Disassembly of Release Code
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Hello! How can I view the (optimized) Release Assembly Code in Visual C++ 6 with debug info - or at least with function names? Or how can I find a special function? I noticed that the debug code is quite inefficient - for example redundant jumps, even local variables are never kept in registers, the this-pointer is moved to an register in nearly every code-line, sometimes several times, and so on... Is the release code better? It speeds up the execution (of my Raytracer) a little bit, but not as much as I hoped. Alex
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Hello! How can I view the (optimized) Release Assembly Code in Visual C++ 6 with debug info - or at least with function names? Or how can I find a special function? I noticed that the debug code is quite inefficient - for example redundant jumps, even local variables are never kept in registers, the this-pointer is moved to an register in nearly every code-line, sometimes several times, and so on... Is the release code better? It speeds up the execution (of my Raytracer) a little bit, but not as much as I hoped. Alex