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directx question

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  • S Offline
    S Offline
    shaderx
    wrote on last edited by
    #1

    i am new to directx so i got some tutorials but i have a question : to rotate any geometry u have to use the matrices function defined by the dx utiliti lib. i don't what to use those utilitys, can it be done by source only ?

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    • S shaderx

      i am new to directx so i got some tutorials but i have a question : to rotate any geometry u have to use the matrices function defined by the dx utiliti lib. i don't what to use those utilitys, can it be done by source only ?

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      _anil_
      wrote on last edited by
      #2

      Yes you can but by doing so what benefit are you going to get. you can define your own rotation matrix and then multiply it to the dx unit martix. And many more methods are there. But I suggest to use lib funtions. :-) Regards Anil -- modified at 2:21 Wednesday 31st May, 2006

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      • S shaderx

        i am new to directx so i got some tutorials but i have a question : to rotate any geometry u have to use the matrices function defined by the dx utiliti lib. i don't what to use those utilitys, can it be done by source only ?

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        S Offline
        Sarath C
        wrote on last edited by
        #3

        See loads of samples here[^]it is very easy to understand SaRath
        "D on't blindly follow rules you read somewhere without verifying that it makes sense for your situation!"

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