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Problems with Sleep() in thread

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  • K kasturi_haribabu

    1. Are you sure your function which is posting message takes '0'ms to execute ? I raise this question because, if your calling code has a lot to do and then sleep 10 ms, the interval between subsequent calls would be (Sleep time + Time taken to execute other part of the function). If you are very specific about the response time, i dont think post message is the right way to address such issuesbecause the latency of the response is not guaranted. You can use Events or a Semaphore-give-release technique to decrease the latency further. but the technique you need to choose depends on your applcation. Haribabu.

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    acerunner316
    wrote on last edited by
    #21

    I don't know if it takes 0ms, but there is nothing else to my code other than repeatedly posting messages. UINT CNOx1000MonitorDlg::FThreadLoop (LPVOID PptrToClass) { CMainWindowDlg *LptrClass = static_cast(PptrToClass); HWND *ptrWindowHandle = new HWND; *ptrWindowHandle = LptrClass->GetSafeHwnd(); while(LptrClass->mbolThreadExecute) { ::PostMessage(*ptrWindowHandle, WM_UPDATE_CONTROLS, 0, 0); ::Sleep(10); } delete ptrWindowHandle; return 0; }

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    • C Chris Losinger

      it's updated every ~15ms to 50ms (depending on the version of Windows). so, it is measuring time in the ms range, but the difference between two consecutive calls will never be less than ~15ms. QueryPerformanceCounter is much more accurate.

      image processing toolkits | batch image processing | blogging

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      acerunner316
      wrote on last edited by
      #22

      How will I use QueryPerformanceCounter as a way of sampling data? I will still need a thread to loop a function call. And in that function will check QueryPerformanceCounter. But if posting a message takes longer than 6ms. Then QueryPerformanceCounter can only be as accurate as that. Can you provide a code sample? Im fairly new to windows programming. I am basically learning from sample code that I find online. Thanks.

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      • A acerunner316

        How will I use QueryPerformanceCounter as a way of sampling data? I will still need a thread to loop a function call. And in that function will check QueryPerformanceCounter. But if posting a message takes longer than 6ms. Then QueryPerformanceCounter can only be as accurate as that. Can you provide a code sample? Im fairly new to windows programming. I am basically learning from sample code that I find online. Thanks.

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        Chris Losinger
        wrote on last edited by
        #23

        acerunner316 wrote:

        I will still need a thread to loop a function call. And in that function will check QueryPerformanceCounter.

        right

        acerunner316 wrote:

        But if posting a message takes longer than 6ms. Then QueryPerformanceCounter can only be as accurate as that.

        right maybe this article can help... scroll down to the bottom for a message-loop / QueryPerfCounter sample.

        image processing toolkits | batch image processing | blogging

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        • C Chris Losinger

          acerunner316 wrote:

          I will still need a thread to loop a function call. And in that function will check QueryPerformanceCounter.

          right

          acerunner316 wrote:

          But if posting a message takes longer than 6ms. Then QueryPerformanceCounter can only be as accurate as that.

          right maybe this article can help... scroll down to the bottom for a message-loop / QueryPerfCounter sample.

          image processing toolkits | batch image processing | blogging

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          acerunner316
          wrote on last edited by
          #24

          sorry, i'm still having trouble understanding. In code sample at the link you gave, I can see that the function is monitoring for any messages and checking for the time. But there is the message being generated from, and how?

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          • A acerunner316

            sorry, i'm still having trouble understanding. In code sample at the link you gave, I can see that the function is monitoring for any messages and checking for the time. But there is the message being generated from, and how?

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            Chris Losinger
            wrote on last edited by
            #25

            acerunner316 wrote:

            But there is the message being generated from, and how?

            the message comes from code outside the loop. this is pretty close to an old-style C Windows message loop. Windows is passing messages (button down, repaint, keydown, etc) to the application, which the app grabs, when it sees one, and starts processing with that Peek/Translate/DispathMessage bit - other code is responsible for handling the specific msgs. otherwise, every 40ms, the app does a run through its Render/Move/etc stuff, then goes back to looking for messages.

            image processing toolkits | batch image processing | blogging

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            • C Chris Losinger

              acerunner316 wrote:

              But there is the message being generated from, and how?

              the message comes from code outside the loop. this is pretty close to an old-style C Windows message loop. Windows is passing messages (button down, repaint, keydown, etc) to the application, which the app grabs, when it sees one, and starts processing with that Peek/Translate/DispathMessage bit - other code is responsible for handling the specific msgs. otherwise, every 40ms, the app does a run through its Render/Move/etc stuff, then goes back to looking for messages.

              image processing toolkits | batch image processing | blogging

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              acerunner316
              wrote on last edited by
              #26

              Isn't this similar to what I'm already doing, posting messages every 10ms? Because what I'm doing is posting the message repeatedly in a loop every 10ms. And then I have a function mapped to handle that message ON_MESSAGE(WM_UPDATE_DATA, OnUpdateData). So the only difference I see is instead of using ON_MESSAGE, I will have my own function that loops to check for the message posted an respond to it. Is this right? Will this make the difference of the 6ms delay? Would I have to post this message like every 1ms in order to get the 1ms resolution?

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              • A acerunner316

                Isn't this similar to what I'm already doing, posting messages every 10ms? Because what I'm doing is posting the message repeatedly in a loop every 10ms. And then I have a function mapped to handle that message ON_MESSAGE(WM_UPDATE_DATA, OnUpdateData). So the only difference I see is instead of using ON_MESSAGE, I will have my own function that loops to check for the message posted an respond to it. Is this right? Will this make the difference of the 6ms delay? Would I have to post this message like every 1ms in order to get the 1ms resolution?

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                Chris Losinger
                wrote on last edited by
                #27

                acerunner316 wrote:

                Isn't this similar to what I'm already doing, posting messages every 10ms?

                pretty much. but Sleep simply isn't that accurate. Sleep uses the system clock, which has a resolution closer to 15ms per tick in most modern versions of Windows. and, it's entirely possible for your sleeping thread to get preempted by another thread, further delaying its awakening. i'm not sure what the overhead in PostMessage / ON_MESSAGE amounts to. but they're asynchronous anyway; apps respond to messages when they get around to it, not the instant they appear in their message. the time from PostMessage to the actual response is (i believe) indeterminate.

                image processing toolkits | batch image processing | blogging

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                • C Chris Losinger

                  acerunner316 wrote:

                  Isn't this similar to what I'm already doing, posting messages every 10ms?

                  pretty much. but Sleep simply isn't that accurate. Sleep uses the system clock, which has a resolution closer to 15ms per tick in most modern versions of Windows. and, it's entirely possible for your sleeping thread to get preempted by another thread, further delaying its awakening. i'm not sure what the overhead in PostMessage / ON_MESSAGE amounts to. but they're asynchronous anyway; apps respond to messages when they get around to it, not the instant they appear in their message. the time from PostMessage to the actual response is (i believe) indeterminate.

                  image processing toolkits | batch image processing | blogging

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                  acerunner316
                  wrote on last edited by
                  #28

                  Chris Losinger wrote:

                  pretty much. but Sleep simply isn't that accurate. Sleep uses the system clock, which has a resolution closer to 15ms per tick in most modern versions of Windows. and, it's entirely possible for your sleeping thread to get preempted by another thread, further delaying its awakening.

                  In that case, what do I use to loop posting of a message?

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                  • A acerunner316

                    Chris Losinger wrote:

                    pretty much. but Sleep simply isn't that accurate. Sleep uses the system clock, which has a resolution closer to 15ms per tick in most modern versions of Windows. and, it's entirely possible for your sleeping thread to get preempted by another thread, further delaying its awakening.

                    In that case, what do I use to loop posting of a message?

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                    Chris Losinger
                    wrote on last edited by
                    #29

                    honestly, i don't know. Windows really isn't a real-time OS, and as far as I know, there's not a lot of high-level support for the kind of timing precision you seem to want. maybe you could check an open source game or audio application (ex. Audacity) that you could plunder for ideas.

                    image processing toolkits | batch image processing | blogging

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