XNA Curve Class
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Hi all. I've been Googling for a sample of using the Curve class in the XNA framework without much success. I'm looking to use curves for certain 2D sprite animation paths. Does anyone have a simple example of establishing a curve for use on an XNA 2D surface?
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Hi all. I've been Googling for a sample of using the Curve class in the XNA framework without much success. I'm looking to use curves for certain 2D sprite animation paths. Does anyone have a simple example of establishing a curve for use on an XNA 2D surface?
Have you seen MSDN's article[^] on how to make a camera follow a curve path?
Tech, life, family, faith: Give me a visit. I'm currently blogging about: I Plead (audio) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
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Have you seen MSDN's article[^] on how to make a camera follow a curve path?
Tech, life, family, faith: Give me a visit. I'm currently blogging about: I Plead (audio) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
Hi Judah. Thanks for that reply. Yes, I had read through that example a number of times before posting my question. It's really the only example of the
Curve
class I can find, but I struggled to understand it and how to apply the class in a 2D game. If you know of any other examples, I'd be much obliged. -
Hi Judah. Thanks for that reply. Yes, I had read through that example a number of times before posting my question. It's really the only example of the
Curve
class I can find, but I struggled to understand it and how to apply the class in a 2D game. If you know of any other examples, I'd be much obliged.I'm afraid I don't know of any others off-hand. I find a lot of the XNA questions in this forum go unanswered - have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps?
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
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I'm afraid I don't know of any others off-hand. I find a lot of the XNA questions in this forum go unanswered - have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps?
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
Judah Himango wrote:
have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps
Thanks again, Judah. I'm new enough to XNA that I'm still trying to find good resources. I'll give GameDev.net a try.
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Judah Himango wrote:
have you tried asking this question in an XNA-specific forum, something on GameDev.net perhaps
Thanks again, Judah. I'm new enough to XNA that I'm still trying to find good resources. I'll give GameDev.net a try.
Ditto, I'm a newb when it comes to XNA, but somewhat experienced in general game dev. I was involved a bit in Managed DirectX before they deprecated all of it: there were some good MDX sites like mdxinfo.com and thezbuffer.com. I think those sites have adapted to XNA now, they might be useful. For general game development, gameDev.net and gamasutra.com are the two mainstream ones.
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
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Ditto, I'm a newb when it comes to XNA, but somewhat experienced in general game dev. I was involved a bit in Managed DirectX before they deprecated all of it: there were some good MDX sites like mdxinfo.com and thezbuffer.com. I think those sites have adapted to XNA now, they might be useful. For general game development, gameDev.net and gamasutra.com are the two mainstream ones.
Tech, life, family, faith: Give me a visit. I'm currently blogging about: Just F-ing Do It :) The apostle Paul, modernly speaking: Epistles of Paul Judah Himango
Thanks again