Add Control
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I am doing this and only the last textbox is there and rest of them are not there. Please help me out friends its very urgent. Txt.ID = "SubmitBtn1" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt) PlaceHolder1.Controls.Add(New LiteralControl("
")) Txt.ID = "SubmitBtn2" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt) PlaceHolder1.Controls.Add(New LiteralControl("
")) Txt.ID = "SubmitBtn3" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt) PlaceHolder1.Controls.Add(New LiteralControl("
")) Txt.ID = "SubmitBtn4" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt)Mohinder Singh
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I am doing this and only the last textbox is there and rest of them are not there. Please help me out friends its very urgent. Txt.ID = "SubmitBtn1" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt) PlaceHolder1.Controls.Add(New LiteralControl("
")) Txt.ID = "SubmitBtn2" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt) PlaceHolder1.Controls.Add(New LiteralControl("
")) Txt.ID = "SubmitBtn3" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt) PlaceHolder1.Controls.Add(New LiteralControl("
")) Txt.ID = "SubmitBtn4" Txt.TextMode = TextBoxMode.MultiLine PlaceHolder1.Controls.Add(Txt)Mohinder Singh
You need to create a new textbox everytime you plan to add one so before the Txt.ID portion of each section call for a new textbox
Txt = New Textbox
.
CleaKO
"I think you'll be okay here, they have a thin candy shell. 'Surprised you didn't know that.'" - Tommy (Tommy Boy)
"Fill it up again! Fill it up again! Once it hits your lips, it's so good!" - Frank the Tank (Old School) -
You need to create a new textbox everytime you plan to add one so before the Txt.ID portion of each section call for a new textbox
Txt = New Textbox
.
CleaKO
"I think you'll be okay here, they have a thin candy shell. 'Surprised you didn't know that.'" - Tommy (Tommy Boy)
"Fill it up again! Fill it up again! Once it hits your lips, it's so good!" - Frank the Tank (Old School)I think even that won't do the trick. Shouldn't you actually declare an entirely new variable everytime?
TextBox txt1 = new TextBox(); TextBox txt2 = new TextBox(); TextBox txt3 = new TextBox(); TextBox txt4 = new TextBox(); TextBox txt5 = new TextBox();
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public object BufferOverFlow { __get { return BufferOverFlow; } __set { BufferOverFlow = value; } }
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I think even that won't do the trick. Shouldn't you actually declare an entirely new variable everytime?
TextBox txt1 = new TextBox(); TextBox txt2 = new TextBox(); TextBox txt3 = new TextBox(); TextBox txt4 = new TextBox(); TextBox txt5 = new TextBox();
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public object BufferOverFlow { __get { return BufferOverFlow; } __set { BufferOverFlow = value; } }
Once it's added no. I do this often when populating a datatable with a datarow. You use the same variable, next loop set it to new again then populate and add. -- modified at 11:43 Monday 19th March, 2007
CleaKO
"I think you'll be okay here, they have a thin candy shell. 'Surprised you didn't know that.'" - Tommy (Tommy Boy)
"Fill it up again! Fill it up again! Once it hits your lips, it's so good!" - Frank the Tank (Old School) -
Once it's added no. I do this often when populating a datatable with a datarow. You use the same variable, next loop set it to new again then populate and add. -- modified at 11:43 Monday 19th March, 2007
CleaKO
"I think you'll be okay here, they have a thin candy shell. 'Surprised you didn't know that.'" - Tommy (Tommy Boy)
"Fill it up again! Fill it up again! Once it hits your lips, it's so good!" - Frank the Tank (Old School) -
I learned something today!
public object BufferOverFlow { __get { return BufferOverFlow; } __set { BufferOverFlow = value; } }
Although it may be easier to follow in the case of the OP if different names are used that match the ID given but it isnt required.
CleaKO
"I think you'll be okay here, they have a thin candy shell. 'Surprised you didn't know that.'" - Tommy (Tommy Boy)
"Fill it up again! Fill it up again! Once it hits your lips, it's so good!" - Frank the Tank (Old School) -
Although it may be easier to follow in the case of the OP if different names are used that match the ID given but it isnt required.
CleaKO
"I think you'll be okay here, they have a thin candy shell. 'Surprised you didn't know that.'" - Tommy (Tommy Boy)
"Fill it up again! Fill it up again! Once it hits your lips, it's so good!" - Frank the Tank (Old School)I usually use this in a loop, and then I put the declaration in the loop too. Is this good practice? Or is there no performance difference. -- modified at 12:08 Monday 19th March, 2007 I threw together this code:
class Program { static void Main(string[] args) { Stopwatch sw = new Stopwatch(); sw.Start(); test1(); sw.Stop(); Console.WriteLine(sw.Elapsed); sw.Reset(); sw.Start(); test2(); sw.Stop(); Console.WriteLine(sw.Elapsed); Console.Read(); } static void test1() { String testString; for (int i = 0; i < 50000000; i++) { testString = i.ToString(); } } static void test2() { for (int i = 0; i < 50000000; i++) { String testString; testString = i.ToString(); } } }
pretty fun (clogs for about 17 secs on my pc)... but not really conclusive. I asked a MSIL guru about it. You probably don't care even half as much as I do, but I like these kinds of perf. things.
public object BufferOverFlow { __get { return BufferOverFlow; } __set { BufferOverFlow = value; } }
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I usually use this in a loop, and then I put the declaration in the loop too. Is this good practice? Or is there no performance difference. -- modified at 12:08 Monday 19th March, 2007 I threw together this code:
class Program { static void Main(string[] args) { Stopwatch sw = new Stopwatch(); sw.Start(); test1(); sw.Stop(); Console.WriteLine(sw.Elapsed); sw.Reset(); sw.Start(); test2(); sw.Stop(); Console.WriteLine(sw.Elapsed); Console.Read(); } static void test1() { String testString; for (int i = 0; i < 50000000; i++) { testString = i.ToString(); } } static void test2() { for (int i = 0; i < 50000000; i++) { String testString; testString = i.ToString(); } } }
pretty fun (clogs for about 17 secs on my pc)... but not really conclusive. I asked a MSIL guru about it. You probably don't care even half as much as I do, but I like these kinds of perf. things.
public object BufferOverFlow { __get { return BufferOverFlow; } __set { BufferOverFlow = value; } }
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I think even that won't do the trick. Shouldn't you actually declare an entirely new variable everytime?
TextBox txt1 = new TextBox(); TextBox txt2 = new TextBox(); TextBox txt3 = new TextBox(); TextBox txt4 = new TextBox(); TextBox txt5 = new TextBox();
...
public object BufferOverFlow { __get { return BufferOverFlow; } __set { BufferOverFlow = value; } }
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if i do this way for the button then i get three buttons but how can i have the click event of these three buttons .
Mohinder Singh