Managed DirectX DeviceResizing
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Hi, I have a managed DX app with a window using orthographic projection. I am handling the
DeviceResizing
event, settinge.Cancel = true;
to call upon default processing of the event. However: when I do this and resize the window, my textures get rescaled to a lower resolution. When I do not do this, the application crashes as soon as I resize the window. Does anyone know why this is happening? Thanks for any help!