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  4. Why can't it show a whole bitmap in listctrl in icon form

Why can't it show a whole bitmap in listctrl in icon form

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  • C Offline
    C Offline
    Chen XuNuo
    wrote on last edited by
    #1

    I want to show bitmaps in icon form as previewings,just like the example thumbnail in cp,but I found that the item is just a section of the bitmap. 1.I import a bitmap to resource,modify its ID to IDB_BITMAP1. 2.I accociate a listctrl to m_listctrl. 3.I create: CImageList m_imagelist. 4.The last I do this in OnInitDialog(): //Load a bitmap CBitmap bitmap; bitmap.LoadBitmap(IDB_BITMAP1); m_imagelist->Create(200,200,ILC_COLOR24,1,4); m_imagelist->Add(&bitmap,RGB(255,0,0)); m_listctrl.SetImageList(m_imagelist,LVSIL_NORMAL); m_listctrl.InsertItem(0,"1",0); The result is the item in listctrl is just section of the bitmap,why? Thanks~

    R J 2 Replies Last reply
    0
    • C Chen XuNuo

      I want to show bitmaps in icon form as previewings,just like the example thumbnail in cp,but I found that the item is just a section of the bitmap. 1.I import a bitmap to resource,modify its ID to IDB_BITMAP1. 2.I accociate a listctrl to m_listctrl. 3.I create: CImageList m_imagelist. 4.The last I do this in OnInitDialog(): //Load a bitmap CBitmap bitmap; bitmap.LoadBitmap(IDB_BITMAP1); m_imagelist->Create(200,200,ILC_COLOR24,1,4); m_imagelist->Add(&bitmap,RGB(255,0,0)); m_listctrl.SetImageList(m_imagelist,LVSIL_NORMAL); m_listctrl.InsertItem(0,"1",0); The result is the item in listctrl is just section of the bitmap,why? Thanks~

      R Offline
      R Offline
      Rage
      wrote on last edited by
      #2

      Chen-XuNuo wrote:

      just section of the bitmap

      You can choose between 16*16 or 32*32 icons for a listctrl, I think. I suppose you r bitmap is shrinked to 32*32. (not sure, however).

      Constantly "Saving the day" should be taken as a sign of organizational dysfunction rather than individual skill - Ryan Roberts[^]

      C 1 Reply Last reply
      0
      • R Rage

        Chen-XuNuo wrote:

        just section of the bitmap

        You can choose between 16*16 or 32*32 icons for a listctrl, I think. I suppose you r bitmap is shrinked to 32*32. (not sure, however).

        Constantly "Saving the day" should be taken as a sign of organizational dysfunction rather than individual skill - Ryan Roberts[^]

        C Offline
        C Offline
        Chen XuNuo
        wrote on last edited by
        #3

        What do you mean~?And how can I do? Besides,if I change the m_imagelist.Create to m_imagelist.Create(300,300,...),it shows a bigger section of the bitmap~

        R H 2 Replies Last reply
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        • C Chen XuNuo

          What do you mean~?And how can I do? Besides,if I change the m_imagelist.Create to m_imagelist.Create(300,300,...),it shows a bigger section of the bitmap~

          R Offline
          R Offline
          Rage
          wrote on last edited by
          #4

          What is your bitmap size, then ? And how much is displayed ?

          Constantly "Saving the day" should be taken as a sign of organizational dysfunction rather than individual skill - Ryan Roberts[^]

          1 Reply Last reply
          0
          • C Chen XuNuo

            What do you mean~?And how can I do? Besides,if I change the m_imagelist.Create to m_imagelist.Create(300,300,...),it shows a bigger section of the bitmap~

            H Offline
            H Offline
            Hamid Taebi
            wrote on last edited by
            #5

            Can you see a bitmap correct or no


            WhiteSky


            C 1 Reply Last reply
            0
            • C Chen XuNuo

              I want to show bitmaps in icon form as previewings,just like the example thumbnail in cp,but I found that the item is just a section of the bitmap. 1.I import a bitmap to resource,modify its ID to IDB_BITMAP1. 2.I accociate a listctrl to m_listctrl. 3.I create: CImageList m_imagelist. 4.The last I do this in OnInitDialog(): //Load a bitmap CBitmap bitmap; bitmap.LoadBitmap(IDB_BITMAP1); m_imagelist->Create(200,200,ILC_COLOR24,1,4); m_imagelist->Add(&bitmap,RGB(255,0,0)); m_listctrl.SetImageList(m_imagelist,LVSIL_NORMAL); m_listctrl.InsertItem(0,"1",0); The result is the item in listctrl is just section of the bitmap,why? Thanks~

