(previous post-displaying RGB video) back with a bit of groundwork in DirectX
C / C++ / MFC
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I have gone through the directX SDK. I am a bit confused with the routines given in the MS Visual C++ documentation of using DirectX API's. I would need a small help in getting the sequence of calling the API's to show an image(just pixel values) stored in memory.I can do it only in a plain Win32 project or MFC based project.