Opengl gluUnproject
C / C++ / MFC
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hi all, I have got a problem with gluUnproject function. it works fine when there is no rotation. When i am giving rotation to my objects , it is giving me wrong coordinates( actually if i did rotation in X->Y->Z , it give me Z->Y->X). i am using glReadPixels to read depth bits. Anyone have any ideaaa??? Thanks in advance Krishnan
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