C++ OpenGL Deployment
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I'm stuck! Ive created and application using C++, openGL and SDL and now want to release it for use on windows. Thing is I cant seem to find a simple way to do this. Ive been on MSDN which give tutorials on ClickOnce and Windows installer deployment but dont really understand what I want to do. Could anyone tell me the or give me some pointers on what steps I should take so that I am able to get my program in a format which I can distribute to whoever I want? Any help would be appreciated kevin
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I'm stuck! Ive created and application using C++, openGL and SDL and now want to release it for use on windows. Thing is I cant seem to find a simple way to do this. Ive been on MSDN which give tutorials on ClickOnce and Windows installer deployment but dont really understand what I want to do. Could anyone tell me the or give me some pointers on what steps I should take so that I am able to get my program in a format which I can distribute to whoever I want? Any help would be appreciated kevin
Kevin Brydon wrote:
Could anyone tell me the or give me some pointers on what steps I should take so that I am able to get my program in a format which I can distribute to whoever I want?
Go to the search field above Type
OpenGL
into the field Push the buttonGo!
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Kevin Brydon wrote:
Could anyone tell me the or give me some pointers on what steps I should take so that I am able to get my program in a format which I can distribute to whoever I want?
Go to the search field above Type
OpenGL
into the field Push the buttonGo!
how very witty anyone else have any suggestions?