Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Code Project
CODE PROJECT For Those Who Code
  • Home
  • Articles
  • FAQ
Community
  1. Home
  2. General Programming
  3. C / C++ / MFC
  4. Buttons Not Enabled On My DialogBar

Buttons Not Enabled On My DialogBar

Scheduled Pinned Locked Moved C / C++ / MFC
question
3 Posts 3 Posters 0 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Offline
    M Offline
    masnu
    wrote on last edited by
    #1

    I am sure it's something simple that I'm over looking. I created a Dialog Bar and added some controls to it. I also created a class derived from CDialogBar. When I create my dialog bar in the main frame all the controls are functional except the buttons. The code I have is this: class CLineBar : public CDialogBar { DECLARE_DYNAMIC(CLineBar) public: CLineBar(); virtual ~CLineBar(); protected: DECLARE_MESSAGE_MAP() }; ...... CLineBar m_LineBar; ....... m_LineBar.Create(this, IDD_LINE_DLG, WS_CHILD|WS_VISIBLE|CBRS_LEFT,0); Any suggestions? Thanks.

    F M 2 Replies Last reply
    0
    • M masnu

      I am sure it's something simple that I'm over looking. I created a Dialog Bar and added some controls to it. I also created a class derived from CDialogBar. When I create my dialog bar in the main frame all the controls are functional except the buttons. The code I have is this: class CLineBar : public CDialogBar { DECLARE_DYNAMIC(CLineBar) public: CLineBar(); virtual ~CLineBar(); protected: DECLARE_MESSAGE_MAP() }; ...... CLineBar m_LineBar; ....... m_LineBar.Create(this, IDD_LINE_DLG, WS_CHILD|WS_VISIBLE|CBRS_LEFT,0); Any suggestions? Thanks.

      F Offline
      F Offline
      FarPointer
      wrote on last edited by
      #2

      Please add the ON_UPDATE_COMMAND_UI handler for the Button . Regards, FarPointer Blog:http://farpointer.blogspot.com/

      1 Reply Last reply
      0
      • M masnu

        I am sure it's something simple that I'm over looking. I created a Dialog Bar and added some controls to it. I also created a class derived from CDialogBar. When I create my dialog bar in the main frame all the controls are functional except the buttons. The code I have is this: class CLineBar : public CDialogBar { DECLARE_DYNAMIC(CLineBar) public: CLineBar(); virtual ~CLineBar(); protected: DECLARE_MESSAGE_MAP() }; ...... CLineBar m_LineBar; ....... m_LineBar.Create(this, IDD_LINE_DLG, WS_CHILD|WS_VISIBLE|CBRS_LEFT,0); Any suggestions? Thanks.

        M Offline
        M Offline
        Michael Dunn
        wrote on last edited by
        #3

        The controls are disabled because you don't have WM_COMMAND handlers for them yet. Either add handlers, or set the main frame's m_bAutoMenuEnable member to false.

        --Mike-- Visual C++ MVP :cool: LINKS~! Ericahist | PimpFish | CP SearchBar v3.0 | C++ Forum FAQ

        1 Reply Last reply
        0
        Reply
        • Reply as topic
        Log in to reply
        • Oldest to Newest
        • Newest to Oldest
        • Most Votes


        • Login

        • Don't have an account? Register

        • Login or register to search.
        • First post
          Last post
        0
        • Categories
        • Recent
        • Tags
        • Popular
        • World
        • Users
        • Groups