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  4. Allocate memory inside function ??

Allocate memory inside function ??

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  • F fx9200

    :rolleyes: yes so ?

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    prasad_som
    wrote on last edited by
    #13

    Though, its not applicable in C context. You need to understand theory behind Cedric's suggesstion. In you original code, you was passing pointer argument. Though its a pointer, it will be passed by value, and inside that function, memory allocated will be not at address you expected. In that case you need to pass pointer to pointer, as shown in my previous reply.

    Prasad Notifier using ATL | Operator new[],delete[][^]

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    • T toxcct

      fx9200 wrote:

      yes so ?

      so, prasad_som[^] gave you an answer... hve you read it ?


      [VisualCalc][Binary Guide][CommDialogs] | [Forums Guidelines]

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      fx9200
      wrote on last edited by
      #14

      i'm trying thanks

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      • P prasad_som

        Though, its not applicable in C context. You need to understand theory behind Cedric's suggesstion. In you original code, you was passing pointer argument. Though its a pointer, it will be passed by value, and inside that function, memory allocated will be not at address you expected. In that case you need to pass pointer to pointer, as shown in my previous reply.

        Prasad Notifier using ATL | Operator new[],delete[][^]

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        fx9200
        wrote on last edited by
        #15

        but how the code below works; i allocated memory for chr* inside function

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        • F fx9200

          but how the code below works; i allocated memory for chr* inside function

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          prasad_som
          wrote on last edited by
          #16

          Which code you are talking about ?

          Prasad Notifier using ATL | Operator new[],delete[][^]

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          • F fx9200

            I tried this it works , but i cannot fix the allocated emory size by a no-static way void fill(void *input); struct mystruct { char *ch; int n; }; #define ARG_SIZE sizeof(struct mystruct) int main(){ void *ptr; ptr = (void*) malloc (ARG_SIZE); fill(ptr); printf ("%i",((struct mystruct*)ptr)->n); printf ("--%s",((struct mystruct*)ptr) ->ch); return 0; } void fill(void *input){ struct mystruct* st; st = (struct mystruct*) input; st ->n = 3;//operation is ok st->ch = (char *) malloc (3*sizeof(char)); strcpy(st->ch,"OK"); input = (void*) st; }

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            fx9200
            wrote on last edited by
            #17

            void fill(void *input); struct mystruct { char *ch; int n; }; #define ARG_SIZE sizeof(struct mystruct) int main(){ void *ptr; ptr = (void*) malloc (ARG_SIZE); fill(ptr); printf ("%i",((struct mystruct*)ptr)->n); printf ("--%s",((struct mystruct*)ptr) ->ch); return 0; } void fill(void *input){ struct mystruct* st; st = (struct mystruct*) input; st ->n = 3;//operation is ok st->ch = (char *) malloc (3*sizeof(char)); strcpy(st->ch,"OK"); input = (void*) st;

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            • P prasad_som

              Which code you are talking about ?

              Prasad Notifier using ATL | Operator new[],delete[][^]

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              fx9200
              wrote on last edited by
              #18

              void fill(void *input); struct mystruct { char *ch; int n; }; #define ARG_SIZE sizeof(struct mystruct) int main(){ void *ptr; ptr = (void*) malloc (ARG_SIZE); fill(ptr); printf ("%i",((struct mystruct*)ptr)->n); printf ("--%s",((struct mystruct*)ptr) ->ch); return 0; } void fill(void *input){ struct mystruct* st; st = (struct mystruct*) input; st ->n = 3;//operation is ok st->ch = (char *) malloc (3*sizeof(char)); strcpy(st->ch,"OK"); input = (void*) st; }

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              • F fx9200

                void fill(void *input); struct mystruct { char *ch; int n; }; #define ARG_SIZE sizeof(struct mystruct) int main(){ void *ptr; ptr = (void*) malloc (ARG_SIZE); fill(ptr); printf ("%i",((struct mystruct*)ptr)->n); printf ("--%s",((struct mystruct*)ptr) ->ch); return 0; } void fill(void *input){ struct mystruct* st; st = (struct mystruct*) input; st ->n = 3;//operation is ok st->ch = (char *) malloc (3*sizeof(char)); strcpy(st->ch,"OK"); input = (void*) st; }

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                prasad_som
                wrote on last edited by
                #19

                Here, though you are allocating memory for ch member of mystruct inside the function, you have passed mystruct* as parameter and , for that memory is already allocated, before calling this function. And bitwise(shallow) copy happens in this case. p.s. Dont's create multiple threads for same code.

                Prasad Notifier using ATL | Operator new[],delete[][^]

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                • P prasad_som

                  Here, though you are allocating memory for ch member of mystruct inside the function, you have passed mystruct* as parameter and , for that memory is already allocated, before calling this function. And bitwise(shallow) copy happens in this case. p.s. Dont's create multiple threads for same code.

                  Prasad Notifier using ATL | Operator new[],delete[][^]

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                  fx9200
                  wrote on last edited by
                  #20

                  ok thanks

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                  • F fx9200

                    void fill(void *input); struct mystruct { char *ch; int n; }; #define ARG_SIZE sizeof(struct mystruct) int main(){ void *ptr; ptr = (void*) malloc (ARG_SIZE); fill(ptr); printf ("%i",((struct mystruct*)ptr)->n); printf ("--%s",((struct mystruct*)ptr) ->ch); return 0; } void fill(void *input){ struct mystruct* st; st = (struct mystruct*) input; st ->n = 3;//operation is ok st->ch = (char *) malloc (3*sizeof(char)); strcpy(st->ch,"OK"); input = (void*) st; }

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                    Roger Stoltz
                    wrote on last edited by
                    #21

                    What I think you need to understand after having read your previous posts, is that when you call a function the arguments passed are copies on the stack. Have a look here[^] if you're not sure what the stack is and how it is used. Let's examine this with some code examples. A function called AddOne is used for increasing a variable by the value of 1.

                    void AddOne( int nTheVariable )
                    {
                        nTheVariable = nTheVariable + 1;
                    }
                    
                    void main()
                    {
                        int nMyValue = 0;
                        printf( "The value is %d.\n", nMyValue ); // Prints "The value is 0."
                        AddOne( nMyValue );
                        printf( "The value is %d.\n", nMyValue ); // Also prints "The value is 0."
                    }
                    

                    When AddOne() is declared as above, the value of nMyValue is copied to the stack and read by AddOne(). When the function returns is has indeed increased its local copy (nTheVariable) by one, but nMyValue still remains the same since it was a copy of it that was passed to the function. If you want to alter the value of nMyValue, you have to pass its location as argument to AddOne(). "Location" in this aspect means "the address of". In code it would look like this:

                    void AddOne( int* pnTheVariable )
                    {
                        // Here we've got a copy of the address of the variable so
                        // we can modify it at its original location 
                        *pnTheVariable = *pnTheVariable + 1;
                    }
                    
                    void main()
                    {
                        int nMyValue = 0;
                        printf( "The value is %d.\n", nMyValue ); // Prints "The value is 0."
                        AddOne( &nMyValue ); // Pass a copy of the address of nMyValue
                        printf( "The value is %d.\n", nMyValue ); // Prints "The value is 1."
                    }
                    

                    In your case you want to allocate memory and you always assign it to a pointer. To be able to alter the address assigned to a pointer, you have to pass a copy of the address of the pointer to the function. This is still the same as above, but now you want to alter the value of a pointer. In code it would look something like this if you want to allocate memory for three ints:

                    void Allocate( int** ppnTheMemory )
                    {
                        *ppTheMemory = (int*)malloc( 3 * sizeof( int ) );
                    }
                    
                    void main()
                    {
                        int* pnMyValues = NULL;
                        Allocate( &pnMyValue ); // Pass the address of the pointer
                        if( pnMyValues )
                        {
                            free( pnMyValues );
                    
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                    • F fx9200

                      how to pass reference(pointer) by reference ? please give example

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                      David Crow
                      wrote on last edited by
                      #22

                      fx9200 wrote:

                      how to pass reference(pointer) by reference ? please give example

                      See here.


                      "Approved Workmen Are Not Ashamed" - 2 Timothy 2:15

                      "Judge not by the eye but by the heart." - Native American Proverb

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