For instance, online video games dont need to waste extra resource seeing that you get data every second. So they send UDP packets, which are one way. Hope this clears some misconceptions 1 line of code equals many bugs. So don't write any!!

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