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XNA Curve Class

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  • M Offline
    M Offline
    Mike Ellison
    wrote on last edited by
    #1

    Hi all. I've been Googling for a sample of using the Curve class in the XNA framework without much success. I'm looking to use curves for certain 2D sprite animation paths. Does anyone have a simple example of establishing a curve for use on an XNA 2D surface?

    J 1 Reply Last reply
    0
    • M Mike Ellison

      Hi all. I've been Googling for a sample of using the Curve class in the XNA framework without much success. I'm looking to use curves for certain 2D sprite animation paths. Does anyone have a simple example of establishing a curve for use on an XNA 2D surface?

      J Offline
      J Offline
      Judah Gabriel Himango
      wrote on last edited by
      #2

      Have you seen MSDN's article[^] on how to make a camera follow a curve path?

      Tech, life, family, faith: Give me a visit. I'm currently blogging about: I Plead (audio) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

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      • J Judah Gabriel Himango

        Have you seen MSDN's article[^] on how to make a camera follow a curve path?

        Tech, life, family, faith: Give me a visit. I'm currently blogging about: I Plead (audio) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

        M Offline
        M Offline
        Mike Ellison
        wrote on last edited by
        #3

        Hi Judah. Thanks for that reply. Yes, I had read through that example a number of times before posting my question. It's really the only example of the Curve class I can find, but I struggled to understand it and how to apply the class in a 2D game. If you know of any other examples, I'd be much obliged.

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        • M Mike Ellison

          Hi Judah. Thanks for that reply. Yes, I had read through that example a number of times before posting my question. It's really the only example of the Curve class I can find, but I struggled to understand it and how to apply the class in a 2D game. If you know of any other examples, I'd be much obliged.

          J Offline
          J Offline
          Judah Gabriel Himango
          wrote on last edited by
          #4

          I'm afraid I don't know of any others off-hand. I find a lot of the XNA questions in this forum go unanswered - have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps?

          Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

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          • J Judah Gabriel Himango

            I'm afraid I don't know of any others off-hand. I find a lot of the XNA questions in this forum go unanswered - have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps?

            Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

            M Offline
            M Offline
            Mike Ellison
            wrote on last edited by
            #5

            Judah Himango wrote:

            have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps

            Thanks again, Judah. I'm new enough to XNA that I'm still trying to find good resources. I'll give GameDev.net a try.

            J 1 Reply Last reply
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            • M Mike Ellison

              Judah Himango wrote:

              have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps

              Thanks again, Judah. I'm new enough to XNA that I'm still trying to find good resources. I'll give GameDev.net a try.

              J Offline
              J Offline
              Judah Gabriel Himango
              wrote on last edited by
              #6

              Ditto, I'm a newb when it comes to XNA, but somewhat experienced in general game dev. I was involved a bit in Managed DirectX before they deprecated all of it: there were some good MDX sites like mdxinfo.com and thezbuffer.com. I think those sites have adapted to XNA now, they might be useful. For general game development, gameDev.net and gamasutra.com are the two mainstream ones.

              Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

              M 1 Reply Last reply
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              • J Judah Gabriel Himango

                Ditto, I'm a newb when it comes to XNA, but somewhat experienced in general game dev. I was involved a bit in Managed DirectX before they deprecated all of it: there were some good MDX sites like mdxinfo.com and thezbuffer.com. I think those sites have adapted to XNA now, they might be useful. For general game development, gameDev.net and gamasutra.com are the two mainstream ones.

                Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango

                M Offline
                M Offline
                Mike Ellison
                wrote on last edited by
                #7

                Thanks again

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