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Collision Detection in DirectX

Scheduled Pinned Locked Moved C#
game-devhelpgraphicstutorial
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  • K Offline
    K Offline
    Koocurrent
    wrote on last edited by
    #1

    Hi, In a game I'm writing, I have 2 main meshes: Landscape and house. The landscape is where the player walks and the house is where he lives. The house is every detailed with stairs, doors and all other stuff. Problem: My problem is that the character simple walks through the walls and doors and I cannot climb the stair. Can someone please help me with the code on collision detection so that I will not walk through walls, the logic for opening the door and how to implement the climbing of stairs I'm using Artificial Engine but it has exposed the directx classes for any help in direct x will be very helpful. Thank you

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