              J Offline
              J Offline
              James R Twine
              wrote on last edited by
              #6

              If your bitmap is 500x500, but your image list is designed to hold images that are 200x200, you will only see the upper-left of the bitmap.  That is expected behavior - the Imagelist control will not automatically scale images for you - you will have to do that yourself.    Also note that since you specified ILC_COLOR24 when creating the Imagelist control, setting a Mask value in the call to Add(...) will have no effect - Masks only work on 8-bit (or lower) bitmaps.    Peace!

              -=- James
              Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
              Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
              See DeleteFXPFiles

              C M 2 Replies Last reply
              0
              • J James R Twine

                If your bitmap is 500x500, but your image list is designed to hold images that are 200x200, you will only see the upper-left of the bitmap.  That is expected behavior - the Imagelist control will not automatically scale images for you - you will have to do that yourself.    Also note that since you specified ILC_COLOR24 when creating the Imagelist control, setting a Mask value in the call to Add(...) will have no effect - Masks only work on 8-bit (or lower) bitmaps.    Peace!

                -=- James
                Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                See DeleteFXPFiles

                C Offline
                C Offline
                Chen XuNuo
                wrote on last edited by
                #7

                I don't know my bitmap's size,but it must larger than 200*200. You said I should do it myself,but how can I do?To change the bitmap's size? Besides,what is the purpose of the mask? Thanks~

                J 1 Reply Last reply
                0
                • H Hamid Taebi

                  Can you see a bitmap correct or no


                  WhiteSky


                  C Offline
                  C Offline
                  Chen XuNuo
                  wrote on last edited by
                  #8

                  I can see it,but only a section of the bitmap. If I set 200*200,and the program shows 200*200 of the bitmap,how can I change the bitmap size?

                  1 Reply Last reply
                  0
                  • J James R Twine

                    If your bitmap is 500x500, but your image list is designed to hold images that are 200x200, you will only see the upper-left of the bitmap.  That is expected behavior - the Imagelist control will not automatically scale images for you - you will have to do that yourself.    Also note that since you specified ILC_COLOR24 when creating the Imagelist control, setting a Mask value in the call to Add(...) will have no effect - Masks only work on 8-bit (or lower) bitmaps.    Peace!

                    -=- James
                    Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                    Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                    See DeleteFXPFiles

                    M Offline
                    M Offline
                    Mark Salsbery
                    wrote on last edited by
                    #9

                    James R. Twine wrote:

                    Also note that since you specified ILC_COLOR24 when creating the Imagelist control, setting a Mask value in the call to Add(...) will have no effect - Masks only work on 8-bit (or lower) bitmaps.

                    It works fine on 24-bit bitmaps if you use the ILC_MASK flag... m_imagelist->Create(200,200,ILC_COLOR24|ILC_MASK,1,4); m_imagelist->Add(&bitmap,RGB(255,0,0)); Try it :) Mark

                    "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                    J 1 Reply Last reply
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                    • C Chen XuNuo

                      I don't know my bitmap's size,but it must larger than 200*200. You said I should do it myself,but how can I do?To change the bitmap's size? Besides,what is the purpose of the mask? Thanks~

                      J Offline
                      J Offline
                      James R Twine
                      wrote on last edited by
                      #10

                      You can use some software, like MSPaint, or the GIMP[^], to scale the images outside of the application.  If you need to scale it internally, you can use GDI/GDI+ to draw the bitmap scaled directly into the appropriate area of the Imagelist control.    This is a bit tricky if you have a large number of images.  Basically, you preallocate the space for the images in the Imagelist control using the ImageList_SetImageCount(...) macro, extract IMAGEINFO structures for each image "space" using the ImageList_GetImageInfo(...) macro, and then drawing the scaled-down image directly into the IMAGEINFO::hbmImage bitmap area.    Got all that?   :P    Also, the "mask" is a color (or an area of the image) that is considered transparent when the image is drawn.  In other words, the "mask" color (or area) is not drawn when the image is drawn onto the control.    Peace!

                      -=- James
                      Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                      Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                      See DeleteFXPFiles

                      C 1 Reply Last reply
                      0
                      • M Mark Salsbery

                        James R. Twine wrote:

                        Also note that since you specified ILC_COLOR24 when creating the Imagelist control, setting a Mask value in the call to Add(...) will have no effect - Masks only work on 8-bit (or lower) bitmaps.

                        It works fine on 24-bit bitmaps if you use the ILC_MASK flag... m_imagelist->Create(200,200,ILC_COLOR24|ILC_MASK,1,4); m_imagelist->Add(&bitmap,RGB(255,0,0)); Try it :) Mark

                        "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                        J Offline
                        J Offline
                        James R Twine
                        wrote on last edited by
                        #11

                        Actually, you need that parameter for masks to work correctly even in 8-bit images.  For any images with a higher bit depth, I have had too much trouble trying to get mixed colors exactly right for that to work correctly for me.  Couple that with art software that does dithering (with higher depth images) when not asked to and the problem gets real bad real quick.     Was easier to just build a mask bitmap and set it directly in the control.    Peace!

                        -=- James
                        Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                        Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                        See DeleteFXPFiles

                        M 1 Reply Last reply
                        0
                        • J James R Twine

                          Actually, you need that parameter for masks to work correctly even in 8-bit images.  For any images with a higher bit depth, I have had too much trouble trying to get mixed colors exactly right for that to work correctly for me.  Couple that with art software that does dithering (with higher depth images) when not asked to and the problem gets real bad real quick.     Was easier to just build a mask bitmap and set it directly in the control.    Peace!

                          -=- James
                          Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                          Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                          See DeleteFXPFiles

                          M Offline
                          M Offline
                          Mark Salsbery
                          wrote on last edited by
                          #12

                          James R. Twine wrote:

                          I have had too much trouble trying to get mixed colors exactly right for that to work correctly for me. Couple that with art software that does dithering (with higher depth images) when not asked to and the problem gets real bad real quick.

                          :-D That's when I'd hand the problem off to the art department (ie, my graphic-designer girlfriend LOL). There's 16777216 colors...how hard can it be to find ONE to use as a transparent color? :laugh: Cheers!

                          "Posting a VB.NET question in the C++ forum will end in tears." Chris Maunder

                          1 Reply Last reply
                          0
                          • J James R Twine

                            You can use some software, like MSPaint, or the GIMP[^], to scale the images outside of the application.  If you need to scale it internally, you can use GDI/GDI+ to draw the bitmap scaled directly into the appropriate area of the Imagelist control.    This is a bit tricky if you have a large number of images.  Basically, you preallocate the space for the images in the Imagelist control using the ImageList_SetImageCount(...) macro, extract IMAGEINFO structures for each image "space" using the ImageList_GetImageInfo(...) macro, and then drawing the scaled-down image directly into the IMAGEINFO::hbmImage bitmap area.    Got all that?   :P    Also, the "mask" is a color (or an area of the image) that is considered transparent when the image is drawn.  In other words, the "mask" color (or area) is not drawn when the image is drawn onto the control.    Peace!

                            -=- James
                            Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                            Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                            See DeleteFXPFiles

                            C Offline
                            C Offline
                            Chen XuNuo
                            wrote on last edited by
                            #13

                            Thanks~ But I am confused that I don't know how to resize the bitmaps before insert them to imagelist,is there any fuctions to do this? And I have refer to the example http://www.codeproject.com/listctrl/thumbnail.asp?df=100&forumid=1951&fr=51[^] in cp.I found it do nothing to resize the bitmaps,but they are automaticly showed in thumbnails.Why`:confused:

                            James R. Twine wrote:

                            extract IMAGEINFO structures for each image "space" using the ImageList_GetImageInfo(...) macro, and then drawing the scaled-down image directly into the IMAGEINFO::hbmImage bitmap area.

                            What is the purpose of this?I can only get the information in imagelist through this.And if I change the IMAGEINFO what I get from it ,nothing changed. X|

                            J 1 Reply Last reply
                            0
                            • C Chen XuNuo

                              Thanks~ But I am confused that I don't know how to resize the bitmaps before insert them to imagelist,is there any fuctions to do this? And I have refer to the example http://www.codeproject.com/listctrl/thumbnail.asp?df=100&forumid=1951&fr=51[^] in cp.I found it do nothing to resize the bitmaps,but they are automaticly showed in thumbnails.Why`:confused:

                              James R. Twine wrote:

                              extract IMAGEINFO structures for each image "space" using the ImageList_GetImageInfo(...) macro, and then drawing the scaled-down image directly into the IMAGEINFO::hbmImage bitmap area.

                              What is the purpose of this?I can only get the information in imagelist through this.And if I change the IMAGEINFO what I get from it ,nothing changed. X|

                              J Offline
                              J Offline
                              James R Twine
                              wrote on last edited by
                              #14

                              You need to look at the code for that project before asking...  That project uses GDI+ code to generate the thumbnails and then adds the thumbnails to the imagelist control used by the listview control.

                              Bitmap img( A2W(strPath) );
                              Bitmap* pThumbnail = static_cast(img.GetThumbnailImage(THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT, NULL, NULL));
                              // attach the thumbnail bitmap handle to an CBitmap object
                              pThumbnail->GetHBITMAP(NULL, &hBmp);
                              pImage = new CBitmap();
                              pImage->Attach(hBmp);
                              // add bitmap to our image list
                              m_ImageListThumb.Replace(i, pImage, NULL);

                              The Bitmap::GetThumbnailImage(...) function scales the image for you returning a new one.    Peace!

                              -=- James
                              Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                              Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                              See DeleteFXPFiles

                              C 3 Replies Last reply
                              0
                              • J James R Twine

                                You need to look at the code for that project before asking...  That project uses GDI+ code to generate the thumbnails and then adds the thumbnails to the imagelist control used by the listview control.

                                Bitmap img( A2W(strPath) );
                                Bitmap* pThumbnail = static_cast(img.GetThumbnailImage(THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT, NULL, NULL));
                                // attach the thumbnail bitmap handle to an CBitmap object
                                pThumbnail->GetHBITMAP(NULL, &hBmp);
                                pImage = new CBitmap();
                                pImage->Attach(hBmp);
                                // add bitmap to our image list
                                m_ImageListThumb.Replace(i, pImage, NULL);

                                The Bitmap::GetThumbnailImage(...) function scales the image for you returning a new one.    Peace!

                                -=- James
                                Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                                Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                                See DeleteFXPFiles

                                C Offline
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                                Chen XuNuo
                                wrote on last edited by
                                #15

                                Oh~~~~~~~~~~~~I seldom do the GDI+ and I haven't use the "Bitmap" before.When I do this in my project: HBITMAP hBitmap=LoadBitmap(AfxGetApp()->m_hInstance,MAKEINTRESOURCE(IDB_BITMAP1)); m_imagelist->Create(200,200,ILC_COLOR24|ILC_MASK,1,4); Bitmap img(hBitmap); Bitmap* pThumbnail = static_cast(img.GetThumbnailImage(200, 200, NULL, NULL)); pThumbnail->GetHBITMAP(NULL, &hBitmap); CBitmap bitmap; bitmap.Attach(hBitmap); m_imagelist->SetImageCount(1); m_imagelist->Replace(0,&bitmap,NULL); m_listctrl.SetImageList(m_imagelist,LVSIL_NORMAL); m_listctrl.InsertItem(0,"1",0); There are errors: D:\Code\I Do\ListControl2\ListControl2Dlg.cpp(143) : error C2065: 'Bitmap' : undeclared identifier D:\Code\I Do\ListControl2\ListControl2Dlg.cpp(143) : error C2146: syntax error : missing ';' before identifier 'img' D:\Code\I Do\ListControl2\ListControl2Dlg.cpp(143) : error C2065: 'img' : undeclared identifier D:\Code\I Do\ListControl2\ListControl2Dlg.cpp(144) : error C2065: 'pThumbnail' : undeclared identifier D:\Code\I Do\ListControl2\ListControl2Dlg.cpp(144) : error C2061: syntax error : identifier 'Bitmap' pThumbnail->GetHBITMAP(NULL, &hBitmap); :sigh:

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                                • J James R Twine

                                  You need to look at the code for that project before asking...  That project uses GDI+ code to generate the thumbnails and then adds the thumbnails to the imagelist control used by the listview control.

                                  Bitmap img( A2W(strPath) );
                                  Bitmap* pThumbnail = static_cast(img.GetThumbnailImage(THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT, NULL, NULL));
                                  // attach the thumbnail bitmap handle to an CBitmap object
                                  pThumbnail->GetHBITMAP(NULL, &hBmp);
                                  pImage = new CBitmap();
                                  pImage->Attach(hBmp);
                                  // add bitmap to our image list
                                  m_ImageListThumb.Replace(i, pImage, NULL);

                                  The Bitmap::GetThumbnailImage(...) function scales the image for you returning a new one.    Peace!

                                  -=- James
                                  Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                                  Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                                  See DeleteFXPFiles

                                  C Offline
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                                  Chen XuNuo
                                  wrote on last edited by
                                  #16

                                  Maybe I should include the head file gdiplus.h` Do you have it?Please send to my email~ Thanks~

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                                  0
                                  • J James R Twine

                                    You need to look at the code for that project before asking...  That project uses GDI+ code to generate the thumbnails and then adds the thumbnails to the imagelist control used by the listview control.

                                    Bitmap img( A2W(strPath) );
                                    Bitmap* pThumbnail = static_cast(img.GetThumbnailImage(THUMBNAIL_WIDTH, THUMBNAIL_HEIGHT, NULL, NULL));
                                    // attach the thumbnail bitmap handle to an CBitmap object
                                    pThumbnail->GetHBITMAP(NULL, &hBmp);
                                    pImage = new CBitmap();
                                    pImage->Attach(hBmp);
                                    // add bitmap to our image list
                                    m_ImageListThumb.Replace(i, pImage, NULL);

                                    The Bitmap::GetThumbnailImage(...) function scales the image for you returning a new one.    Peace!

                                    -=- James
                                    Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                                    Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                                    See DeleteFXPFiles

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                                    Chen XuNuo
                                    wrote on last edited by
                                    #17

                                    Mm..I have downloaded the gdiplus.h ~But many new errors occur~My god` Basically the errors are about the file gdiplusinit.h~ For example: c:\program files\microsoft visual studio\vc98\include\gdiplusinit.h(39) : error C2065: 'ULONG_PTR' : undeclared identifier

                                    J 1 Reply Last reply
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                                    • C Chen XuNuo

                                      Mm..I have downloaded the gdiplus.h ~But many new errors occur~My god` Basically the errors are about the file gdiplusinit.h~ For example: c:\program files\microsoft visual studio\vc98\include\gdiplusinit.h(39) : error C2065: 'ULONG_PTR' : undeclared identifier

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                                      James R Twine
                                      wrote on last edited by
                                      #18

                                      You need to download the entire platform SDK (which may now be called the Windows SDK?), and then install and configure it.    Then you should be able to use GDI+.    Peace!

                                      -=- James
                                      Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                                      Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                                      See DeleteFXPFiles

                                      C 1 Reply Last reply
                                      0
                                      • J James R Twine

                                        You need to download the entire platform SDK (which may now be called the Windows SDK?), and then install and configure it.    Then you should be able to use GDI+.    Peace!

                                        -=- James
                                        Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                                        Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                                        See DeleteFXPFiles

                                        C Offline
                                        C Offline
                                        Chen XuNuo
                                        wrote on last edited by
                                        #19

                                        I have installed it.And I find that GDI+ is a good thing. Do you know how to use Bitmap( Class type, String resource )? Because my bitmap is in the resource,but I don't know how to set the parameter "Class type"~

                                        J 1 Reply Last reply
                                        0
                                        • C Chen XuNuo

                                          I have installed it.And I find that GDI+ is a good thing. Do you know how to use Bitmap( Class type, String resource )? Because my bitmap is in the resource,but I don't know how to set the parameter "Class type"~

                                          J Offline
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                                          James R Twine
                                          wrote on last edited by
                                          #20

                                          You can use the thumbnail project mentioned earlier for examples on how to use some parts of GDI+.    The GDI+ documentation is going to be where you need to go now for more details on how to use it.    Good luck!    Peace!

                                          -=- James
                                          Please rate this message - let me know if I helped or not! * * * If you think it costs a lot to do it right, just wait until you find out how much it costs to do it wrong!
                                          Avoid driving a vehicle taller than you and remember that Professional Driver on Closed Course does not mean your Dumb Ass on a Public Road!
                                          See DeleteFXPFiles

